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* android: add inital NIR buildMauro Rossi2015-04-221-1/+2
| | | | | | | | | | | | | | | Required by the i965 driver. v2: - Split out the nir_builder_opcodes.h rules. - Do not unconditionally hide the python command - use $(hide) - Use LOCAL_EXPORT_C_INCLUDE_DIRS to manage includes for the generated sources. Cc: "10.5" <[email protected]> [Emil Velikov: Split from a larger commit, v2] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* android: add gallium dirs to more places in the treeEmil Velikov2015-04-221-2/+6
| | | | | | | | Similar to e8c5cbfd921(mesa: Add gallium include dirs to more parts of the tree.) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* android: add $(mesa_top)/src include to the whole of mesaEmil Velikov2015-04-221-2/+0
| | | | | | | | | Many parts of mesa already have the include with others depending on it but it's missing. Add it once at the top makefile and be done with it. Cc: "10.4 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* glsl: Build with subdir-objects.Matt Turner2015-01-231-1/+0
| | | | | | Apparently $(top_srcdir) is not expanded in a source list when using subdir-objects, so remove that. It's not clear to me why we were going to such lengths to prefix each source file anyway.
* util: Include in Android buildsTomasz Figa2014-10-031-1/+3
| | | | | | | | | | This patch fixes Android build failures by including src/util directory in compilation. Files inside of this directory are compiled into libmesa_util static library and linked with resulting libGLES_mesa. Signed-off-by: Tomasz Figa <[email protected]> CC: <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* android: glsl: the stlport over the limited Android STLEmil Velikov2014-08-131-1/+1
| | | | | | | The latter lacks various functionality used by mesa/glsl. Cc: "10.1 10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* glsl: Remove builtin_compiler from the build system.Kenneth Graunke2013-09-091-26/+0
| | | | | | | | | We don't actually use anything from builtin_function.cpp, so we don't need to generate it anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILESMatt Turner2013-01-221-1/+1
| | | | | | | | | | | | | | | Squashed with two reverts: Revert "android: Update for builtin_stubs.cpp move" This reverts commit c0def90ede1e939173041b8785303de90f8fdc6c. Revert "scons: Update for builtin_stubs.cpp" This reverts commit 8ac4b82699ad0a59ae6ae6d3415702eaa5d4fe3b. Tested-by: Andreas Boll <[email protected]> Tested-on-Android-by: Chad Versace <[email protected]>
* automake: Merge *_CXX_FILES variables in the glsl build.Eric Anholt2012-11-121-3/+1
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* android: Update for builtin_stubs.cpp moveThierry Reding2012-11-021-1/+1
| | | | | | | | This fixes the Android build after the move of builtin_stubs.cpp into the builtin_compiler subdirectory. This patch is untested. Signed-off-by: Thierry Reding <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* build/glsl: fix android build v2Tapani Pälli2012-08-231-1/+1
| | | | | | | | | | Commit 77a3efc6b907943903190b385fdf107c4acfcdca broke android build that sets its own value for GLSL_SRCDIR before including Makefile.sources. Patch moves overriding the value after include, this works as GLSL_SRCDIR variable gets expanded only later. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Tapani Pälli <[email protected]>
* automake: Add a prefix variable for libglsl sources.Eric Anholt2012-06-111-0/+1
| | | | | See e86c40a84d241b954594f5ae7df9b9c3fc797a4e for reasoning. In the process I did s/:=/=/ to shut up automake about nonportable make syntax.
* glsl: Fix Android buildChad Versace2012-02-081-0/+1
| | | | | | | | | | | | The build was broken by the line below, added in commit 4f82fed4. s_expression.cpp:26: #include <limits> Mesa's half of the fix is to add 'external/astl/include' to the include path. The other half of the fix requires implementing numeric_limits<float>::infinity() in astl, for which I have patches submitted upstream for review. Signed-off-by: Chad Versace <[email protected]>
* glsl: rename Makefile.sources' _SOURCES variablesMatt Turner2012-01-301-9/+9
| | | | | | | | automake uses variables named *_SOURCES. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* android: include src/glsl/Makefile.sourcesChia-I Wu2011-11-021-86/+10
| | | | | | | | | | This also fixes the build error due to missing link_uniforms.cpp in the source lists. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]> [olv: the missing link_uniforms.cpp was added before this patch is committed]
* Build link_uniforms for androidEugeni Dodonov2011-11-011-0/+1
| | | | | | Otherwise android-x86 build fails. Signed-off-by: Eugeni Dodonov <[email protected]>
* glsl: Fix Android buildChad Versace2011-09-241-0/+1
| | | | | | Add lower_clip_distance.cpp to list of source files. Signed-off-by: Chad Versace <[email protected]>
* android: build glslChia-I Wu2011-08-211-0/+171
This builds the static library libmesa_glsl and executable glsl_compiler from glsl. glsl_compiler is only installed for engineering build. Reviewed-by: Chad Versace <[email protected]>