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Author
Age
Files
Lines
*
nir/spirv: Add an actual CFG data structure
Jason Ekstrand
2015-12-29
1
-0
/
+1
*
nir/spirv: Move to its own directory
Jason Ekstrand
2015-12-28
1
-4
/
+6
*
nir: Add a function inlining pass
Jason Ekstrand
2015-12-23
1
-0
/
+1
*
nir: Add a stub function inlining pass
Jason Ekstrand
2015-12-23
1
-0
/
+1
*
Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-12-10
1
-0
/
+3
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*
glsl: Add lowering pass for shared variable references
Jordan Justen
2015-12-09
1
-0
/
+1
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*
glsl ubo/ssbo: Add lower_buffer_access class
Jordan Justen
2015-12-09
1
-0
/
+2
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-11-23
1
-1
/
+2
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*
glsl: move builtin_type_macros.h into the correct list
Emil Velikov
2015-11-20
1
-1
/
+1
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*
nir: Add support for cloning shaders
Jason Ekstrand
2015-11-18
1
-0
/
+1
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-11-14
1
-2
/
+2
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*
nir/nir_opt_peephole_ffma: Move this lowering pass to the i965 driver
Eduardo Lima Mitev
2015-11-10
1
-1
/
+0
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*
glsl: Use array deref for access to vector components
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+1
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*
nir: Rename nir_live_variables.c to nir_liveness.c.
Kenneth Graunke
2015-11-05
1
-1
/
+1
*
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nir: Add a pass to gather info from the shader
Jason Ekstrand
2015-10-20
1
-0
/
+1
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-10-19
1
-4
/
+7
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*
nir: remove dependency on glsl
Rob Clark
2015-10-16
1
-2
/
+2
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*
nir: include nir_instr_set.h in the tarball
Emil Velikov
2015-10-15
1
-0
/
+1
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*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
1
-3
/
+4
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*
nir: split out instruction comparison functions
Connor Abbott
2015-10-09
1
-0
/
+1
*
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Merge ../mesa into vulkan
Kristian Høgsberg Kristensen
2015-10-08
1
-1
/
+0
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\
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*
glsl: Remove CSE pass.
Matt Turner
2015-10-05
1
-1
/
+0
*
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Merge branch 'master' of ../mesa into vulkan
Kristian Høgsberg Kristensen
2015-10-01
1
-4
/
+9
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*
nir: Add a function to count the number of vertices a GS emits.
Kenneth Graunke
2015-09-26
1
-0
/
+1
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*
nir: Add new GS intrinsics that maintain a count of emitted vertices.
Kenneth Graunke
2015-09-23
1
-0
/
+1
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*
nir: rename nir_lower_samplers.c{pp,}
Emil Velikov
2015-09-21
1
-1
/
+1
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*
nir: add two-sided-color lowering pass
Rob Clark
2015-09-18
1
-0
/
+1
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*
nir: rename nir_lower_tex_projector
Rob Clark
2015-09-18
1
-1
/
+1
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*
nir: add lowering stage for user-clip-planes / clipdist
Rob Clark
2015-09-17
1
-0
/
+1
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*
nir: Add a pass to rewrite uses of vecN sources to the vecN destination
Jason Ekstrand
2015-09-17
1
-0
/
+1
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*
nir: Add a pass to lower outputs to temporary variables
Jason Ekstrand
2015-09-09
1
-0
/
+1
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*
glsl: build: use makefile.sources variables when possible
Emil Velikov
2015-09-09
1
-2
/
+1
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*
nir: add an optimization for removing dead control flow
Connor Abbott
2015-09-01
1
-0
/
+1
*
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nir: Add a pass to lower outputs to temporary variables
Jason Ekstrand
2015-08-28
1
-0
/
+1
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-08-25
1
-0
/
+3
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\
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*
nir: move control flow modification to its own file
Connor Abbott
2015-08-24
1
-0
/
+3
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-08-17
1
-0
/
+4
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\
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*
nir: Add a nir_opt_undef() to handle csels with undef.
Eric Anholt
2015-08-14
1
-0
/
+1
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*
nir: Add a nir_lower_load_const_to_scalar() pass.
Eric Anholt
2015-08-04
1
-0
/
+1
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*
glsl/ir: add subroutine lowering pass (v2.3)
Dave Airlie
2015-07-23
1
-0
/
+1
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*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
1
-0
/
+1
*
|
nir/spirv: Add initial support for GLSL 4.50 builtins
Jason Ekstrand
2015-05-16
1
-0
/
+1
*
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nir: Add the start of a SPIR-V to NIR translator
Jason Ekstrand
2015-05-16
1
-0
/
+2
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/
*
nir: add nir_array.h to the sources list
Emil Velikov
2015-05-05
1
-0
/
+1
*
nir: Implement a nir_sweep() pass.
Kenneth Graunke
2015-04-07
1
-0
/
+1
*
nir: add lowering for idiv/udiv/umod
Rob Clark
2015-04-05
1
-0
/
+1
*
nir: Add a cubemap normalizing pass
Jason Ekstrand
2015-04-03
1
-0
/
+1
*
nir: Add a lowering pass for texture projectors.
Eric Anholt
2015-04-03
1
-0
/
+1
*
nir: Add a dedicated ffma peephole optimization
Jason Ekstrand
2015-04-01
1
-0
/
+1
*
mesa: Make a shared header for 3D pipeline enum / #defines.
Eric Anholt
2015-04-01
1
-1
/
+2
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