| Commit message (Collapse) | Author | Age | Files | Lines |
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This makes 4:2:2 video surfaces work in VDPAU.
Reviewed-by: Marek Olšák <[email protected]>
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We need this for radeonsi, and it might be useful for other drivers,
too.
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v2: add error check for cpb size 0
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Use TGSI_SEMANTIC_VIEWPORT_INDEX for the last consumer.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Tobias Klausmann <[email protected]>
[imirkin: mark things dirty on ctx switch, 3d blit]
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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This was wrong for a very long time. I wonder if the array size has any
effect on anything.
Reviewed-by: Christian König <[email protected]>
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This way, the compiler warns about unhandled caps.
Reviewed-by: Marek Olšák <[email protected]>
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Some apps will abort if they detect 0 compute units. This fixes
crashes in some OpenCV tests.
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Add support for more vertex buffer formats.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Worth about ~0.5fps in xonotic, for example.
Signed-off-by: Rob Clark <[email protected]>
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Some apps seem to give us a null sampler/view for texture slots which
come before the last used texture slot. In particular 0ad triggers
this.
Signed-off-by: Rob Clark <[email protected]>
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Gallium (but not OpenGL) does allow nesting of queries, but there's no
limit specified (d3d10 has no limit neither). Nevertheless, for practical
purposes we need some limit in llvmpipe, otherwise we'd need more complex
handling of queries as we need to keep track of all binned queries (this
only affects queries which gather data past setup). A limit of 16 is too
small though, while 64 would suffice.
Reviewed-by: Jose Fonseca <[email protected]>
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v2:
Add RADEON_INFO_ACTIVE_CU_COUNT as a define, as suggested by
Tom Stellard
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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2e01b8b440c1402c88a2755d89f40292e1f36ce5
That commit made possible that the items could be one just
after the other when their size was a multiple of ITEM_ALIGNMENT.
But compute_memory_prealloc_chunk still looked to leave a gap
between items. Resulting in that we got an infinite loop when
trying to add an item which would left no space between itself and
the next item.
Fixes piglit test: cl-custom-r600-create-release-buffer-bug
And the test for alignment I have just sent:
http://lists.freedesktop.org/archives/piglit/2014-June/011135.html
Sorry about this.
Reviewed-by: Tom Stellard <[email protected]>
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This fixes automake builds which are broken since
b52a530ce2aada1967bc8fefa83ab53e6a737dae.
v2: This patch also adds the FEATURE_* defines back to targets/egl-static for
Android and Scons that have been removed in the mentioned commit.
Signed-off-by: Niels Ole Salscheider <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79885
Reviewed-by: Emil Velikov <[email protected]>
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Use the has_streamout flag as we do elsewhere to check if we need
to call pipe->set_stream_output_targets(). The driver might implement
the set_stream_output_targets() function, but not for all hardware
configurations.
Reviewed-by: Jose Fonseca <[email protected]>
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GBM_BO_USE_CURSOR_64X64 is kept so that existing users of GBM continue to
build, but it no longer rejects widths or heights other than 64.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79809
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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oops meant to move this.
Signed-off-by: Dave Airlie <[email protected]>
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This passes tests now on softpipe.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This enables GL3.3 on softpipe.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just aligns the limits with llvmpipe.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the limits for GL 3.2, and subsequently fixes
some segfaults in some varying packing tests and max varying tests
after the limits bumped.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for GL 3.2 layered rendering to softpipe.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the layer info to the tile cache.
This changes clear_flags to be dynamically allocated as
MAX_LAYERS seems like a too big step.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This passes the piglit depth clamp tests.
this is required for GL 3.2.
v2: move min/max up one level, could go further, thanks
to Roland for suggestion.
v1: Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This limits the number of emitted vertices to the shaders max output
vertices, and avoids us writing things into memory that isn't big
enough for it.
Reviewed-by: Zack Rusin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes an issue when running cl-program-bitcoin-phatk
piglit test where some of the inputs have negative values
Reviewed-by: Tom Stellard <[email protected]>
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Now, items whose size is a multiple of 1024 dw won't leave
1024 dw between itself and the following item
The rest of the cases is left as it was
Reviewed-by: Tom Stellard <[email protected]>
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Removed compute_memory_defrag declaration because it seems
to be unimplemented.
I think that this function would have been the one that solves
the problem with fragmentation that compute_memory_finalize_pending has.
Also removed comments that are already at compute_memory_pool.c
Reviewed-by: Tom Stellard <[email protected]>
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Explanation of the changes, as requested by Tom Stellard:
Let's take need after is calculated as
item->size_in_dw+2048 - (pool->size_in_dw - allocated)
BEFORE:
If need is positive or 0:
we calculate need += 1024 - (need % 1024), which is like
cealing to the nearest multiple of 1024, for example
0 goes to 1024, 512 goes to 1024 as well, 1025 goes
to 2048 and so on. So now need is always possitive,
we do compute_memory_grow_pool, check its output
and continue.
If need is negative:
we calculate need += 1024 - (need % 1024), in this case
we will have negative numbers, and if need is
[-1024:-1] 0, so now we take the else, recalculate
need as need = pool->size_in_dw / 10 and
need += 1024 - (need % 1024), we do
compute_memory_grow_pool, check its output and continue.
AFTER:
If need is positive or 0:
we jump the if, calculate need += 1024 - (need % 1024)
compute_memory_grow_pool, check its output and continue.
If need is negative:
we enter the if, and need is now pool->size_in_dw / 10.
Now we calculate need += 1024 - (need % 1024)
compute_memory_grow_pool, check its output and continue.
Reviewed-by: Tom Stellard <[email protected]>
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In this case, NULL checks are added to compute_memory_grow_pool,
so it returns -1 when it fails. This makes necesary
to handle such cases in compute_memory_finalize_pending
when it is needed to grow the pool
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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v2 Marek: set the query result correctly
Signed-off-by: David Heidelberger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Unmaintained and broken.
Cc: Jakob Bornecrantz <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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There is a short-immediate version as well, but it should never end up
getting used since it would have gotten folded earlier.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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