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* egl-static: include libradeonwinsys.la only onceEmil Velikov2014-05-151-8/+5
| | | | | | | | | | | With this and the previous patch, we no longer have multiple definitions in the final egl_gallium.so. v2: Drop duplicate libloader link. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chia-I Wu <[email protected]> (v1) Reviewed-by: Tom Stellard <[email protected]> (v1)
* gallium/radeon: link in libradeon.la at target levelEmil Velikov2014-05-1512-20/+22
| | | | | | | | | | | | It makes more sense to link the core and common parts of the driver as the target is build. Additionally this will help us drop duplicating symbols for targets that static link mulitple pipe-drivers. Only egl-static needs that currently with more to come. To simplify things a bit add HAVE_GALLIUM_RADEON_COMMON variable. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* gallium/radeon: build only a single common library libradeonEmil Velikov2014-05-153-12/+5
| | | | | | | Just fold libllvmradeon in libradeon. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* freedreno/a3xx: fix write to bogus registerRob Clark2014-05-141-2/+2
| | | | | | | | | | | The loops for updating the multiple packed fields in SP_VS_OUT[] and SP_VS_VPC_DST[] will zero out one register beyond the last that on required. Which is normally not a problem (and is kinda convenient when looking at cmdstream dumps) unless we have maximum (16) varyings. Fix loop termination condition so that this does not happen. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: account for special inputs/outputsRob Clark2014-05-141-2/+2
| | | | | | | | | We need to size input/output tables big enough for special inputs/ outputs (gl_Position, gl_FrontFacing, etc) which, while they don't count towards the hw limit of 16 attributes or 16 varyings, we do still need to track them all the same. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix MAX_INPUTS shader capRob Clark2014-05-143-1/+9
| | | | | | | | | | Hardware only supports 16. Which fd3_shader_variant properly reflected, but the pipe cap did not, leading to array overflow (and shaders that could not possibly work). Also a bunch of asserts to make problems like this easier to see. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add debug flag to expose glsl130Rob Clark2014-05-142-3/+8
| | | | | | | | | | We are starting to add integer support to the compiler, which does not get exercised with glsl feature level 120 and without advertising integer support. But doing so breaks too many things right now. So for now use a debug flag to conditionally expose the functionality while it is in development. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: add KILL_IFRyan Houdek2014-05-141-1/+35
| | | | | | | | | The KILL_IF opcode could potentially be merged in to the regular KILL opcode function. It was a pain to do so, so I've left is separated for cleanliness. Signed-off-by: Ryan Houdek <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: start adding integer supportRyan Houdek2014-05-141-0/+169
| | | | | | | | | | | | | Adds a large sum of TGSI opcodes to the a3xx compiler. For integer opcodes we have 28 opcodes added. Adds 4 floating point compare opcodes If GLSL 1.30 is enabled, this allows the GLSL 1.30 piglits to have a completion amount of 432/641. Signed-off-by: Ryan Houdek <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* draw: better llvm names for shaders for debugging.Roland Scheidegger2014-05-151-6/+12
| | | | | | | | All shaders had the same name. We could probably use some identifier per shader too, but for now only use the variant number. Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: improve setup shader names (for debugging)Roland Scheidegger2014-05-151-38/+40
| | | | | | | | | | | | | The setup shaders were composed of both a fs shader number and a variant number. But since they aren't tied to a particular fragment shader, the former was a fixed zero while the latter was also always zero because it was never assigned. So, similar to what the fs code does, use a ever increasing number to give it a more catchy name (unlike fragment shaders though where this number is for each explicitly created shader, we just use it for the implicitly created variants). And while here, fix whitespace a bit. Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: kill off llvmpipe_variant_countRoland Scheidegger2014-05-154-20/+4
| | | | | | | Unused except it was increased for both fs and setup shader variants created. Probably some leftover from ages ago. Reviewed-by: Jose Fonseca <[email protected]>
* nvc0: enable support for maxwell boardsBen Skeggs2014-05-156-19/+49
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add maxwell (sm50) compiler backendBen Skeggs2014-05-1516-5/+3588
| | | | | | | | | | The big missing part here is proper sched data calculations, but hopefully the chosen placeholder will be sufficient for now. Passes piglit as well as GK107 does. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: maxwell isa has no per-instruction join modifierBen Skeggs2014-05-154-19/+23
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: replace immd 0 with $rLASTGPR for emit/restart opcodesBen Skeggs2014-05-151-0/+1
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: move nvc0 lowering pass class definitions into headerBen Skeggs2014-05-153-106/+136
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: bump sched data member to 32-bitsBen Skeggs2014-05-151-1/+1
| | | | | | | SM50 backend requires 21 bits per instruction, not 8. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: use vertex arrays for eng3d blitBen Skeggs2014-05-151-31/+64
| | | | | | | Maxwell doesn't have immediate-mode. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: restrict "constant vbo" logic to fermi/kepler classesBen Skeggs2014-05-151-1/+1
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: replace some vb->stride checks with constant_vbo insteadBen Skeggs2014-05-151-3/+3
| | | | | | | | Maxwell no longer has the methods to set constant attributes, and we'll want to be treating stride 0 vtxbufs the same as for stride > 0. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add maxwell classBen Skeggs2014-05-152-0/+4
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: allow for easier modification of compiler library routinesBen Skeggs2014-05-1513-1057/+1057
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: properly distribute macros in source formBen Skeggs2014-05-155-244/+365
| | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* automake: Honor GL_LIB for gallium libgl-xlibBrad King2014-05-141-7/+7
| | | | | | | Use "@GL_LIB@" in src/gallium/targets/libgl-xlib/Makefile.am to produce the library name specified by the configure --with-gl-lib-name option. Reviewed-by: Emil Velikov <[email protected]>
* gallivm: only fetch pointers to constant buffers onceRoland Scheidegger2014-05-142-37/+65
| | | | | | | | | | | | | | | | | In 1d35f77228ad540a551a8e09e062b764a6e31f5e support for multiple constant buffers was introduced. This meant we had another indirection, and we did resolve the indirection for each constant buffer access. This looks very reasonable since llvm can figure out if it's the same pointer, however it turns out that this can cause llvm compilation time to go through the roof and beyond (I've seen cases in excess of factor 100, e.g. from 50 ms to more than 10 seconds (!)), with all the additional time spent in IR optimization passes (and in the end all of it in DominatorTree::dominate()). I've been unable to narrow it down a bit more (only some shaders seem affected, seemingly without much correlation to overall shader complexity or constant usage) but it is easily avoidable by doing the buffer lookups themeselves just once (at constant buffer declaration time). Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: fix output stream flushing in error case for disassembly.Roland Scheidegger2014-05-141-0/+5
| | | | | When there's an error, also need to flush the stream, otherwise an assertion is hit (meaning you don't actually see the error neither).
* radeonsi: Fix anisotropic filtering state setupMichel Dänzer2014-05-143-13/+12
| | | | | | | | | | | | Bring it back in line with r600g. I broke this in the original radeonsi bringup. :( Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78537 Cc: "10.1 10.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* tgsi: support parsing texture offsets from text tgsi shadersIlia Mirkin2014-05-141-5/+48
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/docs: clarify when query results are resetRob Clark2014-05-141-0/+2
| | | | | | | | It wasn't completely clear from the docs, so I had to figure out by looking at piglit results. Hopefully this saves the next driver writer implementing queries some time. Signed-off-by: Rob Clark <[email protected]>
* gallivm: Remove lp_func_delete_body.José Fonseca2014-05-143-15/+0
| | | | | | | Not necessary, now that we will free the whole module (hence all function bodies) immediately after compiling. Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: Remove gallivm_free_function.José Fonseca2014-05-142-23/+0
| | | | | | Unused. Deprecated by gallivm_free_ir(). Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: Delete unneeded LLVM stuff earlier.José Fonseca2014-05-147-34/+16
| | | | | | Same as Frank's change to draw module but for llvmpipe module. Reviewed-by: Roland Scheidegger <[email protected]>
* draw: Delete unneeded LLVM stuff earlier.Frank Henigman2014-05-141-15/+4
| | | | | | | | | | Free up unneeded LLVM stuff immediately after generating vertex shader code. Saves about 500K per shader. v2: Don't bother calling gallivm_free_function (Jose) Signed-off-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: Separate freeing LLVM intermediate data from freeing final code.Frank Henigman2014-05-142-7/+22
| | | | | | | | | | | | Split free_gallivm_state() into two steps. First step is gallivm_free_ir() which cleans up the LLVM scaffolding used to generate code while preserving the code itself. Second step is gallivm_free_code() to free the memory occupied by the code. v2: s/gallivm_teardown/gallivm_free_ir/ (Jose) Signed-off-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: One code memory pool with deferred free.Frank Henigman2014-05-144-1/+283
| | | | | | | | | | | | | | | | Provide a JITMemoryManager derivative which puts all generated code into one memory pool instead of creating a new one each time code is generated. This saves significant memory per shader as the pool size is 512K and a small shader occupies just several K. This memory manager also defers freeing generated code until you tell it to do so, making it possible to destroy the LLVM engine while keeping the code, thus enabling future memory savings. v2: Fix compilation errors with LLVM 3.4 (Jose) Signed-off-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: Run passes per module, not per function.José Fonseca2014-05-141-28/+19
| | | | | | This is how it is meant to be done nowadays. Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: Use LLVM global context.José Fonseca2014-05-141-23/+17
| | | | | | | | | | | I saw that LLVM internally uses its global context for some things, even when we use our own. Given ours is also global, might as well use LLVM's. However, sepearate contexts can still be enabled with a simple source code modification, for when the need/benefit arises. Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: Stop using module providers.José Fonseca2014-05-142-27/+7
| | | | | | | Nowadays LLVMModuleProviderRef is just an alias for LLVMModuleRef, so its use just causes unnecessary confusion. Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm,draw,llvmpipe: Remove support for versions of LLVM prior to 3.1.José Fonseca2014-05-1415-548/+20
| | | | | | | Older versions haven't been tested probably don't work anyway. But more importantly, code supporting it is hindering further work. Reviewed-by: Roland Scheidegger <[email protected]>
* freedreno/a3xx: occlusion query supportRob Clark2014-05-135-3/+185
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: add support for hw queriesRob Clark2014-05-1310-8/+734
| | | | | | | | | | | Real GPU queries need some infrastructure to track samples per tile and accumulate the results. But fortunately this can be shared across GPU generation. See: https://github.com/freedreno/freedreno/wiki/Queries#hardware-queries Signed-off-by: Rob Clark <[email protected]>
* freedreno/query: allow multiple query implementationsRob Clark2014-05-136-107/+269
| | | | | | | | Split out fd_query into an abstract base class, to allow multiple implementations. The current sw based queries are moved into fd_sw_query. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add point-sizeRob Clark2014-05-131-4/+14
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-134-54/+252
| | | | Signed-off-by: Rob Clark <[email protected]>
* nv50,nvc0: fix blit 3d path for 1d array texturesIlia Mirkin2014-05-111-0/+6
| | | | | | | | | | Need to adjust coordinates since the shader receives the array index as depth in z, but the TEX instruction expects it to be the second coordinate for a 1D array texture. This fixes fbo-generatemipmap-array. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.2" <[email protected]>
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-116-6/+35
| | | | | | | | Fixes the new logic of the conditional rendering piglit test. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.2" <[email protected]>
* gallium: add bit to pipe_blit_info to leave current query enabledIlia Mirkin2014-05-111-0/+3
| | | | | | | | | | Previously the implication was that queries should be disabled during blits. However glBlitFramebuffer() is supposed to obey the current query, and this new bit will indicate that to the driver. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nv50: fix setting of texture ms info to be per-stageIlia Mirkin2014-05-113-6/+10
| | | | | | | | | | Different textures may be bound to each slot for each stage. So we need to be able to upload ms parameters for each one without stages overwriting each other. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.1 10.2" <[email protected]>
* nv50/ir: make sure to reverse cond codes on all the OP_SET variantsIlia Mirkin2014-05-111-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.2 10.1" <[email protected]>