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* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-14306-11570/+305
| | | | | | | | | | | | | | | To make PIPE_FORMATs usable from non-gallium parts of Mesa, I want to move their helpers out of gallium. Since u_format used util_copy_rect(), I moved that in there, too. I've put it in a separate directory in util/ because it's a big chunk of related code, and it's not clear to me whether we might want it as a separate library from libmesa_util at some point. Closes: #1905 Acked-by: Marek Olšák <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
* Revert "st/dri: assume external consumers of back buffers can write to the ↵Tapani Pälli2019-11-141-6/+6
| | | | | | | | | | | | | buffers" This reverts commit 1d1b4578211dcc69cfab8879d0cdafaba1eec948. This series caused unexpected flickering artifacts with Iris driver on Chrome OS and EGL_EXT_image_flush_external spec has not been published yet. Acked-by: Eric Engestrom <[email protected]> Acked-by: Kristian H. Kristensen <[email protected]>
* Revert "st/dri: add support for EGL_EXT_image_flush_external"Tapani Pälli2019-11-141-91/+40
| | | | | | | | | | | This reverts commit 1d122c104a7a3d9348ab347e1e843b7e2bf3b498. This series caused unexpected flickering artifacts with Iris driver on Chrome OS and EGL_EXT_image_flush_external spec has not been published yet. Acked-by: Eric Engestrom <[email protected]> Acked-by: Kristian H. Kristensen <[email protected]>
* pan/midgard: Remove util/ra supportAlyssa Rosenzweig2019-11-133-5/+2
| | | | | | It's now unused, in favour of LCRA. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Add blend shader selection bits for MRTAlyssa Rosenzweig2019-11-131-24/+5
| | | | | | | | | | | | | This is less complicated than previously thought. Note we have no way of specifying the work register count for blend shaders; it must be strictly less than the work register count of the corresponding fragment shader (which is fine since we force the fragment shader to report a count of 16 with a blend shader as a major hack until we get register pressure down for blend shaders). TODO: pandecode the flags. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* zink: move drawing separate sourceErik Faye-Lund2019-11-134-296/+312
| | | | | This code is kinda stand-alone, and it makes it a bit easier to find the right source in the source-tree.
* zink: move blitting to separate sourceErik Faye-Lund2019-11-134-176/+188
| | | | | This code is kinda stand-alone, and it makes it a bit easier to find the right source in the source-tree
* zink: move filter-helper to separate helper-headerErik Faye-Lund2019-11-132-13/+41
| | | | This will help code-reuse a bit in the next commit.
* zink: move format-checking to separate sourceErik Faye-Lund2019-11-134-155/+161
| | | | | This code is more or less stand-alone, and this keeps the formats array a bit more encapsulated.
* freedreno/ir3: remove first-vertex sysvalRob Clark2019-11-122-6/+0
| | | | | | | | | This is a driver-param (loaded from uniform), not a sysval (populated by hw into a register). So it has no value to having a sysval slot. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* iris: Use mocs from isl_dev.Rafael Antognolli2019-11-127-71/+71
| | | | | Reviewed-by: Jordan Justen <[email protected]> Acked-by: Lionel Landwerlin <[email protected]>
* freedreno: fix eglDupNativeFenceFD errorRob Clark2019-11-121-4/+10
| | | | | | | | | | | | | We can end up with scenarios where last_fence is associated with a batch that is flushed through some other path before needs_out_fence_fd gets set. Resulting in returning a fence that has no backing fd. The simplest thing is to just skip the optimization to try and avoid no-op batches when a fence-fd is requested. This should normally be just once a frame anyways. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* zink: remove no-longer-needed hackErik Faye-Lund2019-11-121-10/+0
| | | | | | | It seems whatever was causing this is no longer an issue. So let's get rid of the hack here. Signed-off-by: Erik Faye-Lund <[email protected]>
* zink: implement buffer-to-buffer copiesErik Faye-Lund2019-11-121-0/+12
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* zink: always allow transfer to/from buffersErik Faye-Lund2019-11-121-4/+2
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* freedreno: add Adreno 640 IDJonathan Marek2019-11-112-0/+10
| | | | | | | A640 seems to work without any other changes (glmark and vkcube). Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* st/mesa: remove unused TGSI-only debug printing functionsMarek Olšák2019-11-111-4/+0
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for themMarek Olšák2019-11-113-0/+4
| | | | | | | They use the "sample" keyword as a variable name. Cc: 19.2 19.3 <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* panfrost: Select format-specific blending intrinsicsAlyssa Rosenzweig2019-11-113-9/+41
