| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jose Fonseca <[email protected]>
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ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I
mistakenly believed. The following functions are available only with
ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0:
- packSnorm2x16
- unpackSnorm2x16
- packHalf2x16
- unpackHalf2x16
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Create a new search function to look for matching built-in functions by name
and use it for built-in function redefinition or overload in GLSL ES 3.00.
GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71
"A shader cannot redefine or overload built-in functions."
While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions"
"User code can overload the built-in functions but cannot redefine them."
So this check is specific to GLSL ES 3.00.
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
No piglit regressions.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This implements the bulk of the builtin functions for fp64 support.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Our current atan()-approximation is pretty inaccurate at 1.0, so
let's try to improve the situation by doing a direct approximation
without going through atan.
This new implementation uses an 11th degree polynomial to approximate
atan in the [-1..1] range, and the following identitiy to reduce the
entire range to [-1..1]:
atan(x) = 0.5 * pi * sign(x) - atan(1.0 / x)
This range-reduction idea is taken from the paper "Fast computation
of Arctangent Functions for Embedded Applications: A Comparative
Analysis" (Ukil et al. 2011).
The polynomial that approximates atan(x) is:
x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
This polynomial was found with the following GNU Octave script:
x = linspace(0, 1);
y = atan(x);
n = [1, 3, 5, 7, 9, 11];
format long;
polyfitc(x, y, n)
The polyfitc function is not built-in, but too long to include here.
It can be downloaded from the following URL:
http://www.mathworks.com/matlabcentral/fileexchange/47851-constraint-polynomial-fit/content/polyfitc.m
This fixes the following piglit test:
shaders/glsl-const-folding-01
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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in_var calls the ir_variable constructor, which dups the variable name.
Reviewed-by: Ilia Mirkin <[email protected]>
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According to GLES (i.e. 1.0 and above) spec textureCubeLod and
texture2DProjLod are built in functions. We seem to disable support
for these functions with GLES. This patch enables the support.
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84355
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All of the GL image enums fit in 16-bits.
Also move the fields from the anonymous "image" structucture to the next
higher structure. This will enable packing the bits with the other
bitfield.
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0
After (32-bit): 70 40,577,421,777 68,487,584 62,973,695 5,513,889 0
Before (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0
After (64-bit): 74 37,124,603,758 95,891,808 88,466,712 7,425,096 0
A real savings of 346KiB on 32-bit and 262KiB on 64-bit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Historically, we've implemented the rules for overriding built-in
functions by creating multiple ir_functions and relying on the symbol
table to hide the one containing built-in functions. That works, but
has a few drawbacks, so the next patch will change it.
Instead, we'll have a single ir_function for a particular name, which
will contain both built-in and user-defined signatures. Passing an
extra parameter to matching_signature makes it easy to ignore built-ins
when they're supposed to be hidden.
I didn't add the parameter to exact_matching_signature since it wasn't
necessary.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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V2: - Don't assume everyone wants interpolateAtSample() lowered to
interpolateAtOffset. It turns out this isn't what we want most
of the time for i965. Lowering can be added later in an ir pass
which drivers opt into, rather than bolting it straight into the
builtin definition.
- Only expose the interpolateAt* builtins in the fragment language.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
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This will be necessary to implement EndStreamPrimitive().
EndPrimitive() will produce an ir_end_primitive with the default stream 0.
Reviewed-by: Chris Forbes <[email protected]>
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This will be necessary to implement EmitStreamVertex().
EmitVertex() will produce an ir_emit_vertex with the default stream 0.
Reviewed-by: Chris Forbes <[email protected]>
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The M_PI*f macros used a preprocessor paste to append 'f'
to M_PI defines, which works if the values are only numbers
but breaks on OpenBSD where M_PI definitions have casts
and brackets to meet requirements of a future version of POSIX,
http://austingroupbugs.net/view.php?id=801
http://austingroupbugs.net/view.php?id=828
Simplify the M_PI*f macros by using casts directly in the defines
as suggested by Kenneth Graunke.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78665
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Jonathan Gray <[email protected]>
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Notice our multiple values for M_PI_2, which rounded ...32 up to
...4 and ...5.
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../../src/glsl/builtin_functions.cpp:72:1: warning: unused parameter 'state' [-Wunused-parameter]
../../src/glsl/ir_clone.cpp:31:1: warning: unused parameter 'ht' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:44:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:50:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:68:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:149:6: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:556:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:562:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/link_uniforms.cpp:213:1: warning: unused parameter 'record_type' [-Wunused-parameter]
../../src/glsl/loop_analysis.cpp:225:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:73:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:79:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:85:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_copy_propagation_elements.cpp:189:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_cse.cpp:402:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_dead_code_local.cpp:117:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_redundant_jumps.cpp:53:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_vectorize.cpp:301:1: warning: unused parameter 'ir' [-Wunused-parameter]
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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In all uses of dotlike() we're writing generic code that operates on 1-4
component vectors. That our IR requires ir_binop_dot expressions'
operands to be 2+ component vectors is an implementation detail that's
not important when implementing built-in functions with dot(), which is
defined for scalar floats in GLSL.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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ARB_gpu_shader5 and ES 3.0 expose different subsets of
ARB_shading_language_packing.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword,
though the docs only mention __restrict (with two underscores).
