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* glsl: Add '.ir' extension to builtin IR filesPaul Berry2011-10-311-73/+0
| | | | | | | | This patch adds the extension '.ir' to all the files in src/glsl/builtins/ir/, and changes generate_builtins.py so that it no longer globs on '*' to find the files to build. This prevents spurious files (such as EMACS' infamous *~ backup files) from breaking the build.
* glsl/builtins: Fix equal and notEqual builtins.Kenneth Graunke2010-09-181-12/+12
| | | | | Commit 309cd4115b7cba669a0bf858e7809cb6dae90ddf incorrectly converted these to all_equal and any_nequal, which is the wrong operation.
* glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequalIan Romanick2010-09-131-60/+12
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* glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke2010-09-041-36/+36
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* glsl: Add forgotten implementations of equal/notEqual on bvecs.Kenneth Graunke2010-09-011-0/+30
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* glsl2: Rework builtin function generation.Kenneth Graunke2010-08-131-0/+91
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.