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* glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILESMatt Turner2013-01-221-1/+1
| | | | | | | | | | | | | | | Squashed with two reverts: Revert "android: Update for builtin_stubs.cpp move" This reverts commit c0def90ede1e939173041b8785303de90f8fdc6c. Revert "scons: Update for builtin_stubs.cpp" This reverts commit 8ac4b82699ad0a59ae6ae6d3415702eaa5d4fe3b. Tested-by: Andreas Boll <[email protected]> Tested-on-Android-by: Chad Versace <[email protected]>
* automake: Merge *_CXX_FILES variables in the glsl build.Eric Anholt2012-11-121-3/+1
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* android: Update for builtin_stubs.cpp moveThierry Reding2012-11-021-1/+1
| | | | | | | | This fixes the Android build after the move of builtin_stubs.cpp into the builtin_compiler subdirectory. This patch is untested. Signed-off-by: Thierry Reding <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* build/glsl: fix android build v2Tapani Pälli2012-08-231-1/+1
| | | | | | | | | | Commit 77a3efc6b907943903190b385fdf107c4acfcdca broke android build that sets its own value for GLSL_SRCDIR before including Makefile.sources. Patch moves overriding the value after include, this works as GLSL_SRCDIR variable gets expanded only later. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Tapani Pälli <[email protected]>
* automake: Add a prefix variable for libglsl sources.Eric Anholt2012-06-111-0/+1
| | | | | See e86c40a84d241b954594f5ae7df9b9c3fc797a4e for reasoning. In the process I did s/:=/=/ to shut up automake about nonportable make syntax.
* glsl: Fix Android buildChad Versace2012-02-081-0/+1
| | | | | | | | | | | | The build was broken by the line below, added in commit 4f82fed4. s_expression.cpp:26: #include <limits> Mesa's half of the fix is to add 'external/astl/include' to the include path. The other half of the fix requires implementing numeric_limits<float>::infinity() in astl, for which I have patches submitted upstream for review. Signed-off-by: Chad Versace <[email protected]>
* glsl: rename Makefile.sources' _SOURCES variablesMatt Turner2012-01-301-9/+9
| | | | | | | | automake uses variables named *_SOURCES. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* android: include src/glsl/Makefile.sourcesChia-I Wu2011-11-021-86/+10
| | | | | | | | | | This also fixes the build error due to missing link_uniforms.cpp in the source lists. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]> [olv: the missing link_uniforms.cpp was added before this patch is committed]
* Build link_uniforms for androidEugeni Dodonov2011-11-011-0/+1
| | | | | | Otherwise android-x86 build fails. Signed-off-by: Eugeni Dodonov <[email protected]>
* glsl: Fix Android buildChad Versace2011-09-241-0/+1
| | | | | | Add lower_clip_distance.cpp to list of source files. Signed-off-by: Chad Versace <[email protected]>
* android: build glslChia-I Wu2011-08-211-0/+171
This builds the static library libmesa_glsl and executable glsl_compiler from glsl. glsl_compiler is only installed for engineering build. Reviewed-by: Chad Versace <[email protected]>