| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
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Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
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v2: Try to patch up the scons bits.
Reviewed-by: Jose Fonseca <[email protected]>
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This hash table is used in core Mesa, the GLSL compiler, and the i965
driver, which makes it a good candidate for the new src/util module.
It's much faster than program/hash_table.[ch] (see commit 6991c2922f5
for data), and José's u_hash_table.c has a comment saying Gallium should
probably consider switching to a linear probing hash table at some point.
So this seems like the best candidate for a shared data structure.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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to have _mesa_error_no_memory function available
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79440
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.
This is mostly a revert of commit 569f0e4.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We don't actually use anything from builtin_function.cpp, so we don't
need to generate it anymore.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Paul Berry <[email protected]>
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Fixes build regression introduced by commit
eac030e38e3cdd4ed4534516e3d3a50c8a372719.
Signed-off-by: Vinson Lee <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59835
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Squashed with two reverts:
Revert "android: Update for builtin_stubs.cpp move"
This reverts commit c0def90ede1e939173041b8785303de90f8fdc6c.
Revert "scons: Update for builtin_stubs.cpp"
This reverts commit 8ac4b82699ad0a59ae6ae6d3415702eaa5d4fe3b.
Tested-by: Andreas Boll <[email protected]>
Tested-on-Android-by: Chad Versace <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
[[email protected]: open_hash_table => hash_table]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Removes a collision of the object file name for main/hash_table
and program/hash_table.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Note this by itself is not enough to fix scons build -- it will fail
until you remove:
rm -rf build/*/glsl/builtin_compiler
because that node was a filei before, but it will be now a directory.
This also means that bisecting across this change will require wiping
the build directory..
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Fixes this build error on Cygwin.
Explicit dependency `src/glsl/builtins/tools/texture_builtins.py' not
found, needed by target
`build/cygwin-x86-debug/glsl/builtin_function.cpp'.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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These were recently added to the Makefiles.
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Before, the GLSL parser was getting rebuilt every time that scons was
run. The problem was scons was expecting a glsl_parser.hpp file but
we were generating a glsl_parser.h file.
Signed-off-by: Brian Paul <[email protected]>
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Fixes this build failure on Solaris.
Compiling build/sunos-debug/glsl/glcpp/glcpp-lex.c ...
"src/glsl/glcpp/glcpp-lex.l", line 30: cannot find include file: "glcpp-parse.h"
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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automake uses variables named *_SOURCES.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
needs to be laid out as a pair of vec4's (the first containing clip
distances 0-3, and the second containing clip distances 4-7).
However, it is declared in GLSL as an array of 8 floats.
This lowering pass acts at the GLSL level, modifying the declaration
of gl_ClipDistance so that it is an array of vec4's rather than an
array of floats, and renaming it to gl_ClipDistanceMESA. In addition,
it modifies all accesses to the array so that they access the
appropiate component of one of the vec4's.
Since some hardware may not internally represent gl_ClipDistance as a
pair of vec4's, this lowering pass is optional. To enable it, set the
LowerClipDistance flag in gl_shader_compiler_options to true.
Reviewed-by: Kenneth Graunke <[email protected]>
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To enable embedding in platforms other than linux.
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This fixes an issue where the .obj files wound up in the src/
directory rather than the build/ directory. That prevented
combined 32-bit and 64-bit builds from working.
Signed-off-by: Brian Paul <[email protected]>
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This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
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Fixes SCons build.
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To avoid using the /usr/include/GL/gl.h file which may be lacking
some special #defines.
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Hairy stuff. Don't know how to do it better though.
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Python is already necessary for other parts of Mesa, so there's no
reason we can't just generate it. This patch updates both make and
SCons to do so.
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We always want to use '.' as the decimal point.
See http://bugs.freedesktop.org/show_bug.cgi?id=24531
NOTE: this is a candidate for the 7.10 branch.
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This should allow lower_if_to_cond_assign to work in the presence of
discards, fixing bug #31690 and likely #31983.
NOTE: This is a candidate for the 7.9 branch.
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NOTE: This is a candidate for the 7.9 branch.
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This should save on the overhead of tree-walking and provide a
convenient place to add more instruction lowering in the future.
Signed-off-by: Ian Romanick <[email protected]>
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This was accidentally removed in commit 32aaf89823de11e98cb59d5ec78c66cd3e74bcd4.
Fixes SCons builds.
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And alphabetize the opt_* files.
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This helps distinguish between lowering passes, optimization passes, and
other compiler code.
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