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path: root/src/glsl/builtin_variables.cpp
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* glsl: Add ir_var_shader_storageKristian Høgsberg2015-07-141-2/+3
* glsl: guard gl_NumSamples enablement on ARB_sample_shadingIlia Mirkin2015-06-181-1/+2
* glsl: add version checks to conditionals for builtin variable enablementIlia Mirkin2015-06-181-5/+5
* glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10Ian Romanick2015-05-041-4/+31
* glsl: Add glsl_parser_state::has_atomic_counters helperIan Romanick2015-05-041-1/+1
* glsl: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
* glsl: Add gl_MaxViewports to available builtin constantsMaxence Le Doré2014-12-151-0/+4
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-4/+1
* glsl: Use accessors for ir_variable::warn_extensionIan Romanick2014-09-301-2/+2
* glsl: Track matrix layout of structure fields using two bitsIan Romanick2014-08-041-1/+1
* glsl/cs: Add several GLSL compute shader variablesJordan Justen2014-07-271-0/+6
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+2
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-12/+0
* glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shaderChris Forbes2014-06-221-0/+5
* glsl: Remove unused include from builtin_variables.cppThomas Helland2014-06-101-1/+0
* glsl: make static constant variables "static const"Chia-I Wu2014-05-021-31/+32
* glsl: add gl_InvocationID variable for ARB_gpu_shader5Jordan Justen2014-02-201-0/+2
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+20
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-051-0/+20
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+4
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+27
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-051-0/+17
* glsl: Add gl_ViewportIndex built-in variableCourtney Goeltzenleuchter2014-01-201-0/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-2/+2
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-6/+6
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-171-10/+10
* glsl: add gl_SampleMaskIn[] builtinChris Forbes2013-12-141-0/+4
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-4/+4
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-6/+6
* glsl: introduce data section to ir_variableTapani Pälli2013-12-121-3/+3
* glsl: Add ir support for `sample` qualifier; adjust compiler and linkerChris Forbes2013-12-071-0/+2
* glsl: Prohibit illegal mixing of redeclarations inside/outside gl_PerVertex.Paul Berry2013-11-211-0/+1
* glsl: Add new builtins required by GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+18
* glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...Francisco Jerez2013-10-291-0/+15
* glsl: Keep track of centroid/interpolation mode for interface block members.Paul Berry2013-10-241-0/+4
* glsl: silence unused 'var' variable warningBrian Paul2013-10-241-2/+2
* glsl: When constructing a variable with an interface type, set interface_typeIan Romanick2013-10-221-1/+0
* glsl: Initialize per_vertex_accumulator::fields.Vinson Lee2013-10-181-1/+2
* glsl: Add new GLSL 1.50 constants.Paul Berry2013-10-151-0/+31
* glsl: Construct gl_PerVertex interfaces for GS and VS outputs.Paul Berry2013-10-101-7/+19
* glsl: Refactor code for creating gl_PerVertex interface block.Paul Berry2013-10-101-23/+49
* glsl: Fix block name of built-in gl_PerVertex interface block.Paul Berry2013-10-101-1/+1
* glsl: Construct gl_in with a location of -1.Paul Berry2013-10-101-1/+1
* glsl: Make accessor functions for ir_variable::interface_type.Paul Berry2013-10-091-1/+1
* glsl/gs: add gl_in support to builtin_variables.cpp.Paul Berry2013-10-081-2/+31
* glsl: Remove glsl_parser_state MaxVaryingFloats fieldIan Romanick2013-10-071-3/+4
* glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOutputComponents etcIan Romanick2013-10-071-2/+2
* glsl: add builtins for geometry shaders.Bryan Cain2013-08-011-2/+11
* glsl: Rework builtin_variables.cpp to reduce code duplication.Paul Berry2013-07-151-761/+368
* glsl: Make gl_TexCoord compatibility-onlyPaul Berry2013-07-121-26/+30