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path: root/src/glsl/builtin_variables.cpp
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* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-43/+45
* glsl: Clean up case statement in builtin_variables.cpp's add_variable.Paul Berry2013-01-241-2/+4
* glsl: Add builtin variables for GLSL 3.00 ES.Paul Berry2012-12-061-42/+151
* glsl: make _mesa_builtin_uniform_desc staticDave Airlie2012-09-181-1/+1
* glsl: add support for ARB_blend_func_extended (v3)Dave Airlie2012-04-131-0/+1
* glsl: Update builtin variables for GLSL 1.40.Eric Anholt2012-03-151-109/+150
* glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.Eric Anholt2012-03-151-0/+6
* glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extensionIan Romanick2012-02-291-1/+13
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-111-1/+1
* glsl: Move builtin_variables.h into .cpp.Eric Anholt2011-11-111-1/+86
* glsl: Move ir_variable.cpp to builtin_variables.cpp.Eric Anholt2011-11-111-0/+916