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* nv50: enable txg where supportedIlia Mirkin2014-02-253-2/+8
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: enable cube map array texture supportIlia Mirkin2014-02-253-9/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* libgl-xlib: add -Isrc/gallium/winsys flagBrian Paul2014-02-251-0/+1
| | | | | | So that sw/xlib/xlib_sw_winsys.h can be found. Fixes a build break. Reviewed-by: Emil Velikov <[email protected]>
* r600g,radeonsi: consolidate create_surface and surface_destroyMarek Olšák2014-02-256-85/+63
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: inline util_blitter_copy_textureMarek Olšák2014-02-251-3/+21
| | | | | | | | This will be used for changing texture properties without modifying pipe_resource like r600g, but not in this series. For now, this change allows consolidation of pipe_surface functions. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: remove useless psbox variable from resource_copy_regionMarek Olšák2014-02-251-3/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: compute depth surface registers only onceMarek Olšák2014-02-251-44/+54
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: compute color surface registers only onceMarek Olšák2014-02-251-44/+55
| | | | | | Same as r600g. Reviewed-by: Michel Dänzer <[email protected]>
* r600g: remove r600_resource.hMarek Olšák2014-02-255-48/+15
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: remove r600_surface::htile_enabledMarek Olšák2014-02-253-10/+4
| | | | | | v2: use one of the htile registers instead Reviewed-by: Michel Dänzer <[email protected]>
* r600g: use r600_surface::db_z_infoMarek Olšák2014-02-251-10/+10
| | | | | | | | | | db_z_info was unused. This just renames the variable to match the register name. Now, db_depth_info is unused on Evergreen. Both variables will be needed on SI though. Reviewed-by: Michel Dänzer <[email protected]>
* r600g,radeonsi: share r600_surfaceMarek Olšák2014-02-255-54/+50
| | | | | | I'm gonna use this in radeonsi. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: move PA_SU_POLY_OFFSET_DB_FMT_CNTL to framebuffer stateMarek Olšák2014-02-251-8/+21
| | | | | | It doesn't depend on anything else. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/upload_mgr: remove useless variable "size"Marek Olšák2014-02-251-6/+4
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium/upload_mgr: don't unmap buffers if persistent mappings are supportedMarek Olšák2014-02-251-14/+51
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-259-0/+9
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* r300g,r600g,radeonsi: add support for ARB_buffer_storageMarek Olšák2014-02-256-0/+21
| | | | | | All GTT memory mappings are coherent and therefore can be persistent. Reviewed-by: Fredrik Höglund <[email protected]>
* gallium: add interface for persistent and coherent buffer mappingsMarek Olšák2014-02-255-3/+76
| | | | Required for ARB_buffer_storage.
* nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov2014-02-251-1/+1
| | | | | | Cc: "10.0 10.1" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-2517-2/+73
| | | | | | | | | | | | | | | | | | | | | This adds support to gallium for a TG4 instruction, and two CAPs. The first CAP is required for GL_ARB_texture_gather. The second CAP is required to expose GL_ARB_gpu_shader5. However so far we haven't found any hardware that natively exposes the textureGatherOffsets feature from GL, so just lower it for now. If hardware appears for this we can add another CAP to allow TG4 to take 4 offsets. v2: add component selection src and a cap to say hw can do it. (st can use to help control GL_ARB_gpu_shader5/GLSL 4.00). Add docs. v3: rename to SM5, add docs. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* clover: Pass buffer offsets to the driver in set_global_binding() v3Tom Stellard2014-02-244-10/+32
| | | | | | | | | | | | | | | The offsets will be stored in the handles parameter. This makes it possible to use sub-buffers. v2: - Style fixes - Add support for constant sub-buffers - Store handles in device byte order v3: - Use endian helpers Reviewed-by: Francisco Jerez <[email protected]>
* radeonsi: Use SI_BIG_ENDIAN now that it existsTom Stellard2014-02-241-1/+1
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Use util_cpu_to_le32() instead of bswap32() on big-endian systemsTom Stellard2014-02-243-3/+3
