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path:
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src
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glsl
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ast_function.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl2: Generate masked assignments in vector and matrix constructors
Ian Romanick
2010-08-04
1
-36
/
+46
*
glsl2: Remove uses of deprecated TALLOC_CTX type.
Kenneth Graunke
2010-08-04
1
-6
/
+6
*
glsl2: No need to strdup the name passed in to ir_variable constructor.
Eric Anholt
2010-08-03
1
-13
/
+5
*
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-29
1
-3
/
+3
*
ast_function: Set constant_value on return value temporaries in 1.20+.
Kenneth Graunke
2010-07-28
1
-0
/
+2
*
glsl2: Extend ir_constant to store constant arrays, and generate them.
Kenneth Graunke
2010-07-21
1
-3
/
+2
*
glsl2: Emit array constructors inline.
Kenneth Graunke
2010-07-21
1
-11
/
+53
*
glsl2: Add some comments.
Kenneth Graunke
2010-07-21
1
-1
/
+4
*
glsl2: Replace insert_before/remove pairs with exec_node::replace_with.
Kenneth Graunke
2010-07-21
1
-2
/
+1
*
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
2010-07-20
1
-2
/
+1
*
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
1
-7
/
+14
*
glsl2: Always insert function calls into the instruction stream.
Eric Anholt
2010-07-20
1
-1
/
+24
*
glsl2: Remove the const disease from function signature's callee.
Eric Anholt
2010-07-18
1
-2
/
+1
*
ast_function: Actually do type conversion on function arguments.
Kenneth Graunke
2010-07-14
1
-3
/
+8
*
ast_function: Fix non-float constructors with matrix arguments.
Kenneth Graunke
2010-07-09
1
-22
/
+55
*
ast_function: Move error return earlier and don't indent the world.
Kenneth Graunke
2010-07-09
1
-142
/
+139
*
ast_function: Remove unnecessary check for empty constructors.
Kenneth Graunke
2010-07-09
1
-9
/
+0
*
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-30
1
-5
/
+5
*
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
1
-8
/
+13
*
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
1
-129
/
+59
*
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
1
-1
/
+321
*
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
1
-1
/
+100
*
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-28
1
-9
/
+9
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+751