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* glsl: add support for EXT_blend_func_extended builtinsRyan Houdek2015-11-191-0/+68
| | | | | | | | | | | gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported For ESSL 1.0, it provides two builtins since you can't have user-defined color output variables: gl_SecondaryFragColorEXT gl_SecondaryFragDataEXT[MaxDSDrawBuffers] Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: copy each field's precision information when generating varying variablesSamuel Iglesias Gonsálvez2015-11-171-0/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: initialize precision when adding per vertex record fieldsTapani Pälli2015-11-171-0/+1
| | | | | | | | | Fixes issues with tessellation builtin variables since precision was introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add gl_HelperInvocation system valueIlia Mirkin2015-11-121-0/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add compute shader builtin variables for OpenGLES 3.1Jordan Justen2015-10-311-1/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.Kenneth Graunke2015-10-281-12/+25
| | | | | | | | | Integer varyings need to be flat qualified - all others were already. I think we just missed this. Presumably some hardware passes this via sideband and ignores attribute interpolation, so no one has noticed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl/cs: Add gl_NumWorkGroups as a system valueJordan Justen2015-09-291-1/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.Matt Turner2015-09-241-8/+4
| | | | | | | | | | | | | | | | | | | | | ... with only ARB_shader_atomic_counters. I expected to see interactions with ARB_tessellation_shader in the ARB_shader_atomic_counters spec, but they do not exist. It seems that we should unconditionally expose these variables in the presence of ARB_shader_atomic_counters: gl_MaxTessControlAtomicCounters gl_MaxTessEvaluationAtomicCounters This partially reverts commit da7adb99e8. The commit also affected gl_MaxTessControlImageUniforms and gl_MaxTessEvaluationImageUniforms similarly but the ARB_shader_image_load_store spec does list an interaction with ARB_tessellation_shader. Cc: "11.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92095 Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/cs: Initialize gl_LocalInvocationIndex in main()Jordan Justen2015-09-131-0/+22
| | | | | | | | | | | | | | | We initialize gl_LocalInvocationIndex based on the extension spec formula: gl_LocalInvocationIndex = gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x; https://www.opengl.org/registry/specs/ARB/compute_shader.txt Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl/cs: Initialize gl_GlobalInvocationID in main()Jordan Justen2015-09-131-0/+67
| | | | | | | | | | | | | | We initialize gl_GlobalInvocationID based on the extension spec formula: gl_GlobalInvocationID = gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID https://www.opengl.org/registry/specs/ARB/compute_shader.txt Signed-off-by: Jordan Justen <[email protected]> Cc: Ilia Mirkin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl/cs: Add gl_WorkGroupID variableJordan Justen2015-09-131-0/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl/cs: Add gl_LocalInvocationID variableJordan Justen2015-09-131-0/+4
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Remove ADD_VARYING macroIan Romanick2015-09-091-15/+12
| | | | | | | | | The purpose of the macro was to create the name_as_gs_input from name. The previous commit removed the name_as_gs_input from add_varying, so the macro is unnecessary. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Silence unused parameter warningsIan Romanick2015-09-091-7/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | builtin_variables.cpp:1062:53: warning: unused parameter 'name_as_gs_input' [-Wunused-parameter] const char *name_as_gs_input) ^ builtin_functions.cpp:4774:47: warning: unused parameter 'intrinsic_name' [-Wunused-parameter] const char *intrinsic_name, ^ builtin_functions.cpp:4907:66: warning: unused parameter 'state' [-Wunused-parameter] _mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state, ^ builtin_functions.cpp:4915:49: warning: unused parameter 'num_arguments' [-Wunused-parameter] unsigned num_arguments, ^ builtin_functions.cpp:4916:49: warning: unused parameter 'flags' [-Wunused-parameter] unsigned flags) ^ ir_print_visitor.cpp:589:37: warning: unused parameter 'ir' [-Wunused-parameter] ir_print_visitor::visit(ir_barrier *ir) ^ linker.cpp:3212:48: warning: unused parameter 'ctx' [-Wunused-parameter] build_program_resource_list(struct gl_context *ctx, ^ standalone_scaffolding.cpp:65:57: warning: unused parameter ‘id’ [-Wunused-parameter] _mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, ^ v2: Rebase on top of GL_ARB_shader_image_size work (especially 58a86897). Silence more warnings added by that work. v3: Remove mention of the removed parameter from comments. Suggested by Iago. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> [v1] Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "Martin Peres <[email protected]>"
* glsl: Define image-related built-in constants required by GLSL ES 3.1.Francisco Jerez2015-08-201-7/+15
| | | | Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in ↵Francisco Jerez2015-08-201-2/+0
| | | | | | | | | | | constants. These seem to have been re-added at some point during the ARB_tessellation_shader implementation work. AFAICT the second (correct) definition of each constant would have had no effect because the symbols were already defined. Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to ↵Francisco Jerez2015-08-201-1/+1
| | | | | | | | | | | | | MaxCombinedShaderOutputResources. The name of both the GLSL built-in variable and the glGetInteger param with the same value changed in GLSL ES 3.1 and GL 4.5. Its semantics also changed slightly, since the limit now also takes into account the number of SSBs in use. Switch our internal data structures to the up-to-date name. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Initialize patch member of glsl_struct_fieldMichel Dänzer2015-08-061-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is apparently a subtle difference in C++ between F f; and F f(); The former will use the default constructor. If there is no default constructor specified, the compiler provides one that simply invokes the default constructor for each field. For built-in basic types, the default constructor does nothing. The later will, according to http://stackoverflow.com/questions/2417065/does-the-default-constructor-initialize-built-in-types) perform value-initialization of the type. For built-in types this means initializing to zero. The per_vertex_accumulator constructor is: per_vertex_accumulator::per_vertex_accumulator() : fields(), num_fields(0) { } This is the second form of constructor, so the glsl_struct_field objects were previously zero initialized. With the addition of an empty default constructor in commit 7ac946e5, per_vertex_accumulator::fields receive no initialization. Fixes a bunch of random (mostly tessellation related) piglit failures since commit 7ac946e5 ("glsl: Add constuctors for the common cases of glsl_struct_field"). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91544 Reviewed-by: Ian Romanick <[email protected]>
