| Commit message (Collapse) | Author | Age | Files | Lines |
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It would be nice if we handled optimized uniform math like this in
some generic way, since people often end up doing uniform expressions
in shaders, but for now keep this hard-coded like it was in the
texenvprogram code.
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For fixed function fragment processing in GLSL IR, we want to be able
to reference this state value. gl_* not explicitly permitted is
reserved, so using this variable name internally shouldn't be any
issue.
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Make glsl include only main/core.h from core mesa.
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Fixes glsl-fs-pointcoord on swrast (remains broken on 965, like master)
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