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* freedreno/a4xx: formats updates/fixesRob Clark2015-04-223-32/+84
* freedreno: update generated headersRob Clark2015-04-226-20/+123
* gallium/targets/d3dadapter9: drop the libdrm prefix for drm.hEmil Velikov2015-04-221-1/+1
* cso: minor comment fixBrian Paul2015-04-221-1/+1
* android: fix the building rules for Android 5.0Chih-Wei Huang2015-04-222-2/+2
* android: add $(mesa_top)/src include to the whole of mesaEmil Velikov2015-04-221-2/+1
* android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERSEmil Velikov2015-04-2212-28/+16
* ilo: remove unused include from Android.mkEmil Velikov2015-04-221-3/+0
* clover: remove pre llvm 3.5.0 compatibility codeEdB2015-04-201-21/+2
* gallivm: Fix build against LLVM 3.7 SVN r235265Nick Sarnie2015-04-202-2/+2
* indices: fix provoking vertex for quads/quadstripsIlia Mirkin2015-04-181-3/+10
* primconvert: select pv convention only from flatshade_firstIlia Mirkin2015-04-181-2/+1
* freedreno/a3xx: enable polymode setting with non-fill modesIlia Mirkin2015-04-181-0/+4
* freedreno/a3xx: fix integer and 32-bit float border colorsIlia Mirkin2015-04-181-1/+30
* freedreno/a3xx: add support for float R/RG render targetsIlia Mirkin2015-04-181-4/+6
* adjust a couple of ifdefs to handle NetBSD correctlyTobias Nygren2015-04-171-1/+1
* freedreno/ir3/nir: few little fixesRob Clark2015-04-171-21/+28
* freedreno/ir3/nir: lower if/elseRob Clark2015-04-176-8/+381
* freedreno/a4xx: support for large shadersRob Clark2015-04-171-3/+26
* freedreno: update generated headersRob Clark2015-04-178-42/+354
* freedreno/ir3/nir: UBO supportRob Clark2015-04-172-0/+52
* freedreno/ir3: move out helperRob Clark2015-04-172-24/+23
* freedreno/a4xx: sysvals and UBOsRob Clark2015-04-173-24/+56
* gallium/ttn: fix TXFRob Clark2015-04-171-1/+7
* gallium/ttn: add UBO supportRob Clark2015-04-171-9/+60
* gallium/ttn: minor cleanupRob Clark2015-04-171-23/+17
* gallium/ttn: add support for TXL2Rob Clark2015-04-171-0/+11
* gallium/ttn: add support for texture offsetsRob Clark2015-04-171-1/+28
* libgl-gdi: Prevent "pure virtual method called" error when.Jose Fonseca2015-04-161-2/+20
* radeonsi: add a debug option to compile shaders when they're createdMarek Olšák2015-04-163-0/+6
* radeonsi: remove bogus r600-- tripleEmil Velikov2015-04-161-2/+0
* r600g/sb: Skip empty ALU clause while schedulingGlenn Kennard2015-04-161-0/+3
* vc4: Don't try to use color load/stores to blit across format changes.Eric Anholt2015-04-151-0/+3
* vc4: Don't try to use color load/stores to do depth/stencil blits.Eric Anholt2015-04-151-0/+3
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-153-7/+20
* vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt2015-04-153-1/+16
* tgsi: also dump label for TGSI_OPCODE_BGNSUB opcodeBrian Paul2015-04-151-0/+1
* st/wgl: Couple of fixes to opengl32.dll's wglCreateContext/wglDeleteContext d...Jose Fonseca2015-04-153-9/+66
* radeon/llvm: Improve codegen for KILL_IFTom Stellard2015-04-141-0/+29
* radeon/llvm: Run LLVM's instruction combining passTom Stellard2015-04-141-0/+1
* radeonsi: Add header and footer to shader stat dumpTom Stellard2015-04-141-2/+4
* vc4: Add a blitter path using just the render thread.Eric Anholt2015-04-131-0/+127
* vc4: Allow submitting jobs with no bin CL in validation.Eric Anholt2015-04-134-11/+19
* vc4: Move the blit code to a separate file.Eric Anholt2015-04-134-64/+92
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-134-90/+139
* vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt2015-04-131-2/+9
* vc4: Fix off-by-one in branch target validation.Eric Anholt2015-04-131-1/+1
* vc4: Use NIR-level lowering for idiv.Eric Anholt2015-04-131-11/+1
* vc4: Add a bunch of type conversions.Eric Anholt2015-04-131-0/+12
* vc4: Use the blit interface for updating shadow textures.Eric Anholt2015-04-131-13/+31