| Commit message (Collapse) | Author | Age | Files | Lines |
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The signal.h include was missed in the commit
bc16c73407d11bb6702cf7de9925bfaeb80a5272 which leads to broken
compilations under Linux.
Signed-off-by: José Fonseca <[email protected]>
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Introduced in b328949a37fee7b0f68ed3e068ffc4426c083042.
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We haven't found a case where this is needed, but it would be prudent
for some hosts, per Jose.
Reviewed-by: José Fonseca <[email protected]>
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The current EGL headers do not support Solaris.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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At this point, in order for OpenCL to work correctly with r600g, OpenCL
specific intrinsics need to be defined in the LLVM tree. So, we need
to check for these intrinsics in the LLVM include directory to make sure
not to re-define them.
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Signed-off-by: Tom Stellard <[email protected]>
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Signed-off-by: Tom Stellard <[email protected]>
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Signed-off-by: Tom Stellard <[email protected]>
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Signed-off-by: Tom Stellard <[email protected]>
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This is a pseudo instruction that enables the LLVM backend to encode
instructions and pass it through r600_bytecode_build()
Signed-off-by: Tom Stellard <[email protected]>
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This moves the alpha test control to derived state and disables alpha
testing for integer fbs.
fbo-blending test in piglit gets further when we do this (not a pass
but less fail).
v2: drop the fb_sx_alpha_test_control
Signed-off-by: Dave Airlie <[email protected]>
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So that its output can be seen on GUI window apps.
Tested-by: James Benton <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Brittle, complex, and unecesary. Just use function pointer constant.
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To be reused in all places where we want to call C code.
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- Move to lp_bld_const where it belongs
- Rename to lp_build_const_string
- take the length from the argument (and don't count the zero terminator twice)
- bitcast the constant to generic i8 *
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Allows the creation of const aos masks which have the mask swizzled
to match the correct format.
Updated existing mask creation code to use the swizzled version where
necessary (tgsi register masks and llvmpipe aos blending).
Signed-off-by: José Fonseca <[email protected]>
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unsigned ints
This is useful for debugging the linear llvm path as it handles pixels in this format
Signed-off-by: José Fonseca <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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on entry, rather than condition check on loop
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The GL spec says out of bounds fetches produce undefined results.
Use clamping to avoid failed assertions or crashes.
Fixes failed assertion in https://bugs.freedesktop.org/show_bug.cgi?id=49125
but the test still fails.
Reviewed-by: Jose Fonseca <[email protected]>
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With this feature enabled, the LLVM backend will dump the MachineIntrs
prior to emitting code. The mesa env variable R600_DUMP_SHADERS will enable
this feature in the backend.
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When the result of dynamic_cast is not checked, it can be replaced with
static_cast
Signed-off-by: Tom Stellard <[email protected]>
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Signed-off-by: Tom Stellard <[email protected]>
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We can't delete MASK_WRITE instructions from the program, because this
will cause instructions being masked by MASK_WRITE to be marked dead and
then deleted in the dce pass.
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We use errno and EINVAL so include errno.h.
This patch introduced this bug:
http://cgit.freedesktop.org/mesa/mesa/commit/src/gallium/state_trackers/egl/fbdev/native_fbdev.c?id=b60120608f6ddf4098bc324363197c979ee04cb7
Signed-off-by: David Herrmann <[email protected]>
Cc: Chia-I Wu <[email protected]>
Cc: Dave Airlie <[email protected]>
Cc: Adam Jackson <[email protected]>
Cc: Jesse Barnes <[email protected]>
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radeonsi depends on llvm, so it must be disabled if llvm support is not enabled.
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Cannot sample depth/stencil with a single view, and needed to use
different shader code for nve4.
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Don't really know what they are yet but for groups of textures, the
last one should use mode "p" and the others "t".
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