| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the next step on the road to loop unrolling
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This is the first step eventually leading to loop unrolling.
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As of 1.20, variable names, function names, and structure type names all
share a single namespace, and should conflict with one another in the
same scope, or hide each other in nested scopes.
However, in 1.10, variables and functions can share the same name in the
same scope. Structure types, however, conflict with/hide both.
Fixes piglit tests redeclaration-06.vert, redeclaration-11.vert,
redeclaration-19.vert, and struct-05.vert.
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this has make clean remove all the objects.
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I had used pkg-config from the Makefile because I didn't want to screw
around with the non-autoconf build, but that doesn't work because the
PKG_CONFIG_PATH or TALLOC_LIBS/TALLOC_CFLAGS that people set at
configure time needs to be respected and may not be present at build
time.
Bug #29585
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This copies over a dummy builtin_functions.cpp and rebuilds a
bootstrapped version of the compiler, then uses that to generate the
proper list of builtins. Finally, it rebuilds the compiler with the new
list.
Unfortunately, it's no longer automatic, but at least it works.
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Each language version/extension and target now has a "profile" containing
all of the available builtin function prototypes. These are written in
GLSL, and come directly out of the GLSL spec (except for expanding genType).
A new builtins/ir/ folder contains the hand-written IR for each builtin,
regardless of what version includes it. Only those definitions that have
prototypes in the profile will be included.
The autogenerated IR for texture builtins is no longer written to disk,
so there's no longer any confusion as to what's hand-written or
generated.
All scripts are now in python instead of perl.
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With the glsl2-965 branch, the optimization of glsl-algebraic-rcp-rcp
regressed due to noop swizzles hiding information from ir_algebraic.
This cleans up those noop swizzles for us.
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I keep copy and pasting this code all over, so consolidate it in one
place.
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Also remove the --never-interactive command line option for the
preprocessor lexer. This was already done for main compiler lexer.
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Remove --never-interactive because it is already specified in the
source using %option. Use -o instead of --outfile. Some of the
%option commands may also need to be removed for compatibility with
older versions (e.g., 2.5.4) of flex.
This should fix bugzilla #29209.
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Bison version 2.3 doesn't seem to support %name-prefix in the source.
This should fix bugzilla #29207.
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All the current HW backends transform subtract to adding the negation,
so I haven't bothered peepholing it back out in Mesa IR. This allows
some subtract of subtract to get removed in ir_algebraic.
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Whereas constant folding evaluates constant expressions at rvalue
nodes, constant propagation tracks constant components of vectors
across execution to replace (possibly swizzled) variable dereferences
with constant values, triggering possible constant folding or reduced
variable liveness.
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This lets us handle arrays much better than trying to work backwards
from assembly.
Fixes fbo-drawbuffers-maxtargets on swrast (i965 needs loop unrolling)
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Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG
opcode that doesn't do what we want. This also lets the multiplication
coefficients in there get constant-folded, possibly.
Fixes:
glsl-fs-log
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This doesn't do anything if your structure goes through an uninlined
function call or if whole-structure assignment occurs. As such, the
impact is limited, at least until we do some global copy propagation
to reduce whole-structure assignment.
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For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.
Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
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Calling exit() on a memory failure probably made sense for the
standalone preprocessor, but doesn't seem too appealing as part of
the GL library. Also, we don't use it in the main compiler.
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Otherwise, we lose DEBUG, which causes mtypes.h to set NDEBUG, which
causes assertions to not happen, which is no fun for anyone.
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This cleans up the assembly output of almost all the non-logic tests
glsl-algebraic-*. glsl-algebraic-pow-two needs love (basically,
flattening to a temporary and squaring it).
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This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
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Fixes:
draw_buffers-08.frag
draw_buffers-09.frag
glsl-vs-texturematrix-2
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Coming changes to the handling of built-in functions necessitate this.
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This is convenient for testing the preprocessor independent of the rest of
mesa, (just run glcpp-test in the src/glsl/glcpp/tests).
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This handles the easy case of linking a function in a different
compilation unit that doesn't call any functions or reference any
global variables.
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This will be used on 915 and similar hardware of that generation.
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This will be used by the Mesa IR and likely most HW backends, as it
allows other optimizations to occur that might not otherwise.
Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
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This allows function inlining making the following tests work even
without function calls implemented:
glsl-fs-functions-2
glsl-fs-functions-3
glsl-vs-functions
glsl-vs-functions-2
glsl-vs-functions-3
glsl-vs-vec4-indexing-5
(Note that those tests were designed to trigger actual function calls,
and this defeats them. However, those testcases ended up catching the
bug in the previous commit.)
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The Mesa IR needs this to support vector indexing correctly, and
hardware backends such as 915 would want this behavior as well.
Fixes glsl-vs-vec4-indexing-2.
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This results in constant folding of a constant divisor.
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This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
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Still don't know how to add glsl to mesa dependencies.
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