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* swr: [rasterizer core] disable cull for rect_listTim Rowley2016-10-111-0/+8
| | | | Signed-off-by: Tim Rowley <[email protected]>
* swr: [rasterizer core] add support for "RAW" surface formatTim Rowley2016-10-112-0/+29
| | | | Signed-off-by: Tim Rowley <[email protected]>
* swr: [rasterizer core] align Macrotile FIFO memory to SIMD sizeTim Rowley2016-10-114-9/+23
| | | | | | | | | Align and use streaming store instructions for BE fifo queues. Provides slightly faster enqueue and doesn't pollute the caches. Add appropriate memory fences to ensure streaming writes are globally visible. Signed-off-by: Tim Rowley <[email protected]>
* swr: [rasterizer common] remove threadviz codeTim Rowley2016-10-113-94/+0
| | | | Signed-off-by: Tim Rowley <[email protected]>
* swr: [rasterizer memory] split load/store for compile speedTim Rowley2016-10-1117-1836/+2290
| | | | Signed-off-by: Tim Rowley <[email protected]>
* i915g: fix incorrect gl_FragCoord valueNicholas Bishop2016-10-101-1/+6
| | | | | | | | | | | | | | | | | | | | | | | On Intel Pineview M hardware, the i915 gallium driver doesn't output the correct gl_FragCoord. It seems to always have an X coord of 0.0 and a Y coord of the window's height in pixels, e.g. 600.0f or such. I believe this is a regression caused in part by this commit: afa035031ff9e0c07a2297d864e46c76f7bfff58 The old behavior used the output at index zero, while the new behavior uses actual zeroes. In the case of gl_FragCoord the output at index zero happened to be the correct one, so the behavior appeared correct although the code already had a bug. Fixed by checking for I915_SEMANTIC_POS when setting up texCoords. If the generic_mapping is I915_SEMANTIC_POS, look for the TGSI_SEMANTIC_POSITION instead of a TGSI_SEMANTIC_GENERIC output. https://bugs.freedesktop.org/show_bug.cgi?id=97477 Reviewed-by: Stéphane Marchesin <[email protected]> Tested-by: Stéphane Marchesin <[email protected]>
* st/nine: More checks for GetRenderTargetDataAxel Davy2016-10-101-0/+2
| | | | | | | Fixes a wine test crash Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Add debug output for lost devicesPatrick Rudolph2016-10-101-0/+2
| | | | | | | Add debug output to ease debugging. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Prevent crash in GetRenderTargetDataPatrick Rudolph2016-10-101-0/+2
| | | | | | | | | | | | Return error instead of crashing on source surfaces with format D3DFMT_NULL. Fix for issue #236. Tested on Windows 7. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Set CLAMP_TO_EDGE on cubetexturesPatrick Rudolph2016-10-103-5/+22
| | | | | | | | | | | Wine tests show that cubetextures always use PIPE_TEX_WRAP_CLAMP_TO_EDGE regardless of set sampler states. Fixes failing d3d9 wine test test_cube_wrap. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: handle possible failure of D3DWindowBuffer_createPatrick Rudolph2016-10-101-0/+8
| | | | | | | Check for errors and pass them to the callers. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Assert on buffer creation failurePatrick Rudolph2016-10-101-8/+18
| | | | | | | | Add an assert to make sure buffer creation doesn't fail. Add error handling in calling functions. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Use NineDevice9_CreateDepthStencilSurface in swapchain9Patrick Rudolph2016-10-101-13/+17
| | | | | Replace custom code with NineDevice9_CreateDepthStencilSurface. All functionality is given now.
* st/nine: Fix check and remove useless code in swapchain9Axel Davy2016-10-102-17/+5
| | | | | | | | | | | | | | | | | | | | | The removed code was there for two reasons: 1) Allow DF16, DF24, INTZ to be used as depth buffer for swapchain, if the driver doesn't support PIPE_BIND_SAMPLER_VIEW for the underlying format 2) Set PIPE_BIND_SAMPLER_VIEW if possible, such that if StretchRect is called on the depth texture, it is happy. 1) The reason these formats needed a workaround is because the check flags for them in CheckDeviceFormat were incorrect, which led applications to think the formats were valid for swapchains, even if they weren't supported. 2) StretchRect limitations for depth buffers force the resource_copy_region path, which should be fine without PIPE_BIND_SAMPLER_VIEW. Thus fix the check for 1), and remove the code. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Implement MSAA quality levelsPatrick Rudolph2016-10-107-12/+125
| | | | | | | | | | | | | | | | Advertise quality levels: Each supported multisample count matches to one quality level. The application doesn't know how much samples each quality level has. For that reason it's not possible to set the multisample mask. Return errors on quality level missmatch. Fixes several old games not having multisample support until now. Fix for issue #73. Signed-off-by: Patrick Rudolph <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Prepare update_framebuffer for MS quality levelsPatrick Rudolph2016-10-101-4/+4
| | | | | | | | Compare resource's nr_samples instead of D3D multisample level. Required for multisample quality levels to work correct. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Add additional error handling in CheckDeviceMultiSampleTypePatrick Rudolph2016-10-101-0/+6
| | | | | | | | | | Return one supported quality level in error cases. Return error on invalid multisample count. Fixes failing wine tests. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Fix compiler warningPatrick Rudolph2016-10-102-7/+11
| | | | | | | | | Use strict aliasing in SetPrivateData and struct pheader. Casting char[1] to IUnknown** isn't allowed in strict aliasing. Compute pointer to body by adding size of header to header pointer. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Remove resource9 {Set/Get/Free}PrivateData functionsPatrick Rudolph2016-10-102-134/+1
| | | | | | | | Remove {Set/Get/Free}PrivateData in resource9. Functionality has been implement in IUnknown interface. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Remove volume9 {Set/Get/Free}PrivateData functionsPatrick Rudolph2016-10-103-159/+0
