| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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So that sw/xlib/xlib_sw_winsys.h can be found. Fixes a build break.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This will be used for changing texture properties without modifying
pipe_resource like r600g, but not in this series. For now, this change
allows consolidation of pipe_surface functions.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Same as r600g.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: use one of the htile registers instead
Reviewed-by: Michel Dänzer <[email protected]>
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db_z_info was unused. This just renames the variable to match the register
name.
Now, db_depth_info is unused on Evergreen.
Both variables will be needed on SI though.
Reviewed-by: Michel Dänzer <[email protected]>
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I'm gonna use this in radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
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It doesn't depend on anything else.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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All GTT memory mappings are coherent and therefore can be persistent.
Reviewed-by: Fredrik Höglund <[email protected]>
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Required for ARB_buffer_storage.
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Cc: "10.0 10.1" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The offsets will be stored in the handles parameter. This makes
it possible to use sub-buffers.
v2:
- Style fixes
- Add support for constant sub-buffers
- Store handles in device byte order
v3:
- Use endian helpers
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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v2:
- Use __builtin_bswap64()
- Remove unnecessary mask
- Add util_le64_to_cpu() helper
v3:
- Remove unnecessary AC_SUBST
Reviewed-by: Michel Dänzer <[email protected]>
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v2:
- Remove unnecessary AC_SUBST
Reviewed-by: Matt Turner <[email protected]>
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Current automake build does not try to resolve undefined
symbols thus we could end up with a broken library.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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With the introduction of the pipe_loader_sw_probe_dri helper we
require the sw/dri winsys during linking stage despite it being
unused by any of the targets. This will cause a minor increase
in the resulting library which will be cleaned up via linker
options with upcoming patches.
v2: Link with libswdri.la only when available.
Reported-and-tested-by: Tom Stellard <[email protected]> (v1)
Signed-off-by: Emil Velikov <[email protected]>
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The above function implies using the the xlib winsys, which
has additional library dependencies that should not be forced.
Make the software xlib pipe loader optional thus avoid all
the dependency hell. A user that wishes to use the particular
pipe-loader would need to set the following within configure.ac.
enable_gallium_xlib_loader=yes
v2:
- Wrap sw/xlib/xlib_sw_winsys.h to handle compilation on systems
lacking X11 headers. Spotted by Christian Prochaska.
Tested-by: Tom Stellard <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75356
Signed-off-by: Emil Velikov <[email protected]>
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When one builds without gallium_drm_loader, the above function will
not be available, thus we'll segfault in gallium_screen_create due
to memory access violation.
Tested-by: Tom Stellard <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75335
Signed-off-by: Emil Velikov <[email protected]>
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Using generic shaders caused a measurable fps drop, which was isolated to
use of full precision (vs half precision) output. This is an attempt to
regain that lost performance by using half precision solid/blit shaders
(when the output format is not float32).
Note: for the built-in shaders, I would not expect them to be register
starved. And in fact it is the solid frag shader that seems to have the
biggest impact. So I suspect you get double the pixel pipe units (or
half the cycles) when the output is half precision. So there may be
some gain to using half precision output for application shaders as
well, even though the rest of register usage is still full precision.
But for half precision to work for more complex shaders, we need to deal
with some constraints, like cat2 needing same precision for it's two src
registers. So for now it is not enabled by default except for the
built-in shaders.
Signed-off-by: Rob Clark <[email protected]>
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Start putting in place infrastructure to deal with multiple shader
variants. Initially we'll use this for two sided color (frag) and
binning pass (vert) shaders. Possibly need for others later (such
as YUV vs RGB eglImage?).
Signed-off-by: Rob Clark <[email protected]>
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Easier than making more extensive use of rpt, and the more compact
shaders seem to bring some bit of performance boost. (Perhaps repeat
flag benefits are more than just instruction cache, possibly it saves
on instruction decode as well?)
Signed-off-by: Rob Clark <[email protected]>
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Instead in the common code, construct these shaders from TGSI. For now
we let a2xx keep it's hand coded shaders, as it's compiler isn't quite
up to the job yet. All the same it is a net drop in code size and gets
rid of special cases.
Signed-off-by: Rob Clark <[email protected]>
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Make things configurable, and tweak the API a bit to avoid an extra
tgsi_shader_scan(). Getting closer to something generic which can be
moved out of freedreno and shaderd by other drivers.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Unfortunately there's only one RT_ARRAY_MODE setting for all
attachments, so clears were previously truncated to the minimum number
of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the
max number of layers) before doing the clear. This fixes
gl-3.2-layered-rendering-clear-color-mismatched-layer-count.
Also fix clears of individual layered rt/zeta, in case it ever happens.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
Cc: 10.1 <[email protected]>
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Use tex->bo_format instead of zs->format in ilo_blitter_rectlist_clear_zs()
because the latter may be combined depth/stencil format. hiz_can_clear_zs()
is no-op for GEN7+, but move the GEN check so that the assertions are tested.
Finally, call the fast depth clear function from ilo_clear().
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It is needed for 3DSTATE_CLEAR_PARAMS, and can also be used to track what
value the slice has been cleared to.
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Improve comments for the flags, and explicitly separate their uses in slice
flags and resolve flags.
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3DSTATE_STENCIL_BUFFER inherits some states from 3DSTATE_DEPTH_BUFFER. We
need to emit both even the surface is stencil only.
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Layer offsetting is possible when it is level 0, layer 0.
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It happens to work because PIPE_USAGE_STAGING is 0x100.
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Assume the bo has been written by another process, which will trigger a HiZ
resolve.
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We were turning non-memory spill slots into NULL.
Cc: 10.1 <[email protected]>
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This patch fixes this SCons build error introduced with commit
4f37e52f374b8b1d7177634dc09ab71e30e1779d.
Compiling src/gallium/targets/libgl-xlib/xlib.c ...
src/gallium/targets/libgl-xlib/xlib.c:35:42: fatal error: state_tracker/xlib_sw_winsys.h: No such file or directory
#include "state_tracker/xlib_sw_winsys.h"
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75347
Signed-off-by: Vinson Lee <[email protected]>
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v2: Handle null_sw_create failure, add missing function return type
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]> (v1)
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Will be used in the following commits.
v2: Link gallium tests against the library.
v3: Handle dri_create_sw_winsys failure
v4: Rebase on top of the targets/xa changes
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]> (v2)
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