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path:
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src
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glsl
/
builtin_variables.cpp
Commit message (
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)
Author
Age
Files
Lines
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1394
/
+0
*
glsl: add support for GL_OES_geometry_shader
Marta Lofstedt
2016-01-22
1
-12
/
+13
*
glsl: optionally declare gl_FragCoord & gl_FrontFacing as system values
Marek Olšák
2016-01-08
1
-2
/
+10
*
mesa: Add core mesa support for GL_ARB_shader_draw_parameters
Kristian Høgsberg Kristensen
2015-12-29
1
-0
/
+5
*
glsl: add support for EXT_blend_func_extended builtins
Ryan Houdek
2015-11-19
1
-0
/
+68
*
glsl: copy each field's precision information when generating varying variables
Samuel Iglesias Gonsálvez
2015-11-17
1
-0
/
+1
*
glsl: initialize precision when adding per vertex record fields
Tapani Pälli
2015-11-17
1
-0
/
+1
*
glsl: add gl_HelperInvocation system value
Ilia Mirkin
2015-11-12
1
-0
/
+3
*
glsl: Add compute shader builtin variables for OpenGLES 3.1
Jordan Justen
2015-10-31
1
-1
/
+1
*
glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.
Kenneth Graunke
2015-10-28
1
-12
/
+25
*
glsl/cs: Add gl_NumWorkGroups as a system value
Jordan Justen
2015-09-29
1
-1
/
+1
*
glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.
Matt Turner
2015-09-24
1
-8
/
+4
*
glsl/cs: Initialize gl_LocalInvocationIndex in main()
Jordan Justen
2015-09-13
1
-0
/
+22
*
glsl/cs: Initialize gl_GlobalInvocationID in main()
Jordan Justen
2015-09-13
1
-0
/
+67
*
glsl/cs: Add gl_WorkGroupID variable
Jordan Justen
2015-09-13
1
-0
/
+1
*
glsl/cs: Add gl_LocalInvocationID variable
Jordan Justen
2015-09-13
1
-0
/
+4
*
glsl: Remove ADD_VARYING macro
Ian Romanick
2015-09-09
1
-15
/
+12
*
glsl: Silence unused parameter warnings
Ian Romanick
2015-09-09
1
-7
/
+4
*
glsl: Define image-related built-in constants required by GLSL ES 3.1.
Francisco Jerez
2015-08-20
1
-7
/
+15
*
glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in consta...
Francisco Jerez
2015-08-20
1
-2
/
+0
*
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...
Francisco Jerez
2015-08-20
1
-1
/
+1
*
glsl: Initialize patch member of glsl_struct_field
Michel Dänzer
2015-08-06
1
-0
/
+2
*
glsl: add builtin constants for ARB_tessellation_shader
Chris Forbes
2015-07-23
1
-4
/
+36
*
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
2015-07-23
1
-4
/
+4
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
1
-1
/
+71
*
glsl: Add ir_var_shader_storage
Kristian Høgsberg
2015-07-14
1
-2
/
+3
*
glsl: guard gl_NumSamples enablement on ARB_sample_shading
Ilia Mirkin
2015-06-18
1
-1
/
+2
*
glsl: add version checks to conditionals for builtin variable enablement
Ilia Mirkin
2015-06-18
1
-5
/
+5
*
glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-4
/
+31
*
glsl: Add glsl_parser_state::has_atomic_counters helper
Ian Romanick
2015-05-04
1
-1
/
+1
*
glsl: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-1
/
+1
*
glsl: Add gl_MaxViewports to available builtin constants
Maxence Le Doré
2014-12-15
1
-0
/
+4
*
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Ian Romanick
2014-09-30
1
-4
/
+1
*
glsl: Use accessors for ir_variable::warn_extension
Ian Romanick
2014-09-30
1
-2
/
+2
*
glsl: Track matrix layout of structure fields using two bits
Ian Romanick
2014-08-04
1
-1
/
+1
*
glsl/cs: Add several GLSL compute shader variables
Jordan Justen
2014-07-27
1
-0
/
+6
*
glsl: add support for AMD_vertex_shader_viewport_index
Ilia Mirkin
2014-07-02
1
-0
/
+2
*
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
2014-06-30
1
-12
/
+0
*
glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader
Chris Forbes
2014-06-22
1
-0
/
+5
*
glsl: Remove unused include from builtin_variables.cpp
Thomas Helland
2014-06-10
1
-1
/
+0
*
glsl: make static constant variables "static const"
Chia-I Wu
2014-05-02
1
-31
/
+32
*
glsl: add gl_InvocationID variable for ARB_gpu_shader5
Jordan Justen
2014-02-20
1
-0
/
+2
*
glsl: Add built-in constants for ARB_shader_image_load_store.
Francisco Jerez
2014-02-12
1
-0
/
+20
*
glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Paul Berry
2014-02-05
1
-0
/
+20
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
Paul Berry
2014-02-05
1
-0
/
+4
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
Paul Berry
2014-02-05
1
-0
/
+27
*
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
2014-02-05
1
-0
/
+17
*
glsl: Add gl_ViewportIndex built-in variable
Courtney Goeltzenleuchter
2014-01-20
1
-0
/
+2
*
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
2014-01-09
1
-2
/
+2
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-6
/
+6
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