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path: root/src/glsl/builtin_function.cpp
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* glsl2: Fix the implementation of atan(y, x).Eric Anholt2010-07-301-83/+83
* glsl2: Fix outerProduct builtin.Kenneth Graunke2010-07-281-49/+49
* glsl2: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-221-25/+47
* glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).Eric Anholt2010-07-221-3/+3
* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-211-52/+166
* glsl2: Fix asin() implementation.Eric Anholt2010-07-201-61/+69
* glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt2010-07-201-18/+18
* glsl2: Use Elements macroIan Romanick2010-07-191-9/+13
* glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt2010-07-191-4/+4
* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-181-11/+1
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-141-189/+27
* glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.Eric Anholt2010-07-071-2/+2
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-021-101/+18
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-4/+4
* glsl2: Don't break sign() down by vector components.Eric Anholt2010-06-301-16/+3
* glsl2: Fix reversed value of step().Eric Anholt2010-06-301-19/+19
* glsl2: Fix up the implementation of fract() for vector types.Eric Anholt2010-06-301-15/+3
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+5080