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path:
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src
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glsl
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builtin_variables.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: add builtins for geometry shaders.
Bryan Cain
2013-08-01
1
-2
/
+11
*
glsl: Rework builtin_variables.cpp to reduce code duplication.
Paul Berry
2013-07-15
1
-761
/
+368
*
glsl: Make gl_TexCoord compatibility-only
Paul Berry
2013-07-12
1
-26
/
+30
*
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Paul Berry
2013-07-12
1
-1
/
+1
*
glsl: Add gl_{Max,Min}ProgramTexelOffset built-in constants.
Matt Turner
2013-06-14
1
-0
/
+7
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
1
-0
/
+31
*
glsl: fix the value of gl_MaxFragmentUniformVectors
Marek Olšák
2013-05-11
1
-1
/
+1
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-13
/
+13
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-10
/
+10
*
glsl: allow GLSL compiler version to be overridden to 1.50
Jordan Justen
2013-02-28
1
-0
/
+2
*
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
2013-01-24
1
-43
/
+45
*
glsl: Clean up case statement in builtin_variables.cpp's add_variable.
Paul Berry
2013-01-24
1
-2
/
+4
*
glsl: Add builtin variables for GLSL 3.00 ES.
Paul Berry
2012-12-06
1
-42
/
+151
*
glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
2012-09-18
1
-1
/
+1
*
glsl: add support for ARB_blend_func_extended (v3)
Dave Airlie
2012-04-13
1
-0
/
+1
*
glsl: Update builtin variables for GLSL 1.40.
Eric Anholt
2012-03-15
1
-109
/
+150
*
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
2012-03-15
1
-0
/
+6
*
glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension
Ian Romanick
2012-02-29
1
-1
/
+13
*
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
2011-11-11
1
-1
/
+1
*
glsl: Move builtin_variables.h into .cpp.
Eric Anholt
2011-11-11
1
-1
/
+86
*
glsl: Move ir_variable.cpp to builtin_variables.cpp.
Eric Anholt
2011-11-11
1
-0
/
+916