| | | | | | | | Remove {Set/Get/Free}PrivateData in volume9. Functionality has been implement in IUnknown interface. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Switch {Set/Get/Free}PrivateData functionsPatrick Rudolph2016-10-108-61/+61
| | | | | | | Switch {Set/Get/Free}PrivateData function to introduced IUnknown functions. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Implement {Set/Get/Free}PrivateData in iunknownPatrick Rudolph2016-10-102-0/+134
| | | | | | | | Implement {Set/Get/Free}PrivateData in iunknown to get rid of duplicated code in resource9 and volume9. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Return device in NineSurface9_GetContainerPatrick Rudolph2016-10-101-2/+10
| | | | | | | | | | | | | According to MSDN the device is returned for surfaces that do not have a regular container. Such surfaces are: OffscreenPlainSurface, DepthStencilSurface and RenderTarget Tested and verified on Windows. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Allocate surface resources in surface ctorPatrick Rudolph2016-10-102-68/+44
| | | | | | | | | | Allocate resources in surface ctor. Allows to use statetracker internal memory accounting. Fix for issue #231. Signed-off-by: Patrick Rudolph <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix D3DFMT_NULL sizeAxel Davy2016-10-101-0/+2
| | | | | | | | | D3DFMT_NULL is mapped to PIPE_FORMAT_NONE. Instead of relying on PIPE_FORMAT_NONE to return a size, pick one. The one picked is the same than Wine. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Add debugging outputPatrick Rudolph2016-10-101-0/+4
| | | | | | | | Add DBG calls to NineTexture9_GetLevelDesc and NineTexture9_GetSurfaceLevel to ease debugging. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Fix assert in NineUnknown_QueryInterfacePatrick Rudolph2016-10-101-1/+4
| | | | | | | | | Tests showed that is allowed to call this method on object that have a zero refcount. Required for issue #230. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Print interface id in NineVolume9_GetContainerPatrick Rudolph2016-10-101-0/+5
| | | | | | | To ease debugging print interface id. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Print interface id in NineSurface9_GetContainerPatrick Rudolph2016-10-101-0/+5
| | | | | | | To ease debugging print interface id. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Print interface id in NineUnknown_QueryInterfacePatrick Rudolph2016-10-101-1/+3
| | | | | | | To ease debugging print interface id. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Move assert in NineSurface9_ctorPatrick Rudolph2016-10-101-2/+2
| | | | | | | Move assert to function entry. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* st/nine: Properly declare sampler states for ffAxel Davy2016-10-101-1/+6
| | | | | | | Fixes a softpipe assertion failure with wine tests Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Handle user clipping planes properly for ffAxel Davy2016-10-101-4/+17
| | | | | | Found reading msdn and checking Wine. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix the calculation of the number of vs inputsAxel Davy2016-10-101-1/+1
| | | | | | | | Fixes hangs on radeonsi, and assert on llvmpipe. Signed-off-by: Axel Davy <[email protected]> Cc: "12.0" <[email protected]>
* st/nine: Fix specular w coordinateAxel Davy2016-10-101-4/+2
| | | | | | | Found looking at Wine formulas. Fixes a few visual issues. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Disable parts of lighting calculation if no normal providedAxel Davy2016-10-101-26/+35
| | | | | | Behaviour found in Wine sources, and checked with some test apps. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix condition for specular lightningAxel Davy2016-10-101-12/+11
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Do always accumulate diffuseAxel Davy2016-10-101-3/+2
| | | | | | | According to spec. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Initialize ps ff registersAxel Davy2016-10-101-0/+5
| | | | | | | Found with wine tests for the rTmp register. Not sure for the other ones. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Do not pollute rTmp in ff psAxel Davy2016-10-101-2/+4
| | | | | Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Allocate temporaries on demand for ps ffAxel Davy2016-10-101-14/+10
| | | | | | | | | | Same change than for vs ff. This makes it easier to not introduce mistakes reusing temporaries whose result shouldn't be erased. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Fix texbemAxel Davy2016-10-101-2/+2
| | | | | | | | | Error found with wine tests. nine_shader was expecting another order than the one device9 was using. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Fix ff computation for inverseAxel Davy2016-10-102-23/+6
| | | | | | | | | Thanks to wine tests. Apparently 4x4 inverse is to be used, and if the inverse can't be calculated, the input matrix is to be used. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Used normed Vtx for reflectionvectorAxel Davy2016-10-101-2/+5
| | | | | | Fix deduced from the spec. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Implement SPHEREMAPAxel Davy2016-10-102-4/+30
| | | | | | Behaviour checked with a test app. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Enable passthrough only if positiont is usedAxel Davy2016-10-101-0/+2
| | | | | | | | | | Wine tests for the passthrough feature are for positiont. Nothing seems to indicate passthrough happens when positiont it not used. However having passthrough with positiont makes sense (to be used with ProcessVertices outputs). Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix wrong mask in ff vsAxel Davy2016-10-101-1/+1
| | | | | Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
* st/nine: Fix tweening factor computationAxel Davy2016-10-101-2/+2
| | | | | | | The computation was reversed. Deduced by tests on windows. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Disable ff vertex blending if required inputs are missingAxel Davy2016-10-101-2/+12
| | | | | | This behaviour has been partially tested on windows. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Use materials if source is not given.Axel Davy2016-10-101-4/+5
| | | | | | Deduced by test on windows. Signed-off-by: Axel Davy <[email protected]>