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src
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glsl
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builtin_functions.cpp
Commit message (
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Author
Age
Files
Lines
*
mesa: Namespace qualify fma to override ambiguity with fma from math.h
Thomas Sondergaard
2014-01-08
1
-1
/
+1
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-11
/
+11
*
glsl: rename min(), max() functions to fix MSVC build
Brian Paul
2014-01-06
1
-3
/
+3
*
glsl: implement mid3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: implement max3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: Implement min3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: add a shader_trinary_minmax predicate
Maxence Le Doré
2014-01-06
1
-0
/
+6
*
glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
Paul Berry
2013-12-17
1
-11
/
+11
*
glsl: Simplify the built-in function linking code.
Kenneth Graunke
2013-12-01
1
-2
/
+1
*
glsl: Create an accessor for the built-in function shader.
Kenneth Graunke
2013-12-01
1
-2
/
+10
*
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Kenneth Graunke
2013-11-07
1
-1
/
+2
*
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
2013-10-29
1
-0
/
+58
*
glsl: Basic support for built-in intrinsics.
Francisco Jerez
2013-10-29
1
-3
/
+46
*
glsl: add signatures for textureGatherOffsets()
Chris Forbes
2013-10-26
1
-0
/
+30
*
glsl: add support for texture functions with offset arrays
Chris Forbes
2013-10-26
1
-0
/
+9
*
glsl: Add new textureGather[Offset]() overloads for shadow samplers
Chris Forbes
2013-10-26
1
-0
/
+10
*
glsl: Add support for separate reference Z for shadow samplers
Chris Forbes
2013-10-26
1
-5
/
+15
*
glsl: relax const offset requirement for textureGatherOffset
Chris Forbes
2013-10-26
1
-20
/
+41
*
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
Chris Forbes
2013-10-26
1
-0
/
+16
*
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.
Matt Turner
2013-10-07
1
-0
/
+31
*
glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
Matt Turner
2013-10-07
1
-0
/
+21
*
glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
Matt Turner
2013-10-07
1
-0
/
+21
*
glsl: add ARB_gpu_shader5's additional textureGather signatures
Chris Forbes
2013-10-06
1
-1
/
+26
*
glsl: Add support for specifying the component in textureGather
Chris Forbes
2013-10-06
1
-0
/
+13
*
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
2013-10-05
1
-0
/
+56
*
glsl: add texture gather changes
Maxence Le Dore
2013-10-03
1
-0
/
+35
*
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
2013-09-23
1
-0
/
+4
*
glsl: Delete builtin_builder::shader when destroying built-ins.
Kenneth Graunke
2013-09-19
1
-0
/
+3
*
glsl: Add frexp signatures and implementation.
Matt Turner
2013-09-17
1
-0
/
+56
*
glsl: Allow vectors to be created from ir_constant().
Matt Turner
2013-09-17
1
-9
/
+9
*
glsl: Add support for ldexp.
Matt Turner
2013-09-17
1
-0
/
+14
*
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility.
Paul Berry
2013-09-13
1
-5
/
+5
*
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
2013-09-13
1
-1
/
+1
*
glsl: Use sampler_coordinate_components instead of passing it by hand.
Kenneth Graunke
2013-09-11
1
-450
/
+450
*
glsl: Add missing va_end in builtin_builder::add_function.
Vinson Lee
2013-09-10
1
-0
/
+1
*
glsl: Initialize builtin_builder member variables.
Vinson Lee
2013-09-10
1
-0
/
+3
*
glsl: fix variadic macro for MSVC
Brian Paul
2013-09-09
1
-2
/
+2
*
glsl: Implement MESA_shader_integer_mix extension.
Matt Turner
2013-09-09
1
-7
/
+32
*
glsl: Use conditional-select in mix().
Matt Turner
2013-09-09
1
-8
/
+8
*
glsl: Write a new built-in function module.
Kenneth Graunke
2013-09-09
1
-0
/
+3517