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path: root/src/glsl/builtin_variables.h
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* mesa: Add a gl_vert_result for gl_ClipVertex.Paul Berry2011-10-051-19/+19
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-111-0/+1
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-111-0/+4
* glsl: Add built-in variables for GLSL ES 1.00.Kenneth Graunke2010-09-071-0/+7
* glsl: Include main/core.h.Chia-I Wu2010-08-241-1/+1
* glsl2: add gl_LightModel built-in uniform.Aras Pranckevicius2010-08-041-0/+1
* glsl2: Add support for gl_PointCoord in 1.20.Eric Anholt2010-07-071-0/+4
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+93