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src
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glsl
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builtin_functions.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: expose textureQueryLod in GLSL 4.00+ fragment shaders
Ilia Mirkin
2015-08-20
1
-37
/
+82
*
glsl: add support for the imageSize builtin
Martin Peres
2015-08-20
1
-16
/
+92
*
glsl: Expose image load and store built-ins in GLSL ES 3.1.
Francisco Jerez
2015-08-20
1
-1
/
+1
*
glsl: Use a separate availability class for image atomic built-ins.
Francisco Jerez
2015-08-20
1
-11
/
+23
*
glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplers
Tapani Pälli
2015-08-19
1
-6
/
+13
*
glsl: allow barrier() in tessellation control shaders
Marek Olšák
2015-07-23
1
-2
/
+2
*
glsl: Add builtin barrier() function
Chris Forbes
2015-06-12
1
-0
/
+18
*
glsl: add parens in shader_integer_mix() to silence compiler warning
Brian Paul
2015-05-05
1
-1
/
+1
*
glsl/es3.1: Allow misc ARB_gpu_shader5 built-ins in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-11
/
+11
*
glsl/es3.1: Allow textureGather and textureGatherOffset in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-29
/
+61
*
glsl/es3.1: Allow enhnaced packing functions in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-6
/
+7
*
glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-1
/
+2
*
glsl: Add glsl_parser_state::has_atomic_counters helper
Ian Romanick
2015-05-04
1
-1
/
+1
*
glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().
Matt Turner
2015-03-25
1
-2
/
+2
*
glsl: Expose built-in packing functions under GLSL 4.2.
Matt Turner
2015-03-13
1
-1
/
+1
*
glsl: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-1
/
+1
*
glsl: A shader cannot redefine or overload built-in functions in GLSL ES 3.00
Samuel Iglesias Gonsalvez
2015-02-19
1
-0
/
+11
*
glsl: implement double builtin functions
Dave Airlie
2015-02-19
1
-259
/
+492
*
glsl: improve accuracy of atan()
Erik Faye-Lund
2014-10-10
1
-10
/
+55
*
glsl: Fix memory leak in builtin_builder::_image_prototype.
Iago Toral Quiroga
2014-10-02
1
-3
/
+5
*
glsl: Allow texture2DProjLod and textureCubeLod in GL ES
Kalyan Kondapally
2014-09-29
1
-3
/
+3
*
glsl: Use bit-flags image attributes and uint16_t for the image format
Ian Romanick
2014-08-29
1
-5
/
+5
*
glsl: add ARB_derivative control support
Ilia Mirkin
2014-08-14
1
-0
/
+48
*
glsl: Make it possible to ignore built-ins when matching signatures.
Kenneth Graunke
2014-08-04
1
-1
/
+2
*
glsl: add new interpolateAt* builtin functions
Chris Forbes
2014-07-12
1
-0
/
+67
*
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
2014-07-01
1
-2
/
+1
*
glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
Iago Toral Quiroga
2014-06-30
1
-0
/
+58
*
glsl: Modify ir_end_primitive to have a stream.
Iago Toral Quiroga
2014-06-30
1
-1
/
+2
*
glsl: Modify ir_emit_vertex to have a stream.
Iago Toral Quiroga
2014-06-30
1
-1
/
+2
*
glsl: simplify the M_PI*f macros, fixes build on OpenBSD
Jonathan Gray
2014-05-13
1
-5
/
+3
*
glsl: Use M_PI_* macros.
Matt Turner
2014-04-15
1
-7
/
+13
*
glsl: Clean up "unused parameter" warnings
Ian Romanick
2014-03-28
1
-1
/
+1
*
glsl: Allow dot() on scalars, and throw out dotlike().
Matt Turner
2014-03-18
1
-4
/
+4
*
glsl: Match whitespace changes from previous patch.
Matt Turner
2014-03-18
1
-4
/
+4
*
glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
Matt Turner
2014-03-18
1
-9
/
+17
*
glsl: switch to c11 mutex functions
Brian Paul
2014-03-03
1
-7
/
+7
*
glsl: rename _restrict to restrict_flag
Brian Paul
2014-02-12
1
-1
/
+1
*
glsl: Add image built-in function generator.
Francisco Jerez
2014-02-12
1
-0
/
+251
*
glsl: Add helper methods to glsl_type for dealing with images.
Francisco Jerez
2014-02-12
1
-1
/
+1
*
glsl: Add locking to builtin_builder singleton
Daniel Kurtz
2014-02-11
1
-1
/
+10
*
glsl: Simplify built-in generator functions for min3/max3/mid3.
Kenneth Graunke
2014-01-24
1
-77
/
+60
*
glsl: Statically cast parameter exec_node to ir_variable.
Kenneth Graunke
2014-01-13
1
-1
/
+1
*
glsl: Convert piles of foreach_iter to the newer foreach_list macro.
Kenneth Graunke
2014-01-13
1
-2
/
+2
*
mesa: Namespace qualify fma to override ambiguity with fma from math.h
Thomas Sondergaard
2014-01-08
1
-1
/
+1
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-11
/
+11
*
glsl: rename min(), max() functions to fix MSVC build
Brian Paul
2014-01-06
1
-3
/
+3
*
glsl: implement mid3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: implement max3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: Implement min3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: add a shader_trinary_minmax predicate
Maxence Le Doré
2014-01-06
1
-0
/
+6
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