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* svga: Undo the DMA buffer size limiting.José Fonseca2011-03-211-13/+2
| | | | | | | Move this to the winsys, given it is not a virtual device limitation, but a limitation specific to certain winsyses. Also update debug message.
* nv50,nvc0: implement texture barrierChristoph Bumiller2011-03-192-0/+22
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* nouveau: Fix serious compiler warningsJohannes Obermayr2011-03-181-0/+1
| | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35025 Signed-off-by: Brian Paul <[email protected]>
* svga: Leave any_user_vertex_buffers flag alone.José Fonseca2011-03-162-3/+0
| | | | | It is pointless to change, now that we don't replace user vertex buffer with uploaded copy, per commit 52e598d200108ab9cfc9c9d828bbebdc576e9703.
* svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.José Fonseca2011-03-165-38/+12
| | | | | | | | The code no longer supports otherwise -- it relies on buffers being uploaded via u_upload_mgr -- so make this clear. Also, there's no need to flush after draws from user buffers, given all user content should have been copied by then.
* svga: Use transfer information on buffer transfers.José Fonseca2011-03-162-107/+81
| | | | | | | | Should prevent the assert failure svga_buffer_flush_mapped_range: Assertion `sbuf->map.writing' failed. on nested transfers.
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
| | | | | | For mip-map level rendering, both draw offset and size tend to change ... Signed-off-by: Daniel Vetter <[email protected]>
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
| | | | | | v2: Make it actually work. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
| | | | | | | | Early Z support is set in the DST_VARS command. Hence split up static state emission to avoid reissuing to much on fragment shader changes, especially the costly dst buffer relocations. Signed-off-by: Daniel Vetter <[email protected]>
* svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.José Fonseca2011-03-151-3/+10
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* svga: Update svga_winsys_screen::buffer_map comments.José Fonseca2011-03-151-2/+2
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* svga: Ensure DMA commands are serialized with unsynchronized flag is unset.José Fonseca2011-03-153-19/+113
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* r300g: implement the texture barrierMarek Olšák2011-03-151-0/+10
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* gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák2011-03-152-0/+15
| | | | v2: change the gallium entry point to texture_barrier.
* gallium/util: Use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write.Mathias Fröhlich2011-03-151-0/+2
| | | | | | | | Additionally, to discarding the whole buffer, use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write when the write covers only part of the buffer. Signed-off-by: Mathias Fröhlich <[email protected]>
* r600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector-only instructions on ↵Henri Verbeet2011-03-151-3/+6
| | | | | | Evergreen. Signed-off-by: Henri Verbeet <[email protected]>
* r600g: fix logic error in 028987c80362eddd39176628486a456b076f0427Alex Deucher2011-03-141-1/+1
| | | | | | Spotted by Henri on IRC. Signed-off-by: Alex Deucher <[email protected]>
* r600g: don't set per-MRT blend bits on R600Alex Deucher2011-03-141-5/+10
| | | | | | | | | It doesn't support them. Also, we shouldn't be emitting CB_BLENDx_CONTROL on R600 as the regs don't exist there, but I'm not sure of the best way to deal with this in the current r600 winsys. Signed-off-by: Alex Deucher <[email protected]>
* r600g: Original R600 does not support per-MRT blendsAlex Deucher2011-03-141-2/+11
| | | | | | Only rv6xx+ support them. Signed-off-by: Alex Deucher <[email protected]>
* r600g: emit SURFACE_BASE_UPDATE packet on rv6xxAlex Deucher2011-03-142-2/+25
| | | | | | | | This packet is required when updating the DB, CB, or STRMOUT base addresses on rv6xx for the surface sync logic to work correctly. Signed-off-by: Alex Deucher <[email protected]>
* r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_shader_ps().Henri Verbeet2011-03-142-8/+7
| | | | | | | This sort of worked because blend state setup cleared MULTIWRITE_ENABLE again, but that's not something we want to depend on. Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().Henri Verbeet2011-03-142-10/+8
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().Henri Verbeet2011-03-141-18/+14
| | | | | | | Disable Z_EXPORT / STENCIL_EXPORT / KILL_ENABLE again if a shader doesn't use those. This is similar to 0a6f09a76a416b8672e149c520aa5bef33174223. Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.Henri Verbeet2011-03-146-31/+32
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet2011-03-143-95/+97
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet2011-03-143-49/+49
| | | | | | | | The idea behind this is that anything touching registers should be in r600_state.c or evergreen_state.c. This is also consistent with evergreen_pipe_shader_vs(). Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Evergreen add support for log opcode.Rafael Monica2011-03-141-1/+1
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-143-14/+36
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* gallivm: Fix build with llvm 2.6 on 32bit platformsJosé Fonseca2011-03-131-2/+4
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* gallivm: Use LLVM MC disassembler, instead of udis86.José Fonseca2011-03-137-227/+369
| | | | | Included in LLVM 2.7+. Unlink udis86, should support all instructions that LLVM can emit.
* util: Silence gcc unitialized member warningJosé Fonseca2011-03-131-0/+1
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* draw: Fix draw_variant_output::format's type.José Fonseca2011-03-132-3/+4
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* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-133-6/+2
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* rbug: Use the call mutexJakob Bornecrantz2011-03-131-19/+187
| | | | Fixes crashes in [soft|llvm]pipe when replacing shaders
* r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich2011-03-131-16/+13
| | | | | | | | | Avoid setting the same gpu register several times in a r600_pipe_state. Compute the final value of the register and set that one time. This avoids some overhead in r600_context_pipe_state_set(). Signed-off-by: Mathias Fröhlich <[email protected]> Signed-off-by: Henri Verbeet <[email protected]>
* tgsi: Fix parsing of properties with digits in the nameJakob Bornecrantz2011-03-131-1/+1
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* rbug: Skip drawing on disabled shadersJakob Bornecrantz2011-03-131-1/+4
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* rbug: Remove flags from flushJakob Bornecrantz2011-03-132-6/+0
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* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3
| | | | Lots of piglit tests are lazy and wants GLSL
* i915g: Point sprite cap could be supportedJakob Bornecrantz2011-03-131-1/+2
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* i915g: Sort cap listJakob Bornecrantz2011-03-131-1/+1
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* nvc0: support edge flagsChristoph Bumiller2011-03-134-14/+88
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* nvc0: fix POLYGON_MODE_BACK macro copy/paste errorChristoph Bumiller2011-03-131-1/+1
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* nv50,nvc0: fix pipe context switchChristoph Bumiller2011-03-132-10/+64
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* nv50,nvc0: clean up flushesChristoph Bumiller2011-03-135-38/+28
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* nv50,nvc0: add some missing resource referencingChristoph Bumiller2011-03-134-7/+64
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* nvc0: mask out centroid bit for writing FP headerChristoph Bumiller2011-03-131-1/+1
| | | | It's only 2 bit per input, centroid is set in the instruction.
* nvc0: identify VERTEX_QUARANTINEChristoph Bumiller2011-03-133-8/+17
| | | | | | | | Well, not sure what exactly it is, but it certainly doesn't contain the control flow stack, but vertex data. Not sure about size, I've only seen the first few KiB written, but the binary driver seems to allocate more.
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-134-12/+20
| | | | | | Depth values are also written before the shader is executed, so if early tests are enabled, fragments that failed the alpha test were modifying the depth buffer, but they shouldn't.
* nvc0: move sprite coord replace state into csoChristoph Bumiller2011-03-132-27/+8
| | | | It's not dependent on any other state anymore now.