Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke | 2010-06-30 | 1 | -5/+5 |
* | glsl2: Use talloc_strdup when generating constructor temporary names | Ian Romanick | 2010-06-29 | 1 | -8/+13 |
* | glsl2: Don't flatten constructor parameters to scalars | Ian Romanick | 2010-06-29 | 1 | -129/+59 |
* | glsl2: Always emit matrix constructors inline | Ian Romanick | 2010-06-29 | 1 | -1/+321 |
* | glsl2: Always emit vector constructors inline | Ian Romanick | 2010-06-29 | 1 | -1/+100 |
* | glsl2: Use i2b and f2b IR opcodes for casting int or float to bool | Ian Romanick | 2010-06-28 | 1 | -9/+9 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+751 |