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* mesa; add a dummy _mesa_error_no_memory() symbol to libglsl_utilEmil Velikov2015-06-121-1/+3
| | | | | | | | | | | | Rather than forcing everyone to provide their own definition of the symbol provide a common (dummy) one. This helps us resolve the build of the standalone pipe-drivers (amongst others), which are missing the symbol. Cc: Rob Clark <[email protected]> Cc: "10.6" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* scons: Cleanup flex/bison settings specification.Jose Fonseca2015-03-221-8/+12
| | | | Reviewed-by: Brian Paul <[email protected]>
* scons: Use -Werror MSVC compatibility flags per-directory.Jose Fonseca2015-03-041-0/+2
| | | | | | Matching what we already do with autotools builds. Reviewed-by: Brian Paul <[email protected]>
* mesa: Add gallium include dirs to more parts of the tree.Eric Anholt2015-02-201-0/+2
| | | | | | v2: Try to patch up the scons bits. Reviewed-by: Jose Fonseca <[email protected]>
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-041-2/+0
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-0/+3
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* scons: add common.c as part of glcpp buildTapani Pälli2014-05-301-1/+1
| | | | | | | | to have _mesa_error_no_memory function available Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79440 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]>
* glsl_compiler: Re-enable building glsl_compilerIan Romanick2013-10-071-3/+3
| | | | | | | | | | This allows application developers to use Mesa's compiler as a standalone validator for their shaders. This is mostly a revert of commit 569f0e4. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove builtin_compiler from the build system.Kenneth Graunke2013-09-091-48/+18
| | | | | | | | | We don't actually use anything from builtin_function.cpp, so we don't need to generate it anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Paul Berry <[email protected]>
* scons: Add imports.c to builtin_compiler build.Vinson Lee2013-01-241-0/+2
| | | | | | | | Fixes build regression introduced by commit eac030e38e3cdd4ed4534516e3d3a50c8a372719. Signed-off-by: Vinson Lee <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59835
* glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILESMatt Turner2013-01-221-3/+2
| | | | | | | | | | | | | | | Squashed with two reverts: Revert "android: Update for builtin_stubs.cpp move" This reverts commit c0def90ede1e939173041b8785303de90f8fdc6c. Revert "scons: Update for builtin_stubs.cpp" This reverts commit 8ac4b82699ad0a59ae6ae6d3415702eaa5d4fe3b. Tested-by: Andreas Boll <[email protected]> Tested-on-Android-by: Chad Versace <[email protected]>
* mesa: Use the new hash table for the variable refcount visitor.Eric Anholt2012-12-071-0/+4
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> [[email protected]: open_hash_table => hash_table] Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* program/hash_table.c: rename to program/prog_hash_table.cJordan Justen2012-12-071-2/+2
| | | | | | | | Removes a collision of the object file name for main/hash_table and program/hash_table. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* automake: Merge *_CXX_FILES variables in the glsl build.Eric Anholt2012-11-121-1/+1
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* scons: Update for builtin_stubs.cppJosé Fonseca2012-11-021-3/+4
| | | | | | | | | | | | Note this by itself is not enough to fix scons build -- it will fail until you remove: rm -rf build/*/glsl/builtin_compiler because that node was a filei before, but it will be now a directory. This also means that bisecting across this change will require wiping the build directory..
* scons: Use full path of texture_builtins.py.Vinson Lee2012-09-291-1/+1
| | | | | | | | | | Fixes this build error on Cygwin. Explicit dependency `src/glsl/builtins/tools/texture_builtins.py' not found, needed by target `build/cygwin-x86-debug/glsl/builtin_function.cpp'. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* scons: add new -p (prefix) options for yaccBrian Paul2012-09-151-1/+1
| | | | These were recently added to the Makefiles.
* scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parserJosé Fonseca2012-08-021-0/+4
| | | | | | | | Before, the GLSL parser was getting rebuilt every time that scons was run. The problem was scons was expecting a glsl_parser.hpp file but we were generating a glsl_parser.h file. Signed-off-by: Brian Paul <[email protected]>
* scons: Add glsl/glcpp to the include path.Vinson Lee2012-06-231-2/+2
| | | | | | | | | | Fixes this build failure on Solaris. Compiling build/sunos-debug/glsl/glcpp/glcpp-lex.c ... "src/glsl/glcpp/glcpp-lex.l", line 30: cannot find include file: "glcpp-parse.h" Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: rename Makefile.sources' _SOURCES variablesMatt Turner2012-01-301-3/+3
| | | | | | | | automake uses variables named *_SOURCES. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* scons: include src/glsl/Makefile.sourcesChia-I Wu2011-11-021-68/+14
| | | | Reviewed-by: Brian Paul <[email protected]>
* scons: Add link_uniforms.cpp to SConscript.Vinson Lee2011-10-251-0/+1
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* glsl: Implement a lowering pass for gl_ClipDistance.Paul Berry2011-09-231-0/+1
| | | | | | | | | | | | | | | | | | | In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance needs to be laid out as a pair of vec4's (the first containing clip distances 0-3, and the second containing clip distances 4-7). However, it is declared in GLSL as an array of 8 floats. This lowering pass acts at the GLSL level, modifying the declaration of gl_ClipDistance so that it is an array of vec4's rather than an array of floats, and renaming it to gl_ClipDistanceMESA. In addition, it modifies all accesses to the array so that they access the appropiate component of one of the vec4's. Since some hardware may not internally represent gl_ClipDistance as a pair of vec4's, this lowering pass is optional. To enable it, set the LowerClipDistance flag in gl_shader_compiler_options to true. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add standalone_scaffolding.cpp to SConscript.Vinson Lee2011-07-221-0/+1
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* glsl: Add ir_function_detect_recursion.cpp to SConscript.Vinson Lee2011-07-201-0/+1
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* scons: make embedding orthogonal to the platformJosé Fonseca2011-06-171-2/+2
| | | | To enable embedding in platforms other than linux.
* scons: copy hash_table.c, symbol_table.c to glsl directoryJose Fonseca2011-03-151-2/+7
| | | | | | | | This fixes an issue where the .obj files wound up in the src/ directory rather than the build/ directory. That prevented combined 32-bit and 64-bit builds from working. Signed-off-by: Brian Paul <[email protected]>
* scons: Unbreak mingw cross compilation.José Fonseca2011-03-041-7/+12
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* scons: Get glsl2 and glcpp programs building correctly.José Fonseca2011-03-041-20/+21
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* scons: More tweaks to fix MinGW build.José Fonseca2011-03-031-5/+16
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* scons: Ensure generated headers are in the include path.José Fonseca2011-03-031-0/+3
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* scons: Use Flex and Bison to generate lexer/parser files.Kenneth Graunke2011-03-011-4/+15
| | | | | This gets it building again here; I'll leave it up to the SCons maintainers to make further improvements.
* scons: builtin_glsl_function on windows needs bundled getopt.José Fonseca2011-02-111-1/+7
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* scons: Try to support building 64bit binaries on 32bit windows.José Fonseca2011-02-111-4/+1
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* glsl: Add opt_copy_propagation_elements.cpp to SConscript.Vinson Lee2011-02-041-0/+1
| | | | Fixes SCons build.
* scons/glsl: add top-level 'include' dir to CPPPATHBrian Paul2011-01-311-0/+1
| | | | | To avoid using the /usr/include/GL/gl.h file which may be lacking some special #defines.
* Remove talloc from the SCons build system.Kenneth Graunke2011-01-311-19/+1
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* ralloc: Add a fake implementation of ralloc based on talloc.Kenneth Graunke2011-01-311-0/+1
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* glsl: Fix mingw crosscompileJakob Bornecrantz2011-01-251-0/+1
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* scons: Fix cross-compilation.José Fonseca2011-01-131-30/+39
| | | | Hairy stuff. Don't know how to do it better though.
* glsl: Make builtin_compiler build on Windows with MSVC.José Fonseca2011-01-121-1/+13
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* getopt: Import OpenBSD getopt implementation for MSVC.José Fonseca2011-01-121-0/+4
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* glsl: Autogenerate builtin_functions.cpp as part of the build process.Kenneth Graunke2011-01-101-2/+22
| | | | | | Python is already necessary for other parts of Mesa, so there's no reason we can't just generate it. This patch updates both make and SCons to do so.
* glsl: new glsl_strtod() wrapper to fix decimal point interpretationBrian Paul2010-12-141-0/+1
| | | | | | | | We always want to use '.' as the decimal point. See http://bugs.freedesktop.org/show_bug.cgi?id=24531 NOTE: this is a candidate for the 7.10 branch.
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-011-0/+1
| | | | | | | This should allow lower_if_to_cond_assign to work in the presence of discards, fixing bug #31690 and likely #31983. NOTE: This is a candidate for the 7.9 branch.
* glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-011-0/+1
| | | | NOTE: This is a candidate for the 7.9 branch.
* glsl: Add lower_vector.cpp to SConscript.Vinson Lee2010-11-191-0/+1
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* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-191-4/+1
| | | | | | | This should save on the overhead of tree-walking and provide a convenient place to add more instruction lowering in the future. Signed-off-by: Ian Romanick <[email protected]>
* glsl: Add ir_constant_expression.cpp to SConscript.Vinson Lee2010-11-151-0/+1
| | | | | | This was accidentally removed in commit 32aaf89823de11e98cb59d5ec78c66cd3e74bcd4. Fixes SCons builds.
* glsl: remove opt_constant_expression.cpp from SConscriptBrian Paul2010-11-151-3/+2
| | | | And alphabetize the opt_* files.