| | | | | | | | | | | If we have an accelerated path for a particular framebuffer format, let's use it to save a bunch of instructions in a blend shader. [Tomeu: Only use the faster intrinsic on >T760] Signed-off-by: Alyssa Rosenzweig <[email protected]> Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]>
* panfrost: Set depth and stencil for SFBD based on the formatTomeu Vizoso2019-11-114-21/+36
| | | | | Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
* zink: correct depth-stencil formatErik Faye-Lund2019-11-111-1/+1
| | | | | | | | | | | | | | | | | | When using packed vulkan-formats on little-endian systems, we need to swap the components for the gallium formats. And since Zink isn't big-endian safe yet, little-endian is the only endianess we care about right now. This fixes a bunch of piglit tests, amongs others: - spec@arb_depth_texture@depth-level-clamp - spec@arb_depth_texture@depthstencil-render-miplevels * d=z24 - spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit - spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels - spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels - spec@arb_depth_texture@fbo-depth-gl_depth_component24-readpixels Signed-off-by: Erik Faye-Lund <[email protected]> Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
* zink/spirv: add support for nir_op_flrpErik Faye-Lund2019-11-111-0/+15
| | | | | | | | This fixes the following piglit: spec@ati_fragment_shader@ati_fragment_shader-render-fog Signed-off-by: Erik Faye-Lund <[email protected]>
* freedreno/ir3: also track # of nops for shader-dbRob Clark2019-11-091-1/+3
| | | | | | | | | | | | | The instruction count is (mostly) a measure of what optimization passes can do, while # of nops is more an indication of how effectively the scheduler is balancing register pressure vs instruction count. So track these independently. (There could be opportunities to rematerialize values to reduce register pressure, swapping some nop's with other alu instructions, so nothing is truely independent.. but it is still useful to break these stats out.) Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: fix SP_FS_MRT_REG.HALF_PRECISIONRob Clark2019-11-091-1/+1
| | | | | | Set flag based on actual output reg type. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix SP_FS_MRT_REG.HALF_PRECISIONRob Clark2019-11-091-1/+1
| | | | | | | We should really be setting this based on the actual output register type. Signed-off-by: Rob Clark <[email protected]>
* radeonsi/nir: fix compute shader crash due to nir_binary == NULLMarek Olšák2019-11-081-2/+12
| | | | | | This partially reverts 8b30114dda8. Fixes: 8b30114dda8 "radeonsi/nir: call nir_serialize only once per shader"
* radeonsi/nir: call nir_serialize only once per shaderMarek Olšák2019-11-081-21/+21
| | | | | | | | We were calling it twice. First serialize it, then use it to compute the cache key. Reviewed-by: Timothy Arceri <[email protected]>
* u_format: Fix swizzle of A1R5G5B5.Eric Anholt2019-11-081-1/+1
| | | | | | | Found once I started using the generated unpack code from the Mesa side. Fixes: 4bbaac3782ad ("gallium: Add some more channel orderings of packed formats.") Reviewed-by: Erik Faye-Lund <[email protected]>
* virgl: support emulating planar image samplingDavid Stevens2019-11-081-1/+6
| | | | | | | | | | Mesa emulates planar format sampling with per-plane samplers. Virgl now supports this by allowing the plane index to be passed when creating a sampler view from a planar image. With this change, mesa now passes that information to virgl. Signed-off-by: David Stevens <[email protected]> Reviewed-by: Lepton Wu <[email protected]>
* gallium/swr: Enable some ARB_gpu_shader5 extensionsKrzysztof Raszkowski2019-11-081-0/+1
| | | | | | | | | Enable / add to features.txt: - Enhanced textureGather. - Geometry shader instancing. - Geometry shader multiple streams. Reviewed-by: Jan Zielinski <[email protected]>
* gallium/swr: Fix GS invocation issuesKrzysztof Raszkowski2019-11-081-2/+7
| | | | | | | - Fixed proper setting gl_InvocationID. - Fixed GS vertices output memory overflow. Reviewed-by: Jan Zielinski <[email protected]>
* panfrost: Try to evict unused BOs from the cacheBoris Brezillon2019-11-084-6/+61
| | | | | | | | | | | | | | | | | | | | | | The panfrost BO cache can only grow since all newly allocated BOs are returned to the cache (unless they've been exported). With the MADVISE ioctl that's not a big issue because the kernel can come and reclaim this memory, but MADVISE will only be available on 5.4 kernels. This means an app can currently allocate a lot memory without ever releasing it, leading to some situations where the OOM-killer kicks in and kills the app (or even worse, kills another process consuming more memory than the GL app) to get some of this memory back. Let's try to limit the amount of BOs we keep in the cache by evicting entries that have not been used for more than one second (if the app stopped allocating BOs of this size, it's likely to not allocate similar BOs in a near future). This solution is based on the VC4/V3D implementation. Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Move BO cache related fields to a sub-structBoris Brezillon2019-11-083-18/+21
