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* | glsl2: Add the API defines to the glsl2 build so we get the right GLcontextEric Anholt2010-07-221-2/+6
* | glsl2: Add function to import function prototypes from one IR tree to anotherIan Romanick2010-07-211-0/+1
* | glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick2010-07-201-0/+1
* | Build a standalone glcpp binary.Carl Worth2010-07-201-3/+17
* | linker: First bits of intrastage, intershader function linkingIan Romanick2010-07-191-0/+1
* | glsl2: Add a pass for converting if statements to conditional assignment.Eric Anholt2010-07-191-0/+1
* | glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-121-0/+1
* | glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt2010-07-071-0/+1
* | glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt2010-07-061-0/+1
* | glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt2010-07-021-0/+1
* | glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-011-0/+1
* | glsl2: Fix dependencies. (at least partially)Eric Anholt2010-06-251-2/+7
* | glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-241-8/+122
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* Build mesa glsl with make.michal2009-12-101-0/+15