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* glsl: Add frexp signatures and implementation.Matt Turner2013-09-171-0/+56
* glsl: Allow vectors to be created from ir_constant().Matt Turner2013-09-171-9/+9
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+14
* glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility.Paul Berry2013-09-131-5/+5
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-131-1/+1
* glsl: Use sampler_coordinate_components instead of passing it by hand.Kenneth Graunke2013-09-111-450/+450
* glsl: Add missing va_end in builtin_builder::add_function.Vinson Lee2013-09-101-0/+1
* glsl: Initialize builtin_builder member variables.Vinson Lee2013-09-101-0/+3
* glsl: fix variadic macro for MSVCBrian Paul2013-09-091-2/+2
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-091-7/+32
* glsl: Use conditional-select in mix().Matt Turner2013-09-091-8/+8
* glsl: Write a new built-in function module.Kenneth Graunke2013-09-091-0/+3517