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* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: break out of search for reloc bo after finding it.Dave Airlie2010-10-041-0/+1
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
* r600g: add reloc for evergreen color attribDave Airlie2010-10-012-13/+13
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-017-0/+35
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-015-48/+98
* r600g: use Elements macro instead of manual sizeofsDave Airlie2010-10-012-10/+12
* draw: check for null sampler pointersBrian Paul2010-09-301-4/+6
* gallivm: added some commentsBrian Paul2010-09-302-8/+16
* r600g: keep a mapping around for each boJohn Doe2010-09-302-51/+54
* r600g: don't double count dirty blockJohn Doe2010-09-303-26/+42
* evergreeng: avoid overlapping border color btw VS & PSJerome Glisse2010-09-301-2/+2
* Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal2010-09-301-2/+2
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
* Prefer intrinsics to handrolled atomic ops.Tom Fogal2010-09-301-2/+2
* Implement x86_64 atomics for compilers w/o intrinsics.Tom Fogal2010-09-301-0/+47
* r600g: use constant buffer instead of register for constantJerome Glisse2010-09-304-55/+36
* gallivm: check for level=0 case in lp_build_minify()Brian Paul2010-09-301-3/+10
* gallivm: More comprehensive border usage logic.José Fonseca2010-09-303-29/+51
* st/egl: Drop context argument from egl_g3d_get_egl_image.Chia-I Wu2010-09-301-1/+0
* gallium/winsys: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/st: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* gallium/softpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/llvmpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/util: remove duplicated includeNicolas Kaiser2010-09-301-2/+0
* gallium/rtasm: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* st/egl: Skip single-buffered configs in EGL.Chia-I Wu2010-09-302-4/+4
* r300g: fix conditional rendering in non-wait pathMarek Olšák2010-09-301-3/+3
* r600g: return string for chip familyDave Airlie2010-09-301-6/+25
* r600g: clean up some code from move to new paths.Dave Airlie2010-09-309-51/+44
* r600g: add L8A8 unorm.Dave Airlie2010-09-301-0/+6
* r600g: port r300g fix for X* formats in texformat codeDave Airlie2010-09-301-4/+14
* gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.José Fonseca2010-09-291-21/+71
* python/retrace: Handle set_index_buffer and draw_vbo.José Fonseca2010-09-291-20/+13