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path:
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src
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glsl
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builtin_function.cpp
Commit message (
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)
Author
Age
Files
Lines
*
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-13
1
-3342
/
+13219
*
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-4
/
+1
*
glsl2: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-08-09
1
-2
/
+2
*
glsl2: Fix expression type in builtin tan().
Eric Anholt
2010-08-02
1
-3
/
+3
*
glsl2: Fix the implementation of atan(y, x).
Eric Anholt
2010-07-30
1
-83
/
+83
*
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2010-07-28
1
-49
/
+49
*
glsl2: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-07-22
1
-25
/
+47
*
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
Eric Anholt
2010-07-22
1
-3
/
+3
*
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
1
-52
/
+166
*
glsl2: Fix asin() implementation.
Eric Anholt
2010-07-20
1
-61
/
+69
*
glsl2: notEqual() produces a boolean value, not the base type of the args.
Eric Anholt
2010-07-20
1
-18
/
+18
*
glsl2: Use Elements macro
Ian Romanick
2010-07-19
1
-9
/
+13
*
glsl2: Fix the expression type for atan's pi * sign(y).
Eric Anholt
2010-07-19
1
-4
/
+4
*
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-18
1
-11
/
+1
*
Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-07-14
1
-189
/
+27
*
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
Eric Anholt
2010-07-07
1
-2
/
+2
*
Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-07-02
1
-101
/
+18
*
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-07-01
1
-4
/
+4
*
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
1
-16
/
+3
*
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
1
-19
/
+19
*
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
1
-15
/
+3
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+5080