| Commit message (Collapse) | Author | Age | Files | Lines |
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Beyond just listing this in the TESTS variable in Makefile.am, only minor
changes were needed to make this work. The primary issue is that the build
system runs the test script from a different directory than the script
itself. So we have to use the $srcdir variable to find the test input files.
Using $srcdir in this way also ensures that this test works when using an
out-of-tree build.
Reviewed-by: Ian Romanick <[email protected]>
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We don't actually use anything from builtin_function.cpp, so we don't
need to generate it anymore.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Paul Berry <[email protected]>
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Removing the subdirectory recursion provides a small speed up.
Tested-by: Andreas Boll <[email protected]>
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Reduces the number of times that src/glsl/ is compiled when not cross
compiling.
Tested-by: Andreas Boll <[email protected]>
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The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.
This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.
In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.
Signed-off-by: Thierry Reding <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Helps spotting and removing the obsolete generated files, which otherwise break
the build.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: Use AM_V_GEN to silence generated code rules. Add BUILT_SOURCES to CLEANFILES
v3:
- Fix an accidental // in a path
- Use automake make rules for lex/yacc rather than writing our own
- Update .gitignore appropriately
- Build a libglcpp convenience library rather than awkwardly including
the files in libglsl and delegating the generation
- Remove libglsl.a compatibility link on clean
v4:
- Automake's rules for lex/yacc make .cc if source is .ll or .yy, and apparently we
must use those extensions "because of scons", so update everywhere glsl_parser.cpp
-> glsl_parser.cc and glsl_lexer.cpp -> glsl_lexer.cc. This fixes 'make tarballs'
and building with dricore enabled.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Matt Turner <[email protected]>
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This reverts commit 9947656168d09f9019600fccc42ca8e0de49b83a.
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Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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This patch adds a new build artifact, glsl_test, which can be used for
testing optimization passes in isolation.
I'm hoping that we will be able to add other useful standalone tests
to this executable in the future. Accordingly, it is built in a
modular fashion: the main() function uses its first argument to
determine which test function to invoke, removes that argument from
argv[], and then calls that function to interpret the rest of the
command line arguments and perform the test. Currently the only test
function is "optpass", which tests optimization passes.
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Python is already necessary for other parts of Mesa, so there's no
reason we can't just generate it. This patch updates both make and
SCons to do so.
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These are generated files where we can do the sane thing, and keep
them out of version control.
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