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* r300g: Clean up indexbuf render, switch to RELOC macro.Corbin Simpson2009-11-071-15/+17
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* r300g: Clean up r300_setup_vertex_buffers.Corbin Simpson2009-11-071-15/+13
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* r300g: Don't pass hw_prim around in the context.Corbin Simpson2009-11-075-81/+74
| | | | And some other fixes.
* r300g: Use common state funcs for translating vert formats.Corbin Simpson2009-11-071-72/+6
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* r300g: don't hang GPU on misbehaving appsMaciej Cencora2009-11-071-0/+6
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* r300g: VBOs WIPMaciej Cencora2009-11-0710-109/+477
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* r300g: add missing flushMaciej Cencora2009-11-071-0/+2
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* r300g: enable CS dumpingMaciej Cencora2009-11-071-2/+2
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* r300g: move vborender context function to seperate fileMaciej Cencora2009-11-072-1/+6
| | | | | | r300g: Un-migrate r300_draw_render. It'll make maintaining the SW TCL path easier.
* nv50: enable all 32 threads of a warpChristoph Bumiller2009-11-071-1/+3
| | | | | This should be the default setting. See also 7d967b9b7c08aea2a471c5bf6aced8bfafdae874.
* st/xorg: implement batching for the composite opZack Rusin2009-11-064-90/+161
| | | | something is broken so disabled for now
* st/xorg: batch solid fill requestsZack Rusin2009-11-064-95/+66
| | | | | instead of lots of very small transfers, one larger is a lot better for performance
* st/xorg: start accumulating vertices in a common bufferZack Rusin2009-11-062-48/+88
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* st/xorg: use quads instead of triangle fansZack Rusin2009-11-061-4/+4
| | | | easier to split, accumulate and batch those
* st/xorg: make the buffer size globalZack Rusin2009-11-061-1/+9
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* llvmpipe: Fix build with llvm 2.6.José Fonseca2009-11-062-5/+10
| | | | Fixes bug 24949.
* gallium: Add UNSYNCHRONIZED cpu access flag. Document others.José Fonseca2009-11-061-2/+57
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* st/xorg: unify vertex buffer handlingZack Rusin2009-11-062-68/+66
| | | | first step on our way to batching
* softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.José Fonseca2009-11-051-2/+10
| | | | It is a valid and tested combination on D3D9.
* g3dvl: remove a debug lineCooper Yuan2009-11-051-1/+0
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* g3dvl: add scissor settingCooper Yuan2009-11-054-0/+13
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* r300g: add polygon modeMarek Olšák2009-11-045-3/+67
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* r300g: fix the size of CS when emitting the fragprog constant bufferMarek Olšák2009-11-041-1/+1
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* r300g: set the correct offset in a colorbuffer surfaceMarek Olšák2009-11-041-8/+9
| | | | | | | | | Suggested by Joakim Sindholt. Also, put flushing of colorbuffers _before_ the framebuffer state setup, suggested by docs. Signed-off-by: Corbin Simpson <[email protected]>
* r300g: add color channel maskingMarek Olšák2009-11-044-5/+19
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* st/xorg: these flushes shouldn't be necessaryZack Rusin2009-11-041-6/+0
| | | | performance optimization
* util: Remove homegrown Windows KM profiler.José Fonseca2009-11-043-332/+0
| | | | | It's not sampling based so its results are biased towards functions called many times.
* tgsi/ureg: Allow for multiple extended instruction tokens.Michal Krol2009-11-042-75/+94
| | | | | For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling.
* nv50: fix shader emit_tex for cube texturesChristoph Bumiller2009-11-041-14/+36
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* nv50: add abs-modifier for emit_minmaxChristoph Bumiller2009-11-041-17/+31
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* nv50: add 3d texture tiling and mip-mappingChristoph Bumiller2009-11-044-37/+114
| | | | | | | | | Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5.
* llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-031-24/+10
| | | | | | | | Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706.
* llvmpipe: remove old prim_setup draw stageKeith Whitwell2009-11-0310-386/+59
| | | | | | | Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
* llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca2009-11-031-18/+30
| | | | | Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7).
* python/retrace: Cope with null constant buffers.José Fonseca2009-11-031-1/+1
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* python/retrace: Add missing colon.José Fonseca2009-11-031-1/+1
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* tgsi: Up tgsi_exec's control flow nesting to 32.Michal Krol2009-11-031-3/+3
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* tgsi/ureg: Add negate and swizzle for predicates.Michal Krol2009-11-022-22/+208
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* gallium/util: add casts to silence warningsBrian Paul2009-11-021-3/+3
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* tgsi/ureg: Update for gallium interface changes.Michal Krol2009-11-022-22/+69
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* tgsi: Update for gallium interface changes.Michal Krol2009-11-0210-542/+137
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* gallium: Cleanup predicate and condition code TGSI tokens.Michal Krol2009-11-022-99/+20
| | | | | | | | | | | | | | | | | | There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1).
* softpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-021-24/+10
| | | | | Handle the remaining semantic names and indices. Respect color interpolator when not flatshading.
* nouveau: Assume all texture blankets are linear for now.Younes Manton2009-11-013-2/+7
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* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-015-14/+28
| | | | Cleared out my git stash.
* r300g: fix geometry corruptionsMaciej Cencora2009-11-011-2/+14
| | | | PVS flush is needed before changing the vertex shader or vertex shader constants.
* r300g: split constant buffer and shader emittionMaciej Cencora2009-11-015-98/+152
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* r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson2009-11-011-40/+88
| | | | A fair amount more flexible and easier to maintain.
* nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller2009-11-011-0/+25
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* nv50: make IF condition safeChristoph Bumiller2009-11-011-1/+3
| | | | | Don't assume that a SET that writes to IF's argument directly precedes the IF.