| | | | | | | | | We will soon introduce an LRU list to evict BOs that have been unused for more than 1 second. Let's first move all BO cache fields to a sub-struct to clarify which fields are used by the BO caching logic. Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
* freedreno/a6xx: Turn on tessellation shadersKristian H. Kristensen2019-11-071-1/+13
| | | | | | | | Wow. Very triangle. So shader. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Only use merged regs and four quads for VS+FSKristian H. Kristensen2019-11-071-5/+15
| | | | | | | | | When other geometry stages are present, we chose two quads and no merged regs. Acked-by: Eric Anholt <[email protected]> Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/blitter: Save tessellation stateKristian H. Kristensen2019-11-071-0/+2
| | | | | | | | We have tessellation state now. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Only set emit.hs/ds when we're drawing patchesKristian H. Kristensen2019-11-071-2/+3
| | | | | | | | | At least the gallium blitter helper will call us to draw with tessellation shaders set but a non-patch primitive. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno: Use bypass rendering for tessellationKristian H. Kristensen2019-11-071-0/+8
| | | | | | | | | | It seems like tiling could work in the Adreno architecture, but we've only ever seen bypass rendering with tessellation. For now, let's do that too. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Program state for tessellation stagesKristian H. Kristensen2019-11-073-34/+157
| | | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Emit constant parameters for tessellation stagesKristian H. Kristensen2019-11-071-10/+84
| | | | | | | | Assemble the information the stages need and emit the constants. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Allocate and program tessellation bufferKristian H. Kristensen2019-11-073-0/+44
| | | | | | | | | Tessellation needs a couple of buffers that should hold the entire output from a full VS+TCS draw call. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Build the right draw command for tessellationKristian H. Kristensen2019-11-073-4/+52
| | | | | | | | | We need to select the right primitive type, set a bit to turn on tessellation and or in the TES output primitive type. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/ir3: Add tessellation field to shader keyKristian H. Kristensen2019-11-071-0/+17
| | | | | | | | | | Whether we're tessellating and which primitives the TES outputs affects the entire pipeline so let's add a field to the key to track that. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno: Don't count primitives for patchesKristian H. Kristensen2019-11-071-1/+8
| | | | | | | | | | | The gallium helper doesn't like patches and we can't determine how many primitives it gets tessellated into anyway. On gens where we have tessellation, we get the prim count from a HW counter so just skip counting on the CPU. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/ir3: Emit link map as byte or dwords offsets as neededKristian H. Kristensen2019-11-071-2/+16
| | | | | | | | | Stages that load inputs with ldlw (TCS, GS) need byte offsets, stages that load with ldg (TES) need dwords offsets. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6x: Rename z/s formatsKristian H. Kristensen2019-11-074-10/+10
| | | | | | | | | | What we call eRB6_Z24_UNORM_S8_UINT now is actually RB6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 and RB6_X8Z24_UNORM is actually RB6_Z24_UNORM_S8_UINT. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Fix layered texture type enumKristian H. Kristensen2019-11-071-4/+4
| | | | | | | | 2D array textures and 3D textures are different enum values after all. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno: Add nogmem debug option to force bypass renderingKristian H. Kristensen2019-11-073-1/+5
| | | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Clear sysmem with CP_BLITKristian H. Kristensen2019-11-074-15/+167
| | | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a6xx: Fix primitive counters againKristian H. Kristensen2019-11-071-47/+104
| | | | | | | | | | | | | We use one mechanism for (REG_A6XX_RBBM_PRIMCTR_8_LO) PIPE_QUERY_PRIMITIVES_GENERATED, which counts all primitives that exit the geometry pipeline, whether or not xfb is on. Then for PIPE_QUERY_PRIMITIVES_EMITTED, we use the CP_EVENT_WRITE subfunction that writes out per-stream counts for generated and emitted, but only when xfb is enabled. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>