| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
Fixes Mac OS X SCons build.
|
| |
|
|
|
|
| |
Fixes bug 25926.
|
| |
|
|
|
|
| |
It is required for progs.
|
|
|
|
| |
Use bin subdir for windows dlls, lib for unices.
|
|
|
|
|
|
|
|
| |
The environment for building the DLL needs to be quite different from
the environment for building the programs, in order to get
the dllexport/dllimport attribute done currectly. I don't know how MinGW
managed to build the programs, but MS linker refuses to link symbols with
mismatching attributes.
|
|
|
|
|
|
|
|
| |
This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
|
|
|
|
|
| |
This was misspelt as glFramebufferTexturLayer (missing e), causing
conflicts with the correctly spelt version in glext.h and extfuncs.h.
|
|
|
|
| |
This fixes rebuilding of the library every time we run make.
|
|
|
|
| |
Signed-off-by: Dan Nicholson <[email protected]>
|
| |
|
|
From glew 1.5.1 release.
|