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: Use util_cpu_to_le32() instead of bswap32() on big-endian systemsTom Stellard2014-02-242-2/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* util: Add util_cpu_to_le* helpersTom Stellard2014-02-241-0/+3
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* util: Add util_bswap64() v3Tom Stellard2014-02-241-0/+16
| | | | | | | | | | | | v2: - Use __builtin_bswap64() - Remove unnecessary mask - Add util_le64_to_cpu() helper v3: - Remove unnecessary AC_SUBST Reviewed-by: Michel Dänzer <[email protected]>
* configure.ac: Use AX_GCC_BUILTIN to check availability of __builtin_bswap32 v2Tom Stellard2014-02-241-1/+2
| | | | | | | v2: - Remove unnecessary AC_SUBST Reviewed-by: Matt Turner <[email protected]>
* targets/opencl: resolve undefined symbols at link timeEmil Velikov2014-02-241-0/+1
| | | | | | | | Current automake build does not try to resolve undefined symbols thus we could end up with a broken library. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallium/targets: resolve undefined reference to pipe_loader_sw_probe_driEmil Velikov2014-02-243-0/+15
| | | | | | | | | | | | | With the introduction of the pipe_loader_sw_probe_dri helper we require the sw/dri winsys during linking stage despite it being unused by any of the targets. This will cause a minor increase in the resulting library which will be cleaned up via linker options with upcoming patches. v2: Link with libswdri.la only when available. Reported-and-tested-by: Tom Stellard <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* pipe-loader: wrap pipe_loader_sw_probe_xlib within HAVE_PIPE_LOADER_XLIBEmil Velikov2014-02-247-7/+34
| | | | | | | | | | | | | | | | | | | The above function implies using the the xlib winsys, which has additional library dependencies that should not be forced. Make the software xlib pipe loader optional thus avoid all the dependency hell. A user that wishes to use the particular pipe-loader would need to set the following within configure.ac. enable_gallium_xlib_loader=yes v2: - Wrap sw/xlib/xlib_sw_winsys.h to handle compilation on systems lacking X11 headers. Spotted by Christian Prochaska. Tested-by: Tom Stellard <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75356 Signed-off-by: Emil Velikov <[email protected]>
* targets/gbm: exit gracefully if pipe_loader_drm_probe_fd is not availableEmil Velikov2014-02-241-3/+4
| | | | | | | | | | When one builds without gallium_drm_loader, the above function will not be available, thus we'll segfault in gallium_screen_create due to memory access violation. Tested-by: Tom Stellard <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75335 Signed-off-by: Emil Velikov <[email protected]>
* freedreno/a3xx/compiler: half-precision outputRob Clark2014-02-236-10/+130
| | | | | | | | | | | | | | | | | | | | Using generic shaders caused a measurable fps drop, which was isolated to use of full precision (vs half precision) output. This is an attempt to regain that lost performance by using half precision solid/blit shaders (when the output format is not float32). Note: for the built-in shaders, I would not expect them to be register starved. And in fact it is the solid frag shader that seems to have the biggest impact. So I suspect you get double the pixel pipe units (or half the cycles) when the output is half precision. So there may be some gain to using half precision output for application shaders as well, even though the rest of register usage is still full precision. But for half precision to work for more complex shaders, we need to deal with some constraints, like cat2 needing same precision for it's two src registers. So for now it is not enabled by default except for the built-in shaders. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add shader variantsRob Clark2014-02-2310-196/+283
| | | | | | | | | Start putting in place infrastructure to deal with multiple shader variants. Initially we'll use this for two sided color (frag) and binning pass (vert) shaders. Possibly need for others later (such as YUV vs RGB eglImage?). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: collapse nop's with repeatRob Clark2014-02-232-0/+15
