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* glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke2010-07-141-30/+6
* glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke2010-07-142-96/+12
* glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke2010-07-021-15/+3
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-2420-0/+1512