Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl: Move builtin_variables.h into .cpp. | Eric Anholt | 2011-11-11 | 1 | -110/+0 |
* | glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA. | Eric Anholt | 2011-10-26 | 1 | -3/+3 |
* | mesa: Add a gl_vert_result for gl_ClipVertex. | Paul Berry | 2011-10-05 | 1 | -19/+19 |
* | mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params. | Eric Anholt | 2011-03-11 | 1 | -0/+1 |
* | mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix. | Eric Anholt | 2011-03-11 | 1 | -0/+4 |
* | glsl: Add built-in variables for GLSL ES 1.00. | Kenneth Graunke | 2010-09-07 | 1 | -0/+7 |
* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -1/+1 |
* | glsl2: add gl_LightModel built-in uniform. | Aras Pranckevicius | 2010-08-04 | 1 | -0/+1 |
* | glsl2: Add support for gl_PointCoord in 1.20. | Eric Anholt | 2010-07-07 | 1 | -0/+4 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+93 |