* glsl: add builtin constants for ARB_tessellation_shaderChris Forbes2015-07-231-4/+36
| | | | | | Limits from other extensions added by Marek. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add the patch in/out qualifier (v2)Fabian Bieler2015-07-231-4/+4
| | | | | | v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-231-1/+71
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_var_shader_storageKristian Høgsberg2015-07-141-2/+3
| | | | | | | | | | | This will be used to identify buffer variables inside shader storage buffer objects, which are very similar to uniforms except for a few differences, most important of which is that they are writable. Since buffer variables are so similar to uniforms, we will almost always want them to go through the same paths as uniforms. Reviewed-by: Jordan Justen <[email protected]>
* glsl: guard gl_NumSamples enablement on ARB_sample_shadingIlia Mirkin2015-06-181-1/+2
| | | | | | | gl_NumSamples should only be enabled when ARB_sample_shading is enabled. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: add version checks to conditionals for builtin variable enablementIlia Mirkin2015-06-181-5/+5
| | | | | | | | | A number of builtin variables have checks based on the extension being enabled, but were missing enablement via a higher GLSL version. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "10.5 10.6" <[email protected]>
* glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10Ian Romanick2015-05-041-4/+31
| | | | | | | | v2: Add missing lexer support. Noticed by Tapani. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> [v1]
* glsl: Add glsl_parser_state::has_atomic_counters helperIan Romanick2015-05-041-1/+1
| | | | | | | v2: Change GL version from 400 to 420. Noticed by Tapani and Ilia. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
| | | | Acked-by: Ilia Mirkin <[email protected]>
* glsl: Add gl_MaxViewports to available builtin constantsMaxence Le Doré2014-12-151-0/+4
| | | | | | | | It seems to have been forgotten during viewports array implementation time. Cc: "10.4 10.3" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-4/+1
| | | | | | | | | | | | Also move num_state_slots inside ir_variable_data for better packing. The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Use accessors for ir_variable::warn_extensionIan Romanick2014-09-301-2/+2
| | | | | | | | | | The payoff for this will come in the next patch. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Track matrix layout of structure fields using two bitsIan Romanick2014-08-041-1/+1
| | | | | | | | | v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED. Add comments in glsl_types.h explaining the layouts. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl/cs: Add several GLSL compute shader variablesJordan Justen2014-07-271-0/+6
| | | | | | | | With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit: built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+2
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Tested-by: Tobias Droste <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-12/+0
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shaderChris Forbes2014-06-221-0/+5
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove unused include from builtin_variables.cppThomas Helland2014-06-101-1/+0
| | | | | | | | Found with IWYU. Compile-tested on my Ivy-bridge system. Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Thomas Helland <[email protected]>
* glsl: make static constant variables "static const"Chia-I Wu2014-05-021-31/+32
| | | | | | | | | This allows them to be moved to .rodata, and allow us to be sure that they will not be modified. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add gl_InvocationID variable for ARB_gpu_shader5Jordan Justen2014-02-201-0/+2
| | | | | | | | | v2: * Make gl_InvocationID a system value Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+20
| | | | | | v2: Add them on GLSL version 4.20 too. Reviewed-by: Paul Berry <[email protected]>
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-051-0/+20
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+4
| | | | | | | | v2: Document that the 3-element array MaxComputeWorkGroupCount is indexed by dimension. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+27
| | | | | | | | v2: Document that the 3-element array MaxComputeWorkGroupSize is indexed by dimension. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-051-0/+17
| | | | | | | | | This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum. Also, where it is trivial to do so, it adds a compute shader case to switch statements that switch based on the type of shader. This avoids "unhandled switch case" compiler warnings. Reviewed-by: Matt Turner <[email protected]>
* glsl: Add gl_ViewportIndex built-in variableCourtney Goeltzenleuchter2014-01-201-0/+2
| | | | | | | | v2 (idr): Fix copy-and-paste bug... s/LAYER/VIEWPORT/ Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-2/+2
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-171-10/+10
| | | | | | These enums were redundant. Reviewed-by: Brian Paul <[email protected]>
* glsl: add gl_SampleMaskIn[] builtinChris Forbes2013-12-141-0/+4
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-4/+4
| | | | | | | | | | | | | This patch moves following bitfields and variables to the data structure: explicit_location, explicit_index, explicit_binding, has_initializer, is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray, from_named_ifc_block_array, depth_layout, location, index, binding, max_array_access, atomic Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-6/+6
| | | | | | | | | | This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>