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Author
Age
Files
Lines
*
freedreno/a4xx: formats updates/fixes
Rob Clark
2015-04-22
3
-32
/
+84
*
freedreno: update generated headers
Rob Clark
2015-04-22
6
-20
/
+123
*
gallium/targets/d3dadapter9: drop the libdrm prefix for drm.h
Emil Velikov
2015-04-22
1
-1
/
+1
*
cso: minor comment fix
Brian Paul
2015-04-22
1
-1
/
+1
*
android: fix the building rules for Android 5.0
Chih-Wei Huang
2015-04-22
2
-2
/
+2
*
android: add $(mesa_top)/src include to the whole of mesa
Emil Velikov
2015-04-22
1
-2
/
+1
*
android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS
Emil Velikov
2015-04-22
12
-28
/
+16
*
ilo: remove unused include from Android.mk
Emil Velikov
2015-04-22
1
-3
/
+0
*
clover: remove pre llvm 3.5.0 compatibility code
EdB
2015-04-20
1
-21
/
+2
*
gallivm: Fix build against LLVM 3.7 SVN r235265
Nick Sarnie
2015-04-20
2
-2
/
+2
*
indices: fix provoking vertex for quads/quadstrips
Ilia Mirkin
2015-04-18
1
-3
/
+10
*
primconvert: select pv convention only from flatshade_first
Ilia Mirkin
2015-04-18
1
-2
/
+1
*
freedreno/a3xx: enable polymode setting with non-fill modes
Ilia Mirkin
2015-04-18
1
-0
/
+4
*
freedreno/a3xx: fix integer and 32-bit float border colors
Ilia Mirkin
2015-04-18
1
-1
/
+30
*
freedreno/a3xx: add support for float R/RG render targets
Ilia Mirkin
2015-04-18
1
-4
/
+6
*
adjust a couple of ifdefs to handle NetBSD correctly
Tobias Nygren
2015-04-17
1
-1
/
+1
*
freedreno/ir3/nir: few little fixes
Rob Clark
2015-04-17
1
-21
/
+28
*
freedreno/ir3/nir: lower if/else
Rob Clark
2015-04-17
6
-8
/
+381
*
freedreno/a4xx: support for large shaders
Rob Clark
2015-04-17
1
-3
/
+26
*
freedreno: update generated headers
Rob Clark
2015-04-17
8
-42
/
+354
*
freedreno/ir3/nir: UBO support
Rob Clark
2015-04-17
2
-0
/
+52
*
freedreno/ir3: move out helper
Rob Clark
2015-04-17
2
-24
/
+23
*
freedreno/a4xx: sysvals and UBOs
Rob Clark
2015-04-17
3
-24
/
+56
*
gallium/ttn: fix TXF
Rob Clark
2015-04-17
1
-1
/
+7
*
gallium/ttn: add UBO support
Rob Clark
2015-04-17
1
-9
/
+60
*
gallium/ttn: minor cleanup
Rob Clark
2015-04-17
1
-23
/
+17
*
gallium/ttn: add support for TXL2
Rob Clark
2015-04-17
1
-0
/
+11
*
gallium/ttn: add support for texture offsets
Rob Clark
2015-04-17
1
-1
/
+28
*
libgl-gdi: Prevent "pure virtual method called" error when.
Jose Fonseca
2015-04-16
1
-2
/
+20
*
radeonsi: add a debug option to compile shaders when they're created
Marek Olšák
2015-04-16
3
-0
/
+6
*
radeonsi: remove bogus r600-- triple
Emil Velikov
2015-04-16
1
-2
/
+0
*
r600g/sb: Skip empty ALU clause while scheduling
Glenn Kennard
2015-04-16
1
-0
/
+3
*
vc4: Don't try to use color load/stores to blit across format changes.
Eric Anholt
2015-04-15
1
-0
/
+3
*
vc4: Don't try to use color load/stores to do depth/stencil blits.
Eric Anholt
2015-04-15
1
-0
/
+3
*
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
2015-04-15
3
-7
/
+20
*
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
2015-04-15
3
-1
/
+16
*
tgsi: also dump label for TGSI_OPCODE_BGNSUB opcode
Brian Paul
2015-04-15
1
-0
/
+1
*
st/wgl: Couple of fixes to opengl32.dll's wglCreateContext/wglDeleteContext d...
Jose Fonseca
2015-04-15
3
-9
/
+66
*
radeon/llvm: Improve codegen for KILL_IF
Tom Stellard
2015-04-14
1
-0
/
+29
*
radeon/llvm: Run LLVM's instruction combining pass
Tom Stellard
2015-04-14
1
-0
/
+1
*
radeonsi: Add header and footer to shader stat dump
Tom Stellard
2015-04-14
1
-2
/
+4
*
vc4: Add a blitter path using just the render thread.
Eric Anholt
2015-04-13
1
-0
/
+127
*
vc4: Allow submitting jobs with no bin CL in validation.
Eric Anholt
2015-04-13
4
-11
/
+19
*
vc4: Move the blit code to a separate file.
Eric Anholt
2015-04-13
4
-64
/
+92
*
vc4: Separate out a bit of code for submitting jobs to the kernel.
Eric Anholt
2015-04-13
4
-90
/
+139
*
vc4: When asked to sample from a raster texture, make a shadow tiled copy.
Eric Anholt
2015-04-13
1
-2
/
+9
*
vc4: Fix off-by-one in branch target validation.
Eric Anholt
2015-04-13
1
-1
/
+1
*
vc4: Use NIR-level lowering for idiv.
Eric Anholt
2015-04-13
1
-11
/
+1
*
vc4: Add a bunch of type conversions.
Eric Anholt
2015-04-13
1
-0
/
+12
*
vc4: Use the blit interface for updating shadow textures.
Eric Anholt
2015-04-13
1
-13
/
+31
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