| Commit message (Collapse) | Author | Age | Files | Lines |
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Part of a fix for piglit trinity-fp1 test failure.
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Rename vgFooBar to vegaFooBar and use vgapi as the dispatcher. This
makes sure there is always a current context when the internal functions
are called. And eglGetProcAddress is finally supported.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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Note that this also requires X86 for llvm, if llvmpipe/draw_llvm works
on PPC then the condition should be extended to include && x86.
Signed-off-by: Török Edwin <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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If a shader was bound to the fragment shader TGSI executor and it was
then deleted and a new shader was allocated at the same address as the
old shader, the new fragment shader would not get properly bound to
the TGSI machine and we'd wind up using the old one.
This would not have been a problem if shaders were refcounted.
Now the TGSI machine is owned by the context rather than the quad
pipeline's shader stage so that the softpipe_delete_fs_state()
function can access it.
Fixes sporadic failures of the piglit fp-long-alu test (fd.o bug 27989).
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To properly execute an instruction such as "ADD tmp, tmp.wzyx, foo;"
with SOA we (sometimes) need to put the results into temporaries before
writing the results to the destination register.
This patch fixes the ADD instruction but this needs to be done for
many more instructions.
Helps to fix piglit fp-long-alu test (fd.o bug 27989).
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This lets us unbind a shader from the tgsi_exec_machine. Since
shaders aren't ref counted we need this to properly clean up when
deleting shaders elsewhere.
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Avoids crashing when fence is NULL (LP_NUM_THREADS=0) and leaking when
it is not.
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OpenGL occlusion queries work now. The Mesa demos, glean test and piglit
tests all pass. A few enhancements are possible in the future. -Brian
Signed-off-by: Brian Paul <[email protected]>
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Concidering that we actually print FALSE when displaying the
option we should also accept that value.
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These files are built with make and removed with make clean, so it does not
seem necessary to track them.
Looking at the Makefile, it seems that the two u_indices_* files are handled
similarly to u_format_srgb.c u_format_table.c and u_half.c, and these 3
files are already untracked and in .gitignore
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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This incomplete patch got commited by mistake.
This reverts commit 2142c769a4ebfe1a7c3facb036af8b75c5288616.
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These files are built with make and removed with make clean, so it does not
seem necessary to track them.
Looking at the Makefile, it seems that the two u_indices_* files are handled
similarly to u_format_srgb.c u_format_table.c and u_half.c, and these 3
files are already untracked and in .gitignore
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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These files are built with make and removed with make clean, so it does not
seem necessary to track them.
Looking at the Makefile, it seems that the two u_indices_* files are handled
similarly to u_format_srgb.c u_format_table.c and u_half.c, and these 3
files are already untracked and in .gitignore
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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This fixes edge flags for polygons and provoking vertex for
filled quads.
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Now we have draw_elements() and draw_arrays() to be consistent with the
pipe_context drawing functions.
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Note that the lp_setup_vbuf.c code is very, very similar to the
corresponding code in softpipe. It could probably be shared.
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Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes
regressions in glean clipFlat test.
We assume that Gallium drivers observe flatshade_first for all triangles
and that all the assorted per-triangle calls in the 'draw' module also
follow flatshade_first. Everything else builds on those rules.
Gallium does not use follow flatshade_first for GL quads, quad strips
and polygons; the "last" vertex is always the provoking vertex for those
prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros
in the draw primitive decomposition code instead of one QUAD macro.
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Looks like coverity found a false positive for an out of bounds array write.
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Based on John Lawless' feedback.
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When the cube faces were stored in a compressed format, the img_stride
values were wrong and didn't match the per-face size computed in the
tex_image_face_size() function. This caused bad rendering or segfaults.
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Start propogating NULL pointers from allocation functions and checks for
NULL in the callers...
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See FDO bug #27887.
Signed-off-by: Marek Olšák <[email protected]>
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