| Commit message (Collapse) | Author | Age | Files | Lines |
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I can't see any reason this is global (unless for debugging)
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds index support to the GLSL compiler.
I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.
Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.
v2: index requires layout - catch and error
setup explicit index properly.
v3: drop idx_offset stuff, assume index follow location
Signed-off-by: Dave Airlie <[email protected]>
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Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtin variables.
Reviewed-by: Kenneth Graunke <[email protected]>
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This gets a basic #version 140 shader compiling.
Reviewed-by: Kenneth Graunke <[email protected]>
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Originally ARB_draw_instanced only specified that ARB decorated name.
Since no vendor actually implemented that behavior and some apps use
the undecorated name, the extension now specifies that both names are
available.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This used to be script-generated, but now it's just a bunch of static
variables in a .h file for no good reason.
Reviewed-by: Ian Romanick <[email protected]>
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It's only about builtins, not variables in general.
Reviewed-by: Ian Romanick <[email protected]>
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