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* Clean up .gitignore filesMatt Turner2013-01-101-1/+0
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* mesa: Use the new hash table for the variable refcount visitor.Eric Anholt2012-12-071-0/+1
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> [[email protected]: open_hash_table => hash_table] Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* program/hash_table.c: rename to program/prog_hash_table.cJordan Justen2012-12-071-1/+1
| | | | | | | | Removes a collision of the object file name for main/hash_table and program/hash_table. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Fix use of glsl_parser.{cc,h} where source dir != build dir.Darren Salt2012-11-091-1/+2
| | | | | | | | Fixes a regression caused by commit 9948a3365. https://bugs.freedesktop.org/show_bug.cgi?id=56787 https://bugs.freedesktop.org/show_bug.cgi?id=56685 Reviewed-by: Matt Turner <[email protected]>
* glsl: Fix builtin_compiler build by -I $(top_srcdir)/include.Johannes Obermayr2012-11-021-0/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56664
* build: Don't cross-compile GLSL builtin compilerThierry Reding2012-11-013-0/+112
The builtin_compiler binary is used during the build process to generate code for the builtin GLSL functions. Since this binary needs to be run on the build host, it must not be cross-compiled. This patch fixes the build system to compile a second version of the source files and the builtin_compiler binary itself for the build system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD variables, which are searched for by the configure script and point to the location of native C and C++ compilers. In order for this to work properly, builtin_function.cpp is removed from BUILT_SOURCES, otherwise the build system would try to generate it before having had a chance to descend into the builtin_compiler subdirectory. With the builtin_compiler and glsl_compiler now being generated at different stages, the build instructions for glsl_compiler can be simplified a bit. Signed-off-by: Thierry Reding <[email protected]> Acked-by: Kenneth Graunke <[email protected]>