Note: we may want to also rename _volatile to volatile_flag to be
consistent.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900
Reviewed-by: Ian Romanick <[email protected]>
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Because of the combinatorial explosion of different image built-ins
with different image dimensionalities and base data types, enumerating
all the 242 possibilities would be annoying and a waste of .text
space. Instead use a special path in the built-in builder that loops
over all the known image types.
v2: Generate built-ins on GLSL version 4.20 too. Rename
'_has_float_data_type' to '_supports_float_data_type'. Avoid
duplicating enumeration of image built-ins in create_intrinsics()
and create_builtins().
v3: Use a more orthodox approach for passing image built-in generator
parameters.
v4: Cosmetic changes.
Acked-by: Paul Berry <[email protected]>
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Add predicates to query if a GLSL type is or contains an image.
Rename sampler_coordinate_components() to coordinate_components().
v2: Use assert instead of unreachable.
v3: No need to use a separate code-path for images in
coordinate_components() after merging image and sampler fields in
the glsl_type structure.
Reviewed-by: Paul Berry <[email protected]>
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Consider a multithreaded program with two contexts A and B, and the
following scenario:
1. Context A calls initialize(), which allocates mem_ctx and starts
building built-ins.
2. Context B calls initialize(), which sees mem_ctx != NULL and assumes
everything is already set up. It returns.
3. Context B calls find(), which fails to find the built-in since it
hasn't been created yet.
4. Context A finally finishes initializing the built-ins.
This will break at step 3. Adding a lock ensures that subsequent
callers of initialize() will wait until initialization is actually
complete.
Similarly, if any thread calls release while another thread is still
initializing, or calling find(), the mem_ctx/shader would get free'd while
from under it, leading to corruption or use-after-free crashes.
Fixes sporadic failures in Piglit's glx-multithread-shader-compile.
Bugzilla: https://bugs.freedesktop.org/69200
Signed-off-by: Daniel Kurtz <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.1 10.0" <[email protected]>
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The type of all three parameters are identical, so we don't need to
specify it three times. The predicate is always identical too, so we
don't need to make it a parameter, either.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Formal function parameters are always ir_variable objects, not an
arbitrary ir_instruction. So there's no need to dynamically cast here.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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foreach_iter and exec_list_iterators have been deprecated for some time now;
we just hadn't ever bothered to convert code to the newer foreach_list
and foreach_list_safe macros.
In these cases, we aren't editing the list, so we can use foreach_list
rather than foreach_list_safe.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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MSVC 2013 version of math.h includes an fma() function.
Cc: "10.0" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Previously, we had an enum called gl_shader_type which represented
pipeline stages in the order they occur in the pipeline
(i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several
inconsistently named functions for converting between it and other
representations:
- _mesa_shader_type_to_string: gl_shader_type -> string
- _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type
- _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type
- _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string
This patch tries to clean things up so that we use more consistent
terminology: the enum is now called gl_shader_stage (to emphasize that
it is in the order of pipeline stages), and the conversion functions are:
- _mesa_shader_stage_to_string: gl_shader_stage -> string
- _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage
- _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage
- _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string
In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES,
for consistency with the new name for the enum.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Also rename the "target" field of _mesa_glsl_parse_state and the
"target" parameter of _mesa_shader_stage_to_string to "stage".
Reviewed-by: Brian Paul <[email protected]>
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Evidently, there's some other definition of "min" and "max" that
causes MSVC to choke on these function names. Renaming to min2()
and max2() fixes things.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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These enums were redundant.
Reviewed-by: Brian Paul <[email protected]>
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Previously, we stored an array of up to 16 additional shaders to link,
as well as a count of how many each shader actually needed.
Since the built-in functions rewrite, all the built-ins are stored in a
single shader. So all we need is a boolean indicating whether a shader
needs to link against built-ins or not.
During linking, we can avoid creating the temporary array if none of the
shaders being linked need built-ins. Otherwise, it's simply a copy of
the array that has one additional element. This is much simpler.
This patch saves approximately 128 bytes of memory per gl_shader object.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously, we only exposed them in desktop GL or with:
#extension GL_OES_standard_derivatives : enable
GLSL ES 3.00 includes these without an extension, so we need to expose
them by default.
Note that the above #extension line results in an error or desktop GL,
so we don't need to worry about this.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ARB_shader_atomic_counters.
v2: Represent atomics as GLSL intrinsics.
Reviewed-by: Ian Romanick <[email protected]>
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Fix the linker to deal with intrinsic functions which are undefined
all the way down to the driver back-end, and introduce intrinsic
definition helpers in the built-in generator.
We still need to figure out what kind of interface we want for drivers
to communicate to the GLSL front-end which of the supported intrinsics
should use a default GLSL implementation and which should use a
hardware-specific override. As there's no default GLSL implementation
for atomic ops, this seems like something we can worry about later on.
Reviewed-by: Ian Romanick <[email protected]>
v2: Define local helper function to generate ir_call nodes in the
builtin generator.
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is needed for textureGatherOffsets()
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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ARB_gpu_shader5's textureGather*() functions which take shadow samplers
have a separate `refz` parameter rather than adding it to the
coordinate.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Prior to ARB_gpu_shader5 / GLSL 4.0, the offset is required to be
a constant expression.
With that extension, it is relaxed to be an arbitrary expression.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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- gsampler2DRect
- optional `comp` parameter
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These built-ins have two "out" parameters, which makes implementing them
efficiently with our current compiler infrastructure difficult. Instead,
implement them in terms of the existing ir_binop_mul IR (to return the
low 32-bits) and a new ir_binop_mul64 which returns the high 32-bits.
v2: Rename mul64 -> imul_high as suggested by Ken.
Reviewed-by: Kenneth Graunke <[email protected]>
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