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path: root/src/glsl/ast_to_hir.cpp
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* glsl: Distinguish between no interpolation qualifier and 'smooth'Paul Berry2011-10-271-1/+3
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-4/+4
* glsl: Remove version check when looking for identifiers containing "__".Jason Wood2011-10-061-2/+1
* glsl: Consider "__" in identifers as reserved.Eric Anholt2011-10-051-0/+13
* glsl: Defer initialization of built-in functions until they're needed.Kenneth Graunke2011-09-231-1/+0
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-141-19/+20
* glsl: Silence several "warning: unused parameter"Ian Romanick2011-09-091-0/+6
* glsl: Clarify error message about whole-array assignment in GLSL 1.10.Eric Anholt2011-09-081-6/+25
* glsl: When assiging from a whole array, mark it as used.Eric Anholt2011-09-081-0/+1
* glsl: Check that gl_ClipDistance[] is not sized too large.Paul Berry2011-09-081-0/+15
* glsl: Rework oversize array check for gl_TexCoord.Paul Berry2011-09-081-12/+33
* glsl: When assigning to a whole array, mark the array as accessed.Eric Anholt2011-08-151-10/+11
* glsl: Check array size is const before asserting that no IR was generated.Paul Berry2011-08-081-5/+8
* glsl: Emit function signatures at toplevel, even for built-ins.Paul Berry2011-08-081-17/+14
* glsl: empty declarations should be validChia-I Wu2011-08-051-5/+5
* glsl: Reject shaders that contain static recursionIan Romanick2011-07-201-0/+2
* glsl: Ensure that sampler declarations are always uniform or "in" parameters.Paul Berry2011-07-181-0/+35
* glsl: Distinguish "type mismatch" error messages for modulus operator.Kenneth Graunke2011-06-291-3/+11
* glsl: permit explicit locations on fragment shader outputs, not inputsPaul Berry2011-06-281-1/+1
* glsl/ast_to_hir: Only use the local 'type' variable as a temporary.Kenneth Graunke2011-04-201-20/+4
* glsl: Emit a warning when the left-hand operand of a comma has no effectIan Romanick2011-04-181-1/+35
* glsl: Perform type checking on "^^" operands.Eric Anholt2011-04-131-3/+10
* glsl: When we've emitted a semantic error for ==, return a bool constant.Eric Anholt2011-04-131-3/+7
* glsl: Semantically check the RHS of `||' even when short-circuiting.Eric Anholt2011-04-131-6/+5
* glsl: Semantically check the RHS of `&&' even when short-circuiting.Eric Anholt2011-04-131-6/+6
* glsl: Avoid cascading errors when looking for a scalar boolean and failing.Eric Anholt2011-04-131-76/+48
* glsl: Accept precision qualifiers on sampler types, but only in ES.Kenneth Graunke2011-03-261-2/+9
* glsl: Fix off-by-one error setting max_array_access for non-constant indexingIan Romanick2011-03-251-1/+1
* glsl: Only allow unsized array assignment in an initializerIan Romanick2011-03-151-14/+17
* glsl: Process redeclarations before initializersIan Romanick2011-03-041-43/+44
* glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick2011-03-041-108/+125
* glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick2011-03-041-113/+133
* glsl: Use reralloc instead of plain realloc.Kenneth Graunke2011-02-281-5/+3
* glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30Chad Versace2011-02-081-0/+7
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-2/+2
* glsl: Propagate depth layout qualifier from AST to IRChad Versace2011-01-261-0/+64
* glsl: Don't assert when the value returned by a function has no rvalueIan Romanick2011-01-221-13/+12
* glsl: Improve error message when read-only vars are writtenChad Versace2011-01-211-1/+8
* glsl: Mark 'in' variables at global scope as read-onlyChad Versace2011-01-211-1/+2
* glsl: Fix segfault due to missing printf argumentChad Versace2011-01-181-1/+2
* glsl: Fix semantic checks on precision qualifiersChad Versace2011-01-181-9/+8
* glsl: Add support for default precision statementsChad Versace2011-01-171-0/+52
* glsl: Add semantic checks for precision qualifiersChad Versace2011-01-171-0/+33
* glsl: Check that 'centroid in' does not occur in vertex shaderChad Versace2011-01-171-0/+13
* glsl: Check that interpolation quals only apply to vertex ins and fragment outsChad Versace2011-01-171-0/+35
* glsl: Check that interpolation qualifiers do not precede 'varying'Chad Versace2011-01-171-0/+26
* glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'vary...Ian Romanick2011-01-131-0/+46
* glsl: Allow 'in' and 'out' when 'layout' is also availableIan Romanick2011-01-131-2/+5
* glsl: Track variable usage, use that to enforce semanticsIan Romanick2011-01-121-2/+16
* glsl: Disallow 'in' and 'out' on globals in GLSL 1.20Ian Romanick2011-01-101-5/+5