| Commit message (Collapse) | Author | Age | Files | Lines |
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I've been trying to derive from this for UBO support, and the slightly
obfuscated types were putting me over the edge.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This adds index support to the GLSL compiler.
I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.
Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.
v2: index requires layout - catch and error
setup explicit index properly.
v3: drop idx_offset stuff, assume index follow location
Signed-off-by: Dave Airlie <[email protected]>
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We have lexer recognition of a bunch of our types based on the
handling. This code was mapping those recognized tokens to an enum
and then to a string of their name. Just drop the enums and provide
the string directly in the parser.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Nothing actually relied on them being mutable, and there was at least
one cast which discarded const qualifiers. The next patch would have
introduced many more.
Casting away const qualifiers should be avoided if at all possible.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Previously we added productions for:
switch_body
case_label_list
case_statement
case_statement_list
Now add AST structs corresponding to those productions.
Reviewed-by: Kenneth Graunke <[email protected]>
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Data structures for switch statement and case label are created that parallel
the structure of other AST data.
Reviewed-by: Kenneth Graunke <[email protected]>
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This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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expression >= 0 is always true"
ast_type_qualifier::location should have been a signed integer from
the beginning, and the giant comment in
apply_type_qualifier_to_variable explains why.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40207
Reviewed-by: Kenneth Graunke <[email protected]>
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The ast-to-hir conversion needs to emit function signatures in two
circumstances: when a function declaration (or definition) is
encountered, and when a built-in function is encountered.
To avoid emitting a function signature in an illegal place (such as
inside a function), emit_function() checked whether we were inside a
function definition, and if so, emitted the signature before the
function definition.
However, this didn't cover the case of emitting function signatures
for built-in functions when those built-in functions are called from
inside the constant integer expression that specifies the length of a
global array. This failed because when processing an array length, we
are emitting IR into a dummy exec_list (see process_array_type() in
ast_to_hir.cpp). process_array_type() later checks (via an assertion)
that no instructions were emitted to the dummy exec_list, based on the
reasonable assumption that we shouldn't need to emit instructions to
calculate the value of a constant.
This patch changes emit_function() so that it emits function
signatures at toplevel in all cases.
This partially fixes bug 38625
(https://bugs.freedesktop.org/show_bug.cgi?id=38625). The remainder
of the fix is in the patch that follows.
Reviewed-by: Kenneth Graunke <[email protected]>
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* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
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Change default value to ast_precision_none, which denotes the absence of
a precision of a qualifier.
Previously, the default value was ast_precision_high. This made it
impossible to detect if a precision qualifier was present or not.
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... and 'centroid varying'. The check is performed only in GLSL
versions >= 1.30.
From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
"interpolation qualifiers may only precede the qualifiers in, centroid
in, out, or centroid out in a declaration. They do not apply to the
deprecated storage qualifiers varying or centroid varying."
Fixes Piglit test
spec/glsl-1.30/compiler/interpolation-qualifiers/smooth-varying-01.frag.
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If an interpolation qualifier is present, then the method returns that
qualifier's string representation. For example, if the noperspective bit
is set, then it returns "noperspective".
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A future commit will use the newly created function in a second place.
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Only layout(location=#) is supported. Setting the index requires GLSL
1.30 and GL_ARB_blend_func_extended.
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This will ease adding non-bit fields in the near future.
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In C++ you don't have to say 'struct' or 'class' if the declaration of
the type has been seen. Some compilers will complain if you use
'struct' when 'class' should have been used and vice versa.
Fixes bugzilla #29539.
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This is a zero-ing function, (like calloc), to avoid bugs due to
accessing uninitialized values. Thanks to valgrind for noticing the
use of uninitialized values.
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The non-named parameter grammar understandably doesn't set the
identifier field. Fixes intermittent failures about void main(void)
{} having a named void parameter.
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The non-array path of glsl_parser.ypp wasn't setting is_array to false.
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