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* iris: Enable -msse2 and -mstackrealignKenneth Graunke2019-02-211-3/+3
* iris: Enable auxiliary buffer supportKenneth Graunke2019-02-211-3/+0
* iris: Flag ALL_DIRTY_BINDINGS on aux state change.Rafael Antognolli2019-02-213-21/+29
* iris: Skip resolve if there's no context.Rafael Antognolli2019-02-211-1/+9
* iris/clear: Pass on render_condition_enabled.Rafael Antognolli2019-02-211-2/+4
* iris: Avoid leaking if we fail to allocate the aux buffer.Rafael Antognolli2019-02-211-2/+6
* iris: Only resolve compute resources for compute shadersKenneth Graunke2019-02-211-4/+3
* iris: Fix aux usage in render resolve codeKenneth Graunke2019-02-211-1/+1
* iris: Pin HiZ buffers when rendering.Rafael Antognolli2019-02-211-0/+8
* iris: Flush before hiz_exec.Rafael Antognolli2019-02-211-0/+2
* iris: Allow disabling aux via INTEL_DEBUG optionsKenneth Graunke2019-02-211-2/+4
* iris: do flush for buffers stillKenneth Graunke2019-02-211-19/+17
* iris: make surface states for CCS_D tooKenneth Graunke2019-02-211-1/+2
* iris: Skip msaa16 on gen < 9.Rafael Antognolli2019-02-211-15/+33
* iris: Set program key fields for MCSKenneth Graunke2019-02-211-3/+6
* iris: don't use hiz for MSAA buffersKenneth Graunke2019-02-211-9/+12
* iris: some initial HiZ bitsKenneth Graunke2019-02-217-17/+146
* iris: disable aux for external thingsKenneth Graunke2019-02-211-1/+14
* iris: Resolves for computeKenneth Graunke2019-02-211-2/+8
* iris: consider framebuffer parameter for aux usagesKenneth Graunke2019-02-213-9/+13
* iris: Make blit code use actual aux usagesKenneth Graunke2019-02-211-2/+2
* iris: store modifier info in resKenneth Graunke2019-02-212-9/+14
* iris: pin the buffersKenneth Graunke2019-02-211-2/+12
* iris: resolve before transfer mapsKenneth Graunke2019-02-212-3/+12
* iris: be sure to skip buffers in resolve codeKenneth Graunke2019-02-211-0/+6
* iris: try to fix copyimage vs copybuffersKenneth Graunke2019-02-211-15/+18
* iris: actually use the multiple surf states for aux modesKenneth Graunke2019-02-211-10/+30
* iris: add some draw resolve hooksKenneth Graunke2019-02-216-47/+236
* iris: blorp using resolve hooksKenneth Graunke2019-02-212-6/+70
* iris: Initial import of resolve codeKenneth Graunke2019-02-215-8/+1050
* iris: create aux surface if neededKenneth Graunke2019-02-212-4/+159
* iris: Fill out SURFACE_STATE entries for each possible aux usageKenneth Graunke2019-02-211-14/+59
* iris: Fill out res->aux.possible_usagesKenneth Graunke2019-02-211-5/+66
* iris: Add iris_resource fields for aux surfacesKenneth Graunke2019-02-212-0/+54
* iris: Emit default L3 config for the render pipelineJordan Justen2019-02-211-23/+38
* iris: Always emit at least one BLEND_STATEKenneth Graunke2019-02-211-1/+8
* iris: Add missing depth cache flushesKenneth Graunke2019-02-211-0/+5
* iris: Simplify iris_get_depth_stencil_resourcesKenneth Graunke2019-02-211-5/+1
* iris: Make an IRIS_MAX_MIPLEVELS defineKenneth Graunke2019-02-212-1/+3
* iris: Store internal_format when getting resource from handle.Rafael Antognolli2019-02-211-0/+1
* iris: Move create and bind driver hooks to the end of iris_program.cKenneth Graunke2019-02-211-330/+312
* iris: implement clearing render target and depth stencilTimur Kristóf2019-02-211-107/+184
* iris: Drop XXX about checking for swizzlingKenneth Graunke2019-02-211-2/+1
* iris: Set HasWriteableRT correctlyKenneth Graunke2019-02-212-1/+45
* iris: Set 3DSTATE_WM::ForceThreadDispatchEnableKenneth Graunke2019-02-211-0/+4
* iris: Drop XXX about alpha testingKenneth Graunke2019-02-211-3/+1
* iris: improve PIPE_CAP_VIDEO_MEMORY bogus valueAndre Heider2019-02-211-1/+1
* iris: fix build with gallium nineAndre Heider2019-02-211-2/+2
* iris: Stop chopping off the first nine characters of the renderer stringKenneth Graunke2019-02-211-1/+1
* iris: rework num textures to util_lastbitKenneth Graunke2019-02-212-6/+10