| | | | | | | | | Easier than making more extensive use of rpt, and the more compact shaders seem to bring some bit of performance boost. (Perhaps repeat flag benefits are more than just instruction cache, possibly it saves on instruction decode as well?) Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: drop hand-coded blit/solid shadersRob Clark2014-02-2310-287/+181
| | | | | | | | | Instead in the common code, construct these shaders from TGSI. For now we let a2xx keep it's hand coded shaders, as it's compiler isn't quite up to the job yet. All the same it is a net drop in code size and gets rid of special cases. Signed-off-by: Rob Clark <[email protected]>
* freedreno/lowering: cleanup apiRob Clark2014-02-235-24/+138
| | | | | | | | Make things configurable, and tweak the API a bit to avoid an extra tgsi_shader_scan(). Getting closer to something generic which can be moved out of freedreno and shaderd by other drivers. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add float 16 and 32bit formatsRob Clark2014-02-231-0/+22
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: resync generated headersRob Clark2014-02-234-4/+20
| | | | Signed-off-by: Rob Clark <[email protected]>
* nv50: make sure to clear _all_ layers of all attachmentsIlia Mirkin2014-02-223-3/+21
| | | | | | | | | | | | | | | Unfortunately there's only one RT_ARRAY_MODE setting for all attachments, so clears were previously truncated to the minimum number of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the max number of layers) before doing the clear. This fixes gl-3.2-layered-rendering-clear-color-mismatched-layer-count. Also fix clears of individual layered rt/zeta, in case it ever happens. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]> Cc: 10.1 <[email protected]>
* ilo: fix and enable fast depth clearChia-I Wu2014-02-222-9/+38
| | | | | | | | Use tex->bo_format instead of zs->format in ilo_blitter_rectlist_clear_zs() because the latter may be combined depth/stencil format. hiz_can_clear_zs() is no-op for GEN7+, but move the GEN check so that the assertions are tested. Finally, call the fast depth clear function from ilo_clear().
* ilo: add slice clear valueChia-I Wu2014-02-225-7/+78
| | | | | It is needed for 3DSTATE_CLEAR_PARAMS, and can also be used to track what value the slice has been cleared to.
* ilo: better readability and doc for texture flagsChia-I Wu2014-02-223-36/+58
| | | | | Improve comments for the flags, and explicitly separate their uses in slice flags and resolve flags.
* ilo: fix for stencil only rectlist opsChia-I Wu2014-02-222-2/+8
| | | | | 3DSTATE_STENCIL_BUFFER inherits some states from 3DSTATE_DEPTH_BUFFER. We need to emit both even the surface is stencil only.
* ilo: fix a false assertion failure on GEN6Chia-I Wu2014-02-221-4/+12
| | | | Layer offsetting is possible when it is level 0, layer 0.
* ilo: pipe_texture::usage is not a bitfieldChia-I Wu2014-02-221-1/+1
| | | | It happens to work because PIPE_USAGE_STAGING is 0x100.
* ilo: set ILO_TEXTURE_CPU_WRITE for imported texturesChia-I Wu2014-02-221-3/+10
| | | | | Assume the bo has been written by another process, which will trigger a HiZ resolve.
* nv50/ir/ra: fix SpillCodeInserter::offsetSlot usageChristoph Bumiller2014-02-221-7/+7
| | | | | | We were turning non-memory spill slots into NULL. Cc: 10.1 <[email protected]>
* libgl-xlib: Fix xlib_sw_winsys.h include path.Vinson Lee2014-02-211-1/+1
| | | | | | | | | | | | | This patch fixes this SCons build error introduced with commit 4f37e52f374b8b1d7177634dc09ab71e30e1779d. Compiling src/gallium/targets/libgl-xlib/xlib.c ... src/gallium/targets/libgl-xlib/xlib.c:35:42: fatal error: state_tracker/xlib_sw_winsys.h: No such file or directory #include "state_tracker/xlib_sw_winsys.h" ^ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75347 Signed-off-by: Vinson Lee <[email protected]>
* pipe-loader: introduce pipe_loader_sw_probe_null helper functionEmil Velikov2014-02-222-0/+31
| | | | | | | v2: Handle null_sw_create failure, add missing function return type Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> (v1)
* pipe-loader: introduce pipe_loader_sw_probe_dri helperEmil Velikov2014-02-223-0/+37
| | | | | | | | | | | Will be used in the following commits. v2: Link gallium tests against the library. v3: Handle dri_create_sw_winsys failure v4: Rebase on top of the targets/xa changes Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> (v2)