| Commit message (Collapse) | Author | Age | Files | Lines |
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Commit 77a3efc6b907943903190b385fdf107c4acfcdca broke android build that
sets its own value for GLSL_SRCDIR before including Makefile.sources.
Patch moves overriding the value after include, this works as GLSL_SRCDIR
variable gets expanded only later.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
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See e86c40a84d241b954594f5ae7df9b9c3fc797a4e for reasoning. In the
process I did s/:=/=/ to shut up automake about nonportable make syntax.
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The build was broken by the line below, added in commit 4f82fed4.
s_expression.cpp:26: #include <limits>
Mesa's half of the fix is to add 'external/astl/include' to the include
path. The other half of the fix requires implementing
numeric_limits<float>::infinity() in astl, for which I have patches
submitted upstream for review.
Signed-off-by: Chad Versace <[email protected]>
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automake uses variables named *_SOURCES.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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This also fixes the build error due to missing link_uniforms.cpp in the source
lists.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
[olv: the missing link_uniforms.cpp was added before this patch is committed]
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Otherwise android-x86 build fails.
Signed-off-by: Eugeni Dodonov <[email protected]>
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Add lower_clip_distance.cpp to list of source files.
Signed-off-by: Chad Versace <[email protected]>
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This builds the static library libmesa_glsl and executable glsl_compiler
from glsl. glsl_compiler is only installed for engineering build.
Reviewed-by: Chad Versace <[email protected]>
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