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Author
Age
Files
Lines
...
*
freedreno/a6xx: compressed blit fixes
Rob Clark
2020-05-06
1
-4
/
+15
*
freedreno/a6xx: Set tfetch correctly for compressed formats
Kristian H. Kristensen
2020-05-06
1
-4
/
+1
*
radeonsi: fix compilation of monolithic PS
Marek Olšák
2020-05-06
1
-1
/
+2
*
tgsi_to_nir: translate non-vec4 image stores correctly
Marek Olšák
2020-05-06
1
-2
/
+5
*
zink: lower b2b to b2i
Erik Faye-Lund
2020-05-06
4
-1
/
+67
*
llvmpipe: enable ARB_sample_shading
Dave Airlie
2020-05-06
5
-4
/
+19
*
llvmpipe: add min samples support to the fragment shader.
Dave Airlie
2020-05-06
2
-27
/
+82
*
llvmpipe: enable GL_ARB_shader_texture_image_samples
Dave Airlie
2020-05-06
1
-1
/
+1
*
gallivm/nir: hooks up texture samples queries
Dave Airlie
2020-05-06
1
-3
/
+21
*
gallivm/sample: add num samples query for txqs (v2)
Dave Airlie
2020-05-06
4
-0
/
+9
*
llvmpipe: enable 4x sample MSAA + texture multisample
Dave Airlie
2020-05-06
2
-14
/
+6
*
drisw: add multisample support to sw dri layer.
Dave Airlie
2020-05-06
1
-1
/
+31
*
llvmpipe: don't choose pixel centers for multisample
Dave Airlie
2020-05-06
2
-2
/
+4
*
llvmpipe: choose correct position for multisample
Dave Airlie
2020-05-06
1
-7
/
+8
*
llvmpipe: choose multisample rasterizer functions per triangle (v2)
Dave Airlie
2020-05-06
1
-21
/
+41
*
llvmpipe: generate multisample triangle rasterizer functions (v2)
Dave Airlie
2020-05-06
4
-3
/
+142
*
llvmpipe: fixup multisample coverage masks for covered tiles
Dave Airlie
2020-05-06
2
-2
/
+10
*
llvmpipe: build 64-bit coverage mask in rasterizer
Dave Airlie
2020-05-06
1
-2
/
+23
*
llvmpipe: add fixed point sample positions to scene.
Dave Airlie
2020-05-06
2
-0
/
+9
*
llvmpipe: add new rast api to pass full 64-bit mask.
Dave Airlie
2020-05-06
2
-7
/
+21
*
llvmpipe: disable opaque variant for multisample
Dave Airlie
2020-05-06
1
-0
/
+1
*
llvmpipe: fix multisample occlusion queries.
Dave Airlie
2020-05-06
1
-7
/
+8
*
llvmpipe: move color storing earlier in frag shader
Dave Airlie
2020-05-06
1
-23
/
+24
*
llvmpipe: pass mask store into interp for centroid interpolation
Dave Airlie
2020-05-06
1
-1
/
+1
*
llvmpipe: don't allow branch to end for early Z with multisample
Dave Airlie
2020-05-06
1
-1
/
+1
*
llvmpipe: handle gl_SampleMask writing.
Dave Airlie
2020-05-06
1
-6
/
+25
*
llvmpipe: add multisample alpha to one support
Dave Airlie
2020-05-06
1
-1
/
+10
*
llvmpipe: add multisample alpha to coverage support.
Dave Airlie
2020-05-06
1
-3
/
+35
*
llvmpipe: hook up sample position system value
Dave Airlie
2020-05-06
1
-1
/
+26
*
llvmpipe: handle multisample color stores.
Dave Airlie
2020-05-06
1
-12
/
+35
*
llvmpipe: interpolate Z at sample points for early depth test.
Dave Airlie
2020-05-06
3
-7
/
+14
*
llvmpipe: handle multisample early depth test/late depth write
Dave Airlie
2020-05-06
1
-0
/
+41
*
llvmpipe: multisample sample mask + early/late depth pass
Dave Airlie
2020-05-06
1
-25
/
+142
*
llvmpipe: move some fs code around
Dave Airlie
2020-05-06
1
-10
/
+9
*
llvmpipe: add per-sample depth/stencil test
Dave Airlie
2020-05-06
3
-6
/
+22
*
llvmpipe: move getting mask value out of depth code. (v2)
Dave Airlie
2020-05-06
3
-7
/
+5
*
llvmpipe: add per-sample interpolation.
Dave Airlie
2020-05-06
3
-6
/
+17
*
llvmpipe: add centroid interpolation support.
Dave Airlie
2020-05-06
3
-7
/
+65
*
llvmpipe: pass interp location into interpolation code.
Dave Airlie
2020-05-06
3
-1
/
+6
*
nir/tgsi: translate the interp location
Dave Airlie
2020-05-06
1
-0
/
+5
*
gallivm: add mask api to force mask
Dave Airlie
2020-05-06
2
-0
/
+14
*
gallivm: add sample id/pos intrinsic support
Dave Airlie
2020-05-06
3
-0
/
+15
*
llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.
Dave Airlie
2020-05-06
2
-0
/
+13
*
llvmpipe: change mask input to fragment shader to 64-bit.
Dave Airlie
2020-05-06
4
-8
/
+14
*
llvmpipe: add multisample bit to fragment shader key.
Dave Airlie
2020-05-06
2
-0
/
+5
*
llvmpipe: plumb multisample state bit into setup code.
Dave Airlie
2020-05-06
4
-3
/
+8
*
llvmpipe/rast: fix tile clearing for multisample color and depth tiles
Dave Airlie
2020-05-06
1
-78
/
+83
*
llvmpipe: record sample info for color/depth buffers in scene
Dave Airlie
2020-05-06
5
-4
/
+26
*
llvmpipe: pass color and depth sample strides into fragment shader.
Dave Airlie
2020-05-06
4
-5
/
+33
*
draw: disable point/line smoothing for multisample (v2)
Dave Airlie
2020-05-06
3
-12
/
+12
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