| Commit message (Collapse) | Author | Age | Files | Lines |
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Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtin variables.
Reviewed-by: Kenneth Graunke <[email protected]>
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This gets a basic #version 140 shader compiling.
Reviewed-by: Kenneth Graunke <[email protected]>
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Originally ARB_draw_instanced only specified that ARB decorated name.
Since no vendor actually implemented that behavior and some apps use
the undecorated name, the extension now specifies that both names are
available.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This used to be script-generated, but now it's just a bunch of static
variables in a .h file for no good reason.
Reviewed-by: Ian Romanick <[email protected]>
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It's only about builtins, not variables in general.
Reviewed-by: Ian Romanick <[email protected]>
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