Commit message (Expand) | Author | Age | Files | Lines | ||
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* | glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility. | Paul Berry | 2013-09-13 | 1 | -5/+5 | |
* | mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix | Ian Romanick | 2013-09-13 | 1 | -1/+1 | |
* | glsl: Use sampler_coordinate_components instead of passing it by hand. | Kenneth Graunke | 2013-09-11 | 1 | -450/+450 | |
* | glsl: Add missing va_end in builtin_builder::add_function. | Vinson Lee | 2013-09-10 | 1 | -0/+1 | |
* | glsl: Initialize builtin_builder member variables. | Vinson Lee | 2013-09-10 | 1 | -0/+3 | |
* | glsl: fix variadic macro for MSVC | Brian Paul | 2013-09-09 | 1 | -2/+2 | |
* | glsl: Implement MESA_shader_integer_mix extension. | Matt Turner | 2013-09-09 | 1 | -7/+32 | |
* | glsl: Use conditional-select in mix(). | Matt Turner | 2013-09-09 | 1 | -8/+8 | |
* | glsl: Write a new built-in function module. | Kenneth Graunke | 2013-09-09 | 1 | -0/+3517 |