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* scons: Disable i965g build if using MSVC.Vinson Lee2010-06-111-0/+4
* scons: Disable i915g build if using MSVC.Vinson Lee2010-06-111-0/+4
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-111-3/+3
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-1111-5/+153
* tgsi: support 2d indirect addressingZack Rusin2010-06-115-18/+86
* st/egl: Do not build non-working driver combinations.Chia-I Wu2010-06-111-0/+6
* st/egl: Add fbdev backend.Chia-I Wu2010-06-113-6/+501
* winsys: Add fbdev software winsys.Chia-I Wu2010-06-114-0/+298
* st/egl: Remove unnecessary header.Vinson Lee2010-06-101-1/+0
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* gs: give our test an option of rendering a stripZack Rusin2010-06-101-6/+42
* draw: geometry shader fixesZack Rusin2010-06-105-27/+109
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* r300g: Fix memory leak on error path.Vinson Lee2010-06-101-0/+1
* r300g: try harder to create a transfer objectMarek Olšák2010-06-091-7/+34
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* r300g: debug output texture sizeMarek Olšák2010-06-091-1/+2
* r300g: return NULL texture early if buffer_create failsMarek Olšák2010-06-091-5/+5
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* graw: add a multiple primitive geometry shader testZack Rusin2010-06-091-0/+42
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0914-99/+152
* xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom2010-06-091-0/+1
* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* r600g: save vertex buffers in blitterMarek Olšák2010-06-091-0/+3
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
* r300g: report that transfers are always supportedMarek Olšák2010-06-091-0/+6
* r300g: fix loading compressed texturesMarek Olšák2010-06-091-2/+6
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-084-94/+93
* softpipe: make sure we don't fallback to assert on so stats queryZack Rusin2010-06-081-0/+2
* softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin2010-06-081-0/+7
* softpipe: added sp_state_so.c to file listBrian Paul2010-06-081-0/+1
* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
* gallium: add basic support for stream output queriesZack Rusin2010-06-084-3/+38
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-0812-15/+22
* gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin2010-06-085-5/+4
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-087-6/+43
* gallium: add interface for DrawAuto and implement it in softpipeZack Rusin2010-06-086-1/+75
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-089-75/+381
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-0811-1/+161
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
* graw: Fix file handle leaks.Vinson Lee2010-06-073-0/+3