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* glsl: Set initial values for uniforms in the linkerIan Romanick2012-05-231-0/+1
| | | | | | | | | | | | | | v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for pointing this out. v3: Minor comment change based on feedback from Ken. Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array and glsl-1.20/execution/uniform-initializer/vs-structure-array. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.Eric Anholt2012-05-141-0/+1
| | | | | | | Previously, I tried implementing this in the i965 driver, but did so in a way that violated the intent of the spec, and broke Tropics. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove the opt_discard_simplification pass.Eric Anholt2012-05-141-1/+0
| | | | | | | This conflicts with the GLSL 1.30+ rules for derivatives after a discard has occurred. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Create an ir_builder helper for hand-generating IR.Eric Anholt2012-04-131-0/+1
| | | | | | | | | | | | | | The C++ constructors with placement new, while functional, are extremely verbose, leading to generation of simple GLSL IR expressions like (a * b + c * d) expanding to many lines of code and using lots of temporary variables. By creating a new ir_builder.h that puts simple generators in our namespace and taking advantage of ralloc_parent(), we can generate much more compact code, at a minor runtime cost. v2: Replace ir_instruction usage with just ir_rvalue. v3: Drop remaining missed as_rvalue() in v2. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add an array splitting pass.Eric Anholt2012-04-111-0/+1
| | | | | | | | | | | | | | | | | I've had this code laying around almost done for a long time. The idea is like opt_structure_splitting, that we've got a bunch of transforms at the GLSL IR level that only understand scalars and vectors, which just skip complicated dereferences. While driver backends may manage some optimization after they split matrices up themselves, it would be better to bring all of our optimization to bear on the problem. While I wasn't expecting changes quite yet, a few programs end up winning: a gstreamer convolution shader, and the Humus dynamic branching demo: Total instructions: 269430 -> 269342 3/2148 programs affected (0.1%) 1498 -> 1410 instructions in affected programs (5.9% reduction)
* glsl: rename Makefile.sources' _SOURCES variablesMatt Turner2012-01-301-9/+9
| | | | | | | | automake uses variables named *_SOURCES. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* glsl: Add a lowering pass to remove reads of shader output variables.Vincent Lejeune2012-01-061-0/+1
| | | | | | | | | This is similar to Gallium's existing glsl_to_tgsi::remove_output_read lowering pass, but done entirely inside the GLSL compiler. Signed-off-by: Vincent Lejeune <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Move ir_variable.cpp to builtin_variables.cpp.Eric Anholt2011-11-111-1/+1
| | | | | | It's only about builtins, not variables in general. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Refactor source lists to Makefile.sourcesChia-I Wu2011-11-021-0/+104
With the hope that Android.mk and SConscript can share the file to reduce future breakage. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>