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* glsl: Implement all(v) as all_equal(v, true).Matt Turner2015-12-181-14/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Implement any(v) as any_nequal(v, false).Matt Turner2015-12-181-1/+14
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove inverse() from GLSL 1.20 and 1.30.Kenneth Graunke2015-12-161-3/+9
| | | | | | | | | | I apparently regressed this when rewriting the built-ins using ir_builder, in 76d2f73643f. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Buffer atomics are supported for compute shadersJordan Justen2015-12-091-32/+38
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Replace atomic_ssbo and ssbo_atomic with atomicJordan Justen2015-12-091-115/+115
| | | | | | | | | | | | | | | | | The atomic functions can also be used with shared variables in compute shaders. When lowering the intrinsic in lower_ubo_reference, we still create an SSBO specific intrinsic since SSBO accesses can be indirectly addressed, whereas all compute shader shared variable live in a single shared variable area. v2: * Also remove the _internal suffix from ssbo atomic intrinsic names (Iago) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Switch opcode and avail parameters to binop().Matt Turner2015-12-081-17/+18
| | | | | | To make it match unop(). Reviewed-by: Ian Romanick <[email protected]>
* glsl: remove trailing spaces in various filesIago Toral Quiroga2015-11-251-2/+2
| | | | Acked-by: Kenneth Graunke <[email protected]>
* glsl: Add textureSamplesIdenticalEXT built-in functionsIan Romanick2015-11-191-0/+44
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: fix isinf() for doublesConnor Abbott2015-11-191-1/+10
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: Silence unused parameter warningsIan Romanick2015-11-181-2/+2
| | | | | | | | | | | | builtin_functions.cpp:5289:52: warning: unused parameter 'num_arguments' [-Wunused-parameter] unsigned num_arguments, ^ builtin_functions.cpp:5290:52: warning: unused parameter 'flags' [-Wunused-parameter] unsigned flags) ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Add new barrier functions for compute shadersJordan Justen2015-11-061-6/+49
| | | | | | | | | | | | | | | | | | | | | When these functions are called in GLSL code, we create an intrinsic function call: * groupMemoryBarrier => __intrinsic_group_memory_barrier * memoryBarrierAtomicCounter => __intrinsic_memory_barrier_atomic_counter * memoryBarrierBuffer => __intrinsic_memory_barrier_buffer * memoryBarrierImage => __intrinsic_memory_barrier_image * memoryBarrierShared => __intrinsic_memory_barrier_shared v2: * Consolidate with memoryBarrier function/intrinsic creation (curro) v3: * Instead of add_memory_barrier_function, add an intrinsic_name parameter to _memory_barrier (curro) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: add support for the clock2x32ARB functionEmil Velikov2015-10-301-0/+43
| | | | | | | v2: correctly set the return type Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: fix check SSBOs support for builtin functionsSamuel Iglesias Gonsalvez2015-10-161-1/+1
| | | | | | | | | | | | | | | | has_shader_storage_buffer_objects() returns true also if the OpenGL context is 4.30 or ES 3.1. Previously, we were saying that all atomic*() GLSL builtin functions for SSBOs were not available when OpenGL ES 3.1 context was in use. Fixes 48 dEQP-GLES31 tests: dEQP-GLES31.functional.ssbo.atomic.* Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl: Add atomic functions from ARB_shader_storage_buffer_objectIago Toral Quiroga2015-09-251-0/+185
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Rename atomic counter functionsIago Toral Quiroga2015-09-251-15/+15
| | | | | | | | | Shader Storage Buffer Object will add new atomic functions that are not associated with counters, so better have atomic counter-specific functions explicitly include the word "counter" in their names. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Move link_get_main_function_signature to a common locationJordan Justen2015-09-131-0/+28
| | | | | | | | | | | Also rename to _mesa_get_main_function_signature. We will call it near the end of compilation to insert some code into main for initializing some compute shader global variables. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* glsl: add support for the imageSamples functionIlia Mirkin2015-09-101-3/+40
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add support for the textureSamples functionIlia Mirkin2015-09-101-0/+31
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Silence unused parameter warningsIan Romanick2015-09-091-10/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | builtin_variables.cpp:1062:53: warning: unused parameter 'name_as_gs_input' [-Wunused-parameter] const char *name_as_gs_input) ^ builtin_functions.cpp:4774:47: warning: unused parameter 'intrinsic_name' [-Wunused-parameter] const char *intrinsic_name, ^ builtin_functions.cpp:4907:66: warning: unused parameter 'state' [-Wunused-parameter] _mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state, ^ builtin_functions.cpp:4915:49: warning: unused parameter 'num_arguments' [-Wunused-parameter] unsigned num_arguments, ^ builtin_functions.cpp:4916:49: warning: unused parameter 'flags' [-Wunused-parameter] unsigned flags) ^ ir_print_visitor.cpp:589:37: warning: unused parameter 'ir' [-Wunused-parameter] ir_print_visitor::visit(ir_barrier *ir) ^ linker.cpp:3212:48: warning: unused parameter 'ctx' [-Wunused-parameter] build_program_resource_list(struct gl_context *ctx, ^ standalone_scaffolding.cpp:65:57: warning: unused parameter ‘id’ [-Wunused-parameter] _mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, ^ v2: Rebase on top of GL_ARB_shader_image_size work (especially 58a86897). Silence more warnings added by that work. v3: Remove mention of the removed parameter from comments. Suggested by Iago. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> [v1] Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "Martin Peres <[email protected]>"
* glsl: clean up textureSize prototypeIlia Mirkin2015-08-271-4/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add support for OES_texture_storage_multisample_2d_arrayTapani Pälli2015-08-271-2/+3
| | | | | | | | | | | v2: use ARB_texture_multisample enable bit Patch adds extension enable bit and enables required keywords and builtin functions for the extension. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965: allow image_size on float imagesMartin Peres2015-08-211-1/+2
| | | | | | | | | | | | This got missed because the piglit test only tested int images to avoid a combinatiorial explosion of format, targets, stages and sizes which takes more than 5 minutes to test on nvidia's driver. This patch also drops the IMAGE_FUNCTION_AVAIL_ATOMIC which is not applicable to the image_size codepath but was not hurting in any way. Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: expose textureQueryLod in GLSL 4.00+ fragment shadersIlia Mirkin2015-08-201-37/+82
| | | | | | | | | | | | | | | See issue from the ARB_texture_query_lod spec for LOD vs Lod confusion: (3) The core specification uses the "Lod" spelling, not "LOD". Should this extension be modified to use "Lod"? RESOLVED: The "Lod" spelling is the correct spelling for the core specification and the preferred spelling for use. However, use of "LOD" also exists, as the extension predated the core specification, so this extension won't remove use of "LOD". Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add support for the imageSize builtinMartin Peres2015-08-201-16/+92
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The code is heavily inspired from Francisco Jerez's code supporting the image_load_store extension. Backends willing to support this builtin should handle __intrinsic_image_size. v2: Based on the review of Ilia Mirkin - Enable the extension for GLES 3.1 - Fix indentation - Fix the return type (float to int, number of components for CubeImages) - Add a warning related to GLES 3.1 v3: Based on the review of Francisco Jerez - Refactor the code to share both add_image_function and _image with the other image-related functions v4: Based on Topi Pohjolainen's comments - Do not add parenthesis for the return value v5: based on Francisco Jerez's comments: - Fix a few indent issues - Reduce the size of a condition by testing the dimension and array properties instead of enumerating all the formats. Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Expose image load and store built-ins in GLSL ES 3.1.Francisco Jerez2015-08-201-1/+1
| | | | Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Use a separate availability class for image atomic built-ins.Francisco Jerez2015-08-201-11/+23
| | | | | | | These are not part of unextended GLSL ES 3.1. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplersTapani Pälli2015-08-191-6/+13
| | | | | | | | Patch separates array samplers from the texture_multisample check so that we can enable only [iu]sampler2DMS, [iu]sampler2DMSArray are not supported. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: allow barrier() in tessellation control shadersMarek Olšák2015-07-231-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add builtin barrier() functionChris Forbes2015-06-121-0/+18
| | | | | | | [[email protected]: Add CS support] Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add parens in shader_integer_mix() to silence compiler warningBrian Paul2015-05-051-1/+1
| | | | | | | | Silences gcc warning: builtin_functions.cpp:204:23: warning: suggest parentheses around '&&' within '||' [-Wparentheses] Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/es3.1: Allow misc ARB_gpu_shader5 built-ins in GLSL ES 3.10Ian Romanick2015-05-041-11/+11
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl/es3.1: Allow textureGather and textureGatherOffset in GLSL ES 3.10Ian Romanick2015-05-041-29/+61
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl/es3.1: Allow enhnaced packing functions in GLSL ES 3.10Ian Romanick2015-05-041-6/+7
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10Ian Romanick2015-05-041-1/+2
| | | | | | | | v2: Add missing lexer support. Noticed by Tapani. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> [v1]
* glsl: Add glsl_parser_state::has_atomic_counters helperIan Romanick2015-05-041-1/+1
| | | | | | | v2: Change GL version from 400 to 420. Noticed by Tapani and Ilia. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().Matt Turner2015-03-251-2/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* glsl: Expose built-in packing functions under GLSL 4.2.Matt Turner2015-03-131-1/+1
| | | | | | | | | | | | | | ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I mistakenly believed. The following functions are available only with ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0: - packSnorm2x16 - unpackSnorm2x16 - packHalf2x16 - unpackHalf2x16 Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
| | | | Acked-by: Ilia Mirkin <[email protected]>
* glsl: A shader cannot redefine or overload built-in functions in GLSL ES 3.00Samuel Iglesias Gonsalvez2015-02-191-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | Create a new search function to look for matching built-in functions by name and use it for built-in function redefinition or overload in GLSL ES 3.00. GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71 "A shader cannot redefine or overload built-in functions." While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions" "User code can overload the built-in functions but cannot redefine them." So this check is specific to GLSL ES 3.00. This patch fixes the following dEQP tests: dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment No piglit regressions. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: implement double builtin functionsDave Airlie2015-02-191-259/+492
| | | | | | | This implements the bulk of the builtin functions for fp64 support. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: improve accuracy of atan()Erik Faye-Lund2014-10-101-10/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our current atan()-approximation is pretty inaccurate at 1.0, so let's try to improve the situation by doing a direct approximation without going through atan. This new implementation uses an 11th degree polynomial to approximate atan in the [-1..1] range, and the following identitiy to reduce the entire range to [-1..1]: atan(x) = 0.5 * pi * sign(x) - atan(1.0 / x) This range-reduction idea is taken from the paper "Fast computation of Arctangent Functions for Embedded Applications: A Comparative Analysis" (Ukil et al. 2011). The polynomial that approximates atan(x) is: x * 0.9999793128310355 - x^3 * 0.3326756418091246 + x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 + x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444 This polynomial was found with the following GNU Octave script: x = linspace(0, 1); y = atan(x); n = [1, 3, 5, 7, 9, 11]; format long; polyfitc(x, y, n) The polyfitc function is not built-in, but too long to include here. It can be downloaded from the following URL: http://www.mathworks.com/matlabcentral/fileexchange/47851-constraint-polynomial-fit/content/polyfitc.m This fixes the following piglit test: shaders/glsl-const-folding-01 Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix memory leak in builtin_builder::_image_prototype.Iago Toral Quiroga2014-10-021-3/+5
| | | | | | in_var calls the ir_variable constructor, which dups the variable name. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Allow texture2DProjLod and textureCubeLod in GL ESKalyan Kondapally2014-09-291-3/+3
| | | | | | | | | | According to GLES (i.e. 1.0 and above) spec textureCubeLod and texture2DProjLod are built in functions. We seem to disable support for these functions with GLES. This patch enables the support. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Matt Turner <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84355
* glsl: Use bit-flags image attributes and uint16_t for the image formatIan Romanick2014-08-291-5/+5
| | | | | | | | | | | | | | | | | | | | | | All of the GL image enums fit in 16-bits. Also move the fields from the anonymous "image" structucture to the next higher structure. This will enable packing the bits with the other bitfield. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0 After (32-bit): 70 40,577,421,777 68,487,584 62,973,695 5,513,889 0 Before (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0 After (64-bit): 74 37,124,603,758 95,891,808 88,466,712 7,425,096 0 A real savings of 346KiB on 32-bit and 262KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+48
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+2
| | | | | | | | | | | | | | | | | | Historically, we've implemented the rules for overriding built-in functions by creating multiple ir_functions and relying on the symbol table to hide the one containing built-in functions. That works, but has a few drawbacks, so the next patch will change it. Instead, we'll have a single ir_function for a particular name, which will contain both built-in and user-defined signatures. Passing an extra parameter to matching_signature makes it easy to ignore built-ins when they're supposed to be hidden. I didn't add the parameter to exact_matching_signature since it wasn't necessary. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add new interpolateAt* builtin functionsChris Forbes2014-07-121-0/+67
| | | | | | | | | | | | V2: - Don't assume everyone wants interpolateAtSample() lowered to interpolateAtOffset. It turns out this isn't what we want most of the time for i965. Lowering can be added later in an ir pass which drivers opt into, rather than bolting it straight into the builtin definition. - Only expose the interpolateAt* builtins in the fragment language. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-2/+1
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().Iago Toral Quiroga2014-06-301-0/+58
| | | | Reviewed-by: Chris Forbes <[email protected]>
* glsl: Modify ir_end_primitive to have a stream.Iago Toral Quiroga2014-06-301-1/+2
| | | | | | | This will be necessary to implement EndStreamPrimitive(). EndPrimitive() will produce an ir_end_primitive with the default stream 0. Reviewed-by: Chris Forbes